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Completed Pokémon: Giovanni Origins [JOHTO - OUT NOW!]

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
2.13
bCGxLK5.png

Welcome to Pokémon: Giovanni Origins



In this story, set roughly 20 years before the events of Pokémon Red and Pokémon Blue,
you play as the childhood friend of Team Rocket Boss Giovanni.

Growing up in Saffron City, you and Giovanni will traverse Kanto and Johto together, challenging for gym badges
and championships along the way. You will witness first hand the backstory of Giovanni,
watching from the sidelines as your friend ventures down a dark path, turning to a life of crime.

As you explore Kanto and Johto, you will see the vast difference 20 years can make to a region.
You will find characters and references to the future games hidden everywhere you look.
Enjoy exploring the Pokémon world long before the stories of legendary Pokémon trainers such as Red and Blue.
... and if you are Team Rocket inclined yourself, you can now train your very own Dark Pokémon!


>>>>>>>>>> Mediafire link v2.13 - Click here!<<<<<<<<<<

ATTENTION JOIPLAY USERS
if the game freezes when Giovanni attempts to battle you for the first time,
you need to download the below file and put it into the same folder as game.exe
>>>>> Joiplay Patch <<<<<


>>>>>>>>>> Discord Server - Click here! <<<<<<<<<<

Transfer your save to a newer version of the game:

Transfer the following file your existing directory of the game into the same folder in your newly downloaded version of the game,
and you should be able to carry on from where you left off!

>>>>>>>>>> Game Documentation! Click here! <<<<<<<<<<

Key features:
Set roughly 20 years before the events of Pokémon Red and Pokémon Blue versions.
Adventure across both Kanto and Johto.
Explore the regional differences between the Kanto and Johto you know, to the Kanto and Johto of old!
Explore various areas before their demise, such as Pokémon Mansion and the Kanto Power Plant!
Use your very own 'Dark' Pokémon! As debuted in the Team Rocket trading card set, Dark Pokémon feature in this game!
Seek out the original 16 Gym Leaders and Elite Four, hidden around the region as Easter Eggs.
Predominantly Kanto Pokémon, with other Pokémon from all other regions available in limited numbers.
Find out the backstory of Giovanni, the criminal mastermind behind Team Rocket!
Boss battles! Hunt and beat powerful wild Boss Pokémon for special rewards!
Side quests - talk to NPCs to discover various side quests with various rewards.
Generation 1 and 2 soundtrack, including soundtracks from other Pokémon games.
Speed up button - press Q to accelerate the game. Please use sparingly!
Level Caps to prevent over-levelling, and late game repeatable trainers within Victory Road for late game grinding.
A big plot twist to end the game!
DaleFails developer house! Find and battle me once you've beat the Kanto and Johto Leagues!
Post-game content and side-quests to ensure you have plenty to do!
Hidden post-game battles to find; Giovanni, Pierce, Dale, Scott, Red, Blue, Silver, Oak and Cynthia. More to come in future updates!

Screenshots:












Socials - let's talk Pokémon! I collect and play!
Twitch - DaleFails
TikTok - DaleFails
Instagram - DaleFailsGaming

Special thanks:
General help, bug fixing and playtesting - Amallah!
Amallah gaming on Twitch! Check him out!

Essentials version and Plugins used:
  • Pokémon Essentials v20.1​
  • Pokémon Essentials v20.1Hotfixes​
  • Essentials Deluxe​
  • Always in Grass​
  • Generation 8 Pack Scripts​
  • Overworld Shadows EX
  • Speed Up 2.0
  • Pre-looped Music Library by ENLS, Thundaga, YTKrakerwat & Sulucnal
  • Public tiles as sourced from Relic Castle
  • Tiles and Overworlds from various sources across the Pokémon from over the years​
  • and a huge thanks to the developers of all of the above!​

Credits:
Game development (mapping, scripting, eventing, everything!):
Myself - DaleFails

Bug fixing - Everybody reporting bugs, but especially Amallah who has made a huge contribution to bug testing.

Pokémon Essentials:
"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby<s>Marin
Boushy<s>MiDas Mike
Brother1440<s>Near Fantastica
FL.<s>PinkMan
Genzai Kawakami<s>Popper
Golisopod User<s>Rataime
help-14<s>Savordez
IceGod64<s>SoundSpawn
Jacob O. Wobbrock<s>the__end
KitsuneKouta<s>Venom12
Lisa Anthony<s>Wachunga
Luka S.J.<s>
and everyone else who helped out

"mkxp-z" by:
Roza
Based on "mkxp" by Ancurio et al.

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!

Essentials Deluxe: Lucidious89

Always in Bushes: Kotaro, Titania318, Kleinstudio, derFischae

Overworld Shadows EX: Golisopod User, Marin, WolfPP

Generation 8 Pack for Essentials v20.1:

Battler Sprites:
Gen 1-5 Pokemon Sprites - veekun
Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project

Overworld Sprites
Gen 6+ Berry Tree Overworlds - Anarlaurendil
Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon
Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo

Icon Sprites
Gen 1-6 Pokemon Icon Sprites - Alaguesia
Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
Gen 8 Icon Sprites - Larry Turbo, Leparagon

Cry Credits:
Gen 1-6 Pokemon Cries - Rhyden
Gen 7 Pokemon Cries - Marin, Rhyden
Gen 8 Pokemon Cries - Zeak6464

Script Credits:
Golisopod User, Luka S.J.

Compilation of Resources:
Golisopod User, UberDunsparce

v20.1 Hotfixes: Maruno

Public tiles and overworlds: SailorViscious, Magiscarf, Kyledove, WesleyFG

Speed Up 2.0: Marin for the original script, Phantombass for updating to 19.1

Pre-looped Music Library: ENLS, Thundaga, YTKrakerwat & Sulucnal

Rocket Pokeball graphics: alberto64674yt

Enhanced UI: Lucidious89, Ball Sprites: Poq and BlueEye007


Officially licensed Pokémon credits:
The Pokémon Company
Nintendo
Affiliated with Game Freak

Thank you again to all the above - these are some incredible resources.
 
Last edited:

UltimateNPC

Probably planning something
Member
Joined
Nov 6, 2021
Posts
10
This game looks super interesting! I wanna download it, but the download link takes me to Pokémon Split v0.0.6 instead. Is that a grammar error, or the entirely wrong file?
 

UltimateNPC

Probably planning something
Member
Joined
Nov 6, 2021
Posts
10
For a demo labelled v0.0.1, I expected a lot less than what we got. I'm a big sucker for games like this, and I had a wonderful time playing it. I've got a lot of praise for it, and just a few small-ish criticisms, but all in all, I'm very excited to see where this project goes, and wish you all the best with it!

  • I appreciate all the little references and the sheer amount of flavour text.
  • The colour palette feels depressing at first, but after a few minutes, I was already used to it and rather fond of it.
  • I don't know how you managed to blend graphics and music from Gen 1/2 and 3, and still made it all look pretty consistent, but you did, and it's excellent! I'm sure the palette probably benefitted that too, which makes it an even smarter move.
  • I also LOVE that I'm not just playing the role of some random go-getter trainer who's witnessing Giovanni's rise like a flat line of a story; I even named my character Silver, because just off of the intro alone, I got the impression that this character plays an important and memorable role in Giovanni's history, and I liked the thought that he may have named his child after them!
  • I appreciate the little bits of QoL added to the routes such as reduced trainers and a couple of healers, to compensate for what would be mid-late game areas now being early-game instead, it made things feel far less overwhelming and time-consuming, and much more enjoyable to play.
  • Oh, and also, I like that Johto's gonna be included here in full, Johto doesn't get nearly as much love these days, and I've always wanted a Gen 3 Johto to explore, so I can't wait for that either!

  • There are a couple of character references that feel like great ideas, but that also seem a little inconsistent. Most notably, a few characters who I feel would probably be a bit older than they appear here, such as Lt. Surge, who's only a youngster who'd just enlisted in the army, while in the official games, it feels very much like the impression is that he's a 40-50 year old war veteran of some sorts, though that might just be my personal interpretation or my memory being fuzzy. I can't name anyone else off the top of my head, but Surge is probably the biggest outlier of this issue.
  • While the pots and being able to interact with all of them are a very nice touch, I do feel like you went a tad overboard with the quantity, especially in the Pokémon Tower. They are fun, but the time it takes to check every one of them does eventually add up, especially with the pause in the middle of the event every time.
  • I do worry a little that this game will eventually involve a lot of backtracking, based on the sheer amount of inaccessible areas behind cut trees. This isn't necessarily a big issue, though it does beg the question as to why two gyms are beatable, and yet no HMs (or whatever the alternative to HMs may be) are accessible at all, yet.

  • In Vermillion Town, at the edge of the path near the Pokémon Centre, you can see a bit of the off-screen void. This could use some filling. As far as I could see, nowhere else in the game so far had this issue.
  • Also, this is nothing particularly unique to your game, but I recommend adding a speed-up/fast-forward/turbo-mode plugin! It's not a deal-breaker by any means, but it's very beneficial for particular parts of any game that feel rather slow otherwise, especially Pokémon battles. I believe the best speed-up key is usually the one that's just toggleable on and off, but there's also the version with different levels of speed, if you wind up preferring that. Either way, again, not a big deal, but something that'd definitely be nice to have.
  • Lastly, I noticed a distinct lack of TMs so far. I get that progression is probably slower since there's two whole regions now with 16 gyms in total, but I do think that that's not a reason to reduce the amount of available TMs. This may be me and I'm just dreaming, but I explored as much as I could, and by the end of my playthrough, I only had two TMs, one being a status move. It'd be cool if there were at least a few more to find. Some more holdable items would be neat too, but that's just my personal opinion.

If you do read this, thanks again!
 

DaleFails

Trainer
Member
Joined
Aug 28, 2022
Posts
69
For a demo labelled v0.0.1, I expected a lot less than what we got. I'm a big sucker for games like this, and I had a wonderful time playing it. I've got a lot of praise for it, and just a few small-ish criticisms, but all in all, I'm very excited to see where this project goes, and wish you all the best with it!

  • I appreciate all the little references and the sheer amount of flavour text.
  • The colour palette feels depressing at first, but after a few minutes, I was already used to it and rather fond of it.
  • I don't know how you managed to blend graphics and music from Gen 1/2 and 3, and still made it all look pretty consistent, but you did, and it's excellent! I'm sure the palette probably benefitted that too, which makes it an even smarter move.
  • I also LOVE that I'm not just playing the role of some random go-getter trainer who's witnessing Giovanni's rise like a flat line of a story; I even named my character Silver, because just off of the intro alone, I got the impression that this character plays an important and memorable role in Giovanni's history, and I liked the thought that he may have named his child after them!
  • I appreciate the little bits of QoL added to the routes such as reduced trainers and a couple of healers, to compensate for what would be mid-late game areas now being early-game instead, it made things feel far less overwhelming and time-consuming, and much more enjoyable to play.
  • Oh, and also, I like that Johto's gonna be included here in full, Johto doesn't get nearly as much love these days, and I've always wanted a Gen 3 Johto to explore, so I can't wait for that either!

  • There are a couple of character references that feel like great ideas, but that also seem a little inconsistent. Most notably, a few characters who I feel would probably be a bit older than they appear here, such as Lt. Surge, who's only a youngster who'd just enlisted in the army, while in the official games, it feels very much like the impression is that he's a 40-50 year old war veteran of some sorts, though that might just be my personal interpretation or my memory being fuzzy. I can't name anyone else off the top of my head, but Surge is probably the biggest outlier of this issue.
  • While the pots and being able to interact with all of them are a very nice touch, I do feel like you went a tad overboard with the quantity, especially in the Pokémon Tower. They are fun, but the time it takes to check every one of them does eventually add up, especially with the pause in the middle of the event every time.
  • I do worry a little that this game will eventually involve a lot of backtracking, based on the sheer amount of inaccessible areas behind cut trees. This isn't necessarily a big issue, though it does beg the question as to why two gyms are beatable, and yet no HMs (or whatever the alternative to HMs may be) are accessible at all, yet.

  • In Vermillion Town, at the edge of the path near the Pokémon Centre, you can see a bit of the off-screen void. This could use some filling. As far as I could see, nowhere else in the game so far had this issue.
  • Also, this is nothing particularly unique to your game, but I recommend adding a speed-up/fast-forward/turbo-mode plugin! It's not a deal-breaker by any means, but it's very beneficial for particular parts of any game that feel rather slow otherwise, especially Pokémon battles. I believe the best speed-up key is usually the one that's just toggleable on and off, but there's also the version with different levels of speed, if you wind up preferring that. Either way, again, not a big deal, but something that'd definitely be nice to have.
  • Lastly, I noticed a distinct lack of TMs so far. I get that progression is probably slower since there's two whole regions now with 16 gyms in total, but I do think that that's not a reason to reduce the amount of available TMs. This may be me and I'm just dreaming, but I explored as much as I could, and by the end of my playthrough, I only had two TMs, one being a status move. It'd be cool if there were at least a few more to find. Some more holdable items would be neat too, but that's just my personal opinion.

If you do read this, thanks again!

Wow, this is some fantastic feedback and opinion, thank you so much for this.

To respond to a few of the points:

- I completely agree that the age of some future characters such as Surge, Misty etc will be off. Technically I think Misty in about 10 years old, so she shouldn't exist, but it's fun to include them in some manner. I may revisit Surge's age as I agree you would think he is a young man, rather than a kid!

- Lack of TMs, I completely agree! I noticed this during my playtest after I had released the demo, so I will be adjusting this.

- Speed up buton sounds like a great addition, I didn't know it existed!

- I'm glad you noticed the reduced trainers on the long routes and commented on that, I didn't want the game to be a total drag on these routes full of generic trainers.

Thanks again for the feedback, I really appreciate it and appreciate you playing the demo!
 

UltimateNPC

Probably planning something
Member
Joined
Nov 6, 2021
Posts
10
It is genuinely baffling to me that this game isn't more popular than it is. It's really a lot of fun! The flavour text, small and big changes, etc. all do wonders for a fresh Kanto experience. I was thrilled to see the game updated, and I had a great time playing it! I really appreciate you taking aboard my earlier feedback.

I also have some bits of new feedback to give on the new update:

  • I like the little intervals where the player speaks to the officer to-whom the entire story is being recapped to, though I feel like the moment where he says "big things coming in Giovanni's story" was a tad on the nose. Other than that, those were a lovely touch!
  • The changes to the routes to compensate for the different order of events continues to be appreciated, though I think that it'd be good if the level curve could be a bit steeper. Other than the Easter egg battle at the end of the demo, as well as Blaine's gym if I remember correctly, none of the NPCs really gave me much challenge, as I was heavily over-levelled, and I haven't been grinding, all I did was fight every trainer and the occasional, but uncommon, wild encounter.
  • I'm enjoying the escalation of Giovanni's criminal tendencies, especially the moment with Blaine, it's intriguing to watch him get desperate and aggressive, and I'm fascinated to see if you'll show how he goes from that to the cold, collected overlord of a boss that he is in the games.
  • Some of the unique sprite-work is really enjoyable to look at!
  • Loving the subtle toning down of the pots, haha!

  • It kinda weirded me out that so many one-appearance characters had unique sprites, yet Prof. Oak didn't. I'm not sure if his current sprite is meant to just be a placeholder, but if not, it does feel a bit unfair, considering how important Oak is, compared to, say, the individual gym leaders.
  • My concern with backtracking is still present, to be honest. I overestimated how many trees there were to cut, and it only took a couple of minutes to sweep over all of the accessible areas for previously-unreachable items using Cut and Surf, but there's also the Seafoam Islands segment. I'm not sure if you intentionally are keeping that closed off for a later story beat of some sort, but considering that area was only used to extend the original game's route that you opened up, it does sort-of reinforce that this game's style of navigation is a little messy... especially without the Fly HM, which makes a huge difference to how linear Kanto feels in general.

  • The route to the immediate right of Celadon (Route 18 I think?) is supposed to have wild encounters, but for some reason, it wouldn't let me get a single wild encounter.
  • To the immediate left of Fuschia City, where the last demo ended, if you surf by the bottom right corner of the water, you can travel across a line leading down to the void at the bottom of the map. The straightness of the line to go there also kinda makes it look like an intentional secret.
  • The update states that the Safari Zone, but as of travelling to Cinnabar Island (I didn't backtrack once I went there), I still couldn't access it. Am I missing anything?

