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Independent Hidden Power Type

Resource Independent Hidden Power Type 1.0

DemICE

QoL junkie
Member
Joined
Jan 12, 2018
Posts
98
Is there a way to set the HP type of a trainer's Pokemon with this plugin? If not, it might be a good idea to add that. It would give us more reason to give HP to trainer mons.
go to the pbs, copy hidden power for every type, then change only the internal name to like :HIDDENPOWERFIR and the type.
then give the trainers these moves intead. Its how a lot of games like reborn, ashen frost, soulstones2 etc do it.

easy copy paste:


#-------------------------------
[HIDDENPOWERNOR]
Name = Hidden Power
Type = NORMAL
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERFIR]
Name = Hidden Power
Type = FIRE
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERFIG]
Name = Hidden Power
Type = FIGHTING
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERWAT]
Name = Hidden Power
Type = WATER
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERFLY]
Name = Hidden Power
Type = FLYING
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERSTE]
Name = Hidden Power
Type = STEEL
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERGRA]
Name = Hidden Power
Type = GRASS
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERPOI]
Name = Hidden Power
Type = POISON
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERDAR]
Name = Hidden Power
Type = DARK
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERELE]
Name = Hidden Power
Type = ELECTRIC
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERGRO]
Name = Hidden Power
Type = GROUND
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERPSY]
Name = Hidden Power
Type = PSYCHIC
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERGHO]
Name = Hidden Power
Type = GHOST
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERROC]
Name = Hidden Power
Type = ROCK
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERICE]
Name = Hidden Power
Type = ICE
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERBUG]
Name = Hidden Power
Type = BUG
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERDRA]
Name = Hidden Power
Type = DRAGON
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
#-------------------------------
[HIDDENPOWERFAI]
Name = Hidden Power
Type = FAIRY
Category = Special
Power = 60
Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = None
Flags = CanProtect,CanMirrorMove
Description = A unique attack that varies in type and intensity depending on the Pokémon using it.
 
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