- Project Title:
- Looking to recruit:
-Composer
(Seeking to expand the soundtrack and include a few unique compositions for particularly important battles and areas, as the current OST consists almost exclusively of reused gen 4/5 music and soundfont remixes of RMXP and DS Pokemon spinoff MIDIs)
-Fakemon Designer/Artist
(Specifically regional forms and/or evolutions, this role is mostly for conceptualization and/or conversion into sprites. Fully finished and shaded art is certainly appreciated, but not entirely necessary)
-Tile Artist (DS-Style)
(While the majority of the game's tiles can and have been made without much trouble, having someone a bit more experienced could help to give areas a bit more identity they may otherwise be lacking in.)
-Scripter
(Primarily for minor bugfixes, though creating a few deeper custom tweaks to the game later down the line certainly wouldn't hurt.)
-Character Artist/Designer
Almost all notable characters have been designed and sprited by this stage, this role would mostly exist for potential redesigns and artwork where it may be fitting
- Team Members:
Vendily - Scripting
AOZero2 - Composing
- Kit used:
- Project description:
- Plot outline:
- Unique features:
-The Treat Trait system, a sort of equalizing system allowing for even unevolved Pokémon to keep up with their evolved counterparts.
-Over 80 different variants of preexisting Pokémon.
-The Honnis Underground, an open environment with all kinds of wild Pokémon that scale to your level.
-Boss Pokémon, 2v1 battles designed to challenge your team.
-A multitude of different sidequests with all kinds of rewards and stories.
-Various QoL features and changes to make the gameplay experience more smooth.
- Progress/Screenshots:
- Method of Contact:
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