  • I'm not sure what you have planned already, but I feel like this game would benefit from an increased amount of side missions, now that we're five gyms in. Everything else that I can do all seems to be either talking to a singular NPC to be given an item or a Pokémon, or stuff that turns out to be story-related and mandatory. The only mission that I could find that probably counts as a side mission is the Rocket Gang above Lavender Town, and that's only because Lapras isn't the only Pokémon that can learn surf. Unless of course, you actually need to complete that to continue, but I wouldn't know. That, and trading, seem to be the only additional things I have access to, not to mention the removed game corner. The main story is still really fun, don't get me wrong, but some more tasks for smaller rewards would be incredibly beneficial for the experience, in my opinion.
  • It'd be cool if there was a way to make money a little faster? I'm five gyms in and still have to be very careful with what I purchase, as I only have a few thousand Pokédollars. I haven't paid enough attention to tell if this is just because of the reduced trainers for the time-being, or the rewards for battles being lower, or anything else, but yeah, some extra way to get cash would be cool, perhaps more items to sell. I believe I only found one Stardust so far, don't think I found anything else.

All in all, this game's still as thrilling as ever, and I can't wait to see what comes next. You continue to amaze me with the abundance of content that one wouldn't expect out of the first few demos of a 16-gym game. Best of luck to you again!
 

DaleFails

Trainer
Member
Joined
Aug 28, 2022
Posts
69
It is genuinely baffling to me that this game isn't more popular than it is. It's really a lot of fun! The flavour text, small and big changes, etc. all do wonders for a fresh Kanto experience. I was thrilled to see the game updated, and I had a great time playing it! I really appreciate you taking aboard my earlier feedback.

I also have some bits of new feedback to give on the new update:

  • I like the little intervals where the player speaks to the officer to-whom the entire story is being recapped to, though I feel like the moment where he says "big things coming in Giovanni's story" was a tad on the nose. Other than that, those were a lovely touch!
  • The changes to the routes to compensate for the different order of events continues to be appreciated, though I think that it'd be good if the level curve could be a bit steeper. Other than the Easter egg battle at the end of the demo, as well as Blaine's gym if I remember correctly, none of the NPCs really gave me much challenge, as I was heavily over-levelled, and I haven't been grinding, all I did was fight every trainer and the occasional, but uncommon, wild encounter.
  • I'm enjoying the escalation of Giovanni's criminal tendencies, especially the moment with Blaine, it's intriguing to watch him get desperate and aggressive, and I'm fascinated to see if you'll show how he goes from that to the cold, collected overlord of a boss that he is in the games.
  • Some of the unique sprite-work is really enjoyable to look at!
  • Loving the subtle toning down of the pots, haha!

  • It kinda weirded me out that so many one-appearance characters had unique sprites, yet Prof. Oak didn't. I'm not sure if his current sprite is meant to just be a placeholder, but if not, it does feel a bit unfair, considering how important Oak is, compared to, say, the individual gym leaders.
  • My concern with backtracking is still present, to be honest. I overestimated how many trees there were to cut, and it only took a couple of minutes to sweep over all of the accessible areas for previously-unreachable items using Cut and Surf, but there's also the Seafoam Islands segment. I'm not sure if you intentionally are keeping that closed off for a later story beat of some sort, but considering that area was only used to extend the original game's route that you opened up, it does sort-of reinforce that this game's style of navigation is a little messy... especially without the Fly HM, which makes a huge difference to how linear Kanto feels in general.

  • The route to the immediate right of Celadon (Route 18 I think?) is supposed to have wild encounters, but for some reason, it wouldn't let me get a single wild encounter.
  • To the immediate left of Fuschia City, where the last demo ended, if you surf by the bottom right corner of the water, you can travel across a line leading down to the void at the bottom of the map. The straightness of the line to go there also kinda makes it look like an intentional secret.
  • The update states that the Safari Zone, but as of travelling to Cinnabar Island (I didn't backtrack once I went there), I still couldn't access it. Am I missing anything?

  • I'm not sure what you have planned already, but I feel like this game would benefit from an increased amount of side missions, now that we're five gyms in. Everything else that I can do all seems to be either talking to a singular NPC to be given an item or a Pokémon, or stuff that turns out to be story-related and mandatory. The only mission that I could find that probably counts as a side mission is the Rocket Gang above Lavender Town, and that's only because Lapras isn't the only Pokémon that can learn surf. Unless of course, you actually need to complete that to continue, but I wouldn't know. That, and trading, seem to be the only additional things I have access to, not to mention the removed game corner. The main story is still really fun, don't get me wrong, but some more tasks for smaller rewards would be incredibly beneficial for the experience, in my opinion.
  • It'd be cool if there was a way to make money a little faster? I'm five gyms in and still have to be very careful with what I purchase, as I only have a few thousand Pokédollars. I haven't paid enough attention to tell if this is just because of the reduced trainers for the time-being, or the rewards for battles being lower, or anything else, but yeah, some extra way to get cash would be cool, perhaps more items to sell. I believe I only found one Stardust so far, don't think I found anything else.

