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Released [MOD for Pokemon Infinite Fusion 5.3.1] DemICE's Endgame Challenge Plug-in

This project has a release available. The full version is still a work in progress.
Project Status
Completed
Project Version
1.0
This mod is an updated version of the Challenge Mode that was inserted into the game up till version 4.9.2 after which it was removed following the update to a newer essentials due to code incompatibilty.

It is intended to play after the player has reached the endgame of Infinite Fusion. You need to have the original game downloaded.
-These battles are now quite more challenging:
- Elite 4 + Champion
- Gym Leader Rematches @ Vermillion Fight Arena
- Mt. Silver Summit Final Boss (unlocked after completed the previous 2)
-The hard mode can be activated and de-activated via a new npc in the Pokemon League Lobby.
-De-activating hard mode, reverts all affected battles to their normal versions.
-Unlike the previous iteration of this mode, the opponent levels are now equal to the highest level of your party. You no longer need to somehow get your team to level 100 to enjoy this challenge.
-Set mode is forced, Items cannot be used from the bag during battle, for both sides.
-The AI's decision making is more consistent, through the code of my Consistent AI plugin
-A slight accuracy boost is present for both the AI and the Player (damaging moves only) so high power moves are more consistent to use.
-The dominant fusion types return!
- During the time the "Hard Mode" switch is turned ON, the dominant fusion types that were scrapped as of Infinite Fusion v6.0, will work again, and obtaining/fusing any pokemon that was affected by them, will result in having the types it used to have. Those types will persist even after the hard mode is turned off. (For example a Steelix will always give the steel type no matter if its head or body).

This mod's code is contained in external files and does not alter the game's scripts files, aside from adding a single line in 999_Main that allows the external files to be able to function.
The data for the mode's trainer fights is contained in a new file called trainers_challenge.dat
However it slightly edits the following maps:
Pokemon League Lobby (adds the NPC that handles the Mode)
Pokemon League E4-Champion Rooms & Vermillion Fighting Arena (the event tabs for the Mode still existed from pre-v5 so I just edited them to make them work)
Mt. Silver Summit Final Boss (added an extra event tab for the Mode)
These edits have no effect if the Mode is disabled except the mod handler NPC that will always be visible.
If you want to remove this mod, all you have to do is remove the files in the "Mods" folder. [CAUTION: Make sure to turn Hard Mode OFF by interacting with the NPC in the Pokemon League Lobby too]

LONG TERM NOTICE: If you play a version of the game that is beyond 5.3.1 and encounter an issue related to battles, and especially the bosses, FIRST remove this mod,, and IF the problem persists, THEN report it to their discord.

Download Link:
For this mode to work you just need to extract the .zip file into the game's main directory, replacing everything when asked.

IF YOU ARE PLAYING ON ONE OF THESE:
-Infinite fusion v6.0 and above
-IF Kuray's Mod v0.7.8 and above (IMPORTANT: KURAY'S MOD 0.8.1+ HAS THE ENDGAME CHALLENGE IN IT SO YOU DON'T NEED TO DOWNLOAD. ALSO IF YOU UPDATE TO 0.8.1 FROM A LOWER VERSION WHILE HAVING THIS MOD INSTALLED, DELETE THE MODS FOLDER)

IF YOU ARE PLAYING ON ONE OF THESE:
-Infinite fusion v5.3.0
-IF Kuray's Mod v0.7,7 and below

Last updated: 24 February 2024
 
Last edited:

DemICE

QoL junkie
Member
Joined
Jan 12, 2018
Posts
96
Following Infinite Fusion's latest major update to 6.0, the challenge files have been checked and updated to be compatible with the current version too.
 

DemICE

QoL junkie
Member
Joined
Jan 12, 2018
Posts
96
Updated for Infinite Fusion v6.0.4
-The dominant fusion types return!

- During the time the "Hard Mode" switch is turned ON, the dominant fusion types that were scrapped as of Infinite Fusion v6.0, will work again, and obtaining/fusing any pokemon that was affected by them, will result in having the types it used to have. Those types will persist even after the hard mode is turned off. (For example a Steelix will always give the steel type no matter if its head or body).
 
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