- Joined
- Aug 22, 2020
- Posts
- 133
I've been thinking about ways to improve Pokémon Essentials and was wondering if it's possible to integrate the Tiled Map Editor with the software. I know Essentials currently uses the RPG Maker XP engine for its code, events, and maps, but RPG Maker MZ has compatibility with Tiled Editor, which got me thinking about the potential benefits for Essentials.
Using Tiled Editor with Essentials could greatly benefit users who want to use more than just the default animation autotiles. It would also make it easier to set connections between maps and view linked maps while editing.
I'm curious to hear what the community thinks about this idea. Do you think it's possible or viable to integrate Tiled Editor with Essentials? And if so, how do you think it could improve the dev's experience?
So I wanted to start rolling this ball. Let's talk about it and see if we can improve Essentials together!
UPDATE: While browsing I found the following tool that might just be the thing I'm looking for.
Using Tiled Editor with Essentials could greatly benefit users who want to use more than just the default animation autotiles. It would also make it easier to set connections between maps and view linked maps while editing.
I'm curious to hear what the community thinks about this idea. Do you think it's possible or viable to integrate Tiled Editor with Essentials? And if so, how do you think it could improve the dev's experience?
So I wanted to start rolling this ball. Let's talk about it and see if we can improve Essentials together!
UPDATE: While browsing I found the following tool that might just be the thing I'm looking for.
Last edited: