- Joined
- Apr 15, 2023
- Posts
- 15
hello! i am fully new to game design but have some ideas and am wondering just how.. possible they'd be to include in a game using pokemon essentials? im an experienced digital artist, took one game design class in high school, and have all the time in the world to mess around with my silly little projects.
1.base types. these would be additional typings largely unrelated to the elemental typings. example: a carnivore gets extra damage towards an herbivore, unrelated to either's elemental typing such as fire and grass.
2.crossbreeding. the ability to get an entirely new species by breeding two species together. this could be done by extremely limiting egg groups but ideally you'd be able to breed within a full egg group but only get a special crossbreed with a specific pair.
3.altering existing type matchups/status effects/et cetera. just how painful is the process?
1.base types. these would be additional typings largely unrelated to the elemental typings. example: a carnivore gets extra damage towards an herbivore, unrelated to either's elemental typing such as fire and grass.
2.crossbreeding. the ability to get an entirely new species by breeding two species together. this could be done by extremely limiting egg groups but ideally you'd be able to breed within a full egg group but only get a special crossbreed with a specific pair.
3.altering existing type matchups/status effects/et cetera. just how painful is the process?