• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
Resource icon

Resource [v20\v21] Item Crafter UI Plus 3.0.0

Willix

Novice
Member
Joined
Feb 7, 2024
Posts
42
I love this crafter, I'm trying to use it as a TM crafter and it is working fine. I just have a question, I want to make it so once you craft one TM it doesn't allow you to craft any more of this item (TMs have infinite uses anyway so it would be pointless). How can I do this?
 

Patoman

Rookie
Member
Joined
Oct 11, 2022
Posts
3
Is this compatible with the methods from the old version? e.g.
pbItemCrafter([[:FULLRESTORE,[:POTION,5,:ORANBERRY,10]]])
 

Fil

Novice
Member
Joined
Jul 11, 2024
Posts
12
This script is amazing!!!
There is a way to increase by 1 a variable (ex. "CookingSkill") every time you craft a flag-specific item (ex. "Cooking" flag)? And maybe consuming specific items?Checking the value of this variable could be a very cool way to give more advanced-recepies to the player (but honestly i don't know how exactly do it too, i am very good in event commands, but ruby is new for me... i suppose it could be use a traditional conditional brench, but in that way the variable need do be part of the rpgm xp taditional variable, like the 01-25 first page one... and i don't think variables in ruby work like that).
It will be cool also if the flags for pbItemCrafter(pbGetRecipes("flag") gives different INTL messages, like "Would you like to cook something?", ecc., but this is a minor one.
Again, the script is awsome 🥹
 

Nova Ozuka

Novice
Member
Joined
Apr 15, 2022
Posts
31
I'm getting this error when I try to use the Item Crafter.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: RuntimeError
Message: Invalid Recipe ID PokeBall.

Backtrace:
[Item Crafting UI Plus] 001_UI_ItemCrafting.rb:361:in `block in pbItemCrafter'
[Item Crafting UI Plus] 001_UI_ItemCrafting.rb:360:in `each'
[Item Crafting UI Plus] 001_UI_ItemCrafting.rb:360:in `pbItemCrafter'
Item_Effects:124:in `block in <main>'
Event_Handlers:195:in `trigger'
Item_Utilities:63:in `triggerUseFromBag'
Item_Utilities:696:in `pbUseItem'
[[DBK] Terastallization] [003] Item Handlers.rb:80:in `pbUseItem'
UI_Bag:504:in `block in pbStartScreen'
UI_Bag:467:in `loop'

And this is the recipe:
[Pokeball]
Item=HISUIANPOKEBALL
Yield=1
Ingredients=Apricorn,1,TUMBLESTONE,1
Flags=Crafting
 

Nova Ozuka

Novice
Member
Joined
Apr 15, 2022
Posts
31
Turns out the problem was a typo. Anyway, is there a way to pick specifically what items get used when crafting something that uses generic items. For example, there's far more than 1 berry, so how would I insure that the berries that get used are all not important with the Berry Juice recipe?
 
Back
Top