All in all, this game's still as thrilling as ever, and I can't wait to see what comes next. You continue to amaze me with the abundance of content that one wouldn't expect out of the first few demos of a 16-gym game. Best of luck to you again!

I've got to say, I really appreciate the kind words. I don't really have any major ways of marketing this game to the community, and I certainly haven't done enough of that, but maybe I should! Also, your feedback was invaluable from the first time around. It has certainly influenced a lot of the game so far in terms of playability. Now, on to your latest feedback....!

Prof Oak sprite - largely me just being lazy at that point, and this pre-existing sprite seemed to fit. I'm not sprite artist, but I will try and get Oak something unique lined up for sure!

The pots - Yes I made a conscious effort to reduce those, glad you noticed, haha!

Level Curve - this is so difficult to manage. I am going to look at introducing gym-based level caps for the next release, to at least prevent over-levelling. Every time I do a test playthrough I use a different party. Sometimes I steamroll the game, other times I encounter a bit of challenge. I'll take another look at this.

Backtracking - I'm not too concerned here. I think most players tend to only go back to the Cut-trees and Surf areas once they have Fly, so it doesn't become a total chore. Fly is in the game, but you missed it (I'll come on to that!)

Money - I always end up absolutely stonking rich! If I get a level cap introduced, I will insert repayable trainers where you can grind for XP, Money, or both without over levelling!

Side Quests - now, this is the big one. And I certainly made some efforts to put more of these in. You found the Rocket Gang Lapras encounter, which is good and entirely optional. Another big side quest is what gains you access to the Safari Zone. If you speak to the Safari Warden in Fuchsia City, he will complain of toothache. Another Fuchsia resident mentions a Medicine Shop in Celadon City. If you speak to the warden, visit the shop, and then go back to the Warden, you get a Safari Pass! This is where you will also find the HM for Fly. Another sidequest, in a sense, is that on Route 11 you will find a young boy who has had his beloved Spearow stolen from him. If you return the Spearow (or Fearow, hint hint) to him, you get the TM for Return.

I have tried to make the side quests less 'on-the-nose', and make them more like the obscure objectives in the original games. I certainly wish to add more, as they add so much flavour to the in-game world.

If you continued from your previous game, I would encourage a full restart, as I changed and improved a lot of the original demo, as well as adding the new content.

Thanks again for the valuable feedback, and if you know anybody else who would enjoy the game, or anywhere I can promote it, please shout!

I will get to work fixing the issues you listed above. Great job on those!
 

UltimateNPC

Probably planning something
Member
Joined
Nov 6, 2021
Posts
10
I've got to say, I really appreciate the kind words. I don't really have any major ways of marketing this game to the community, and I certainly haven't done enough of that, but maybe I should! Also, your feedback was invaluable from the first time around. It has certainly influenced a lot of the game so far in terms of playability. Now, on to your latest feedback....!

Prof Oak sprite - largely me just being lazy at that point, and this pre-existing sprite seemed to fit. I'm not sprite artist, but I will try and get Oak something unique lined up for sure!

The pots - Yes I made a conscious effort to reduce those, glad you noticed, haha!

Level Curve - this is so difficult to manage. I am going to look at introducing gym-based level caps for the next release, to at least prevent over-levelling. Every time I do a test playthrough I use a different party. Sometimes I steamroll the game, other times I encounter a bit of challenge. I'll take another look at this.

Backtracking - I'm not too concerned here. I think most players tend to only go back to the Cut-trees and Surf areas once they have Fly, so it doesn't become a total chore. Fly is in the game, but you missed it (I'll come on to that!)

Money - I always end up absolutely stonking rich! If I get a level cap introduced, I will insert repayable trainers where you can grind for XP, Money, or both without over levelling!

Side Quests - now, this is the big one. And I certainly made some efforts to put more of these in. You found the Rocket Gang Lapras encounter, which is good and entirely optional. Another big side quest is what gains you access to the Safari Zone. If you speak to the Safari Warden in Fuchsia City, he will complain of toothache. Another Fuchsia resident mentions a Medicine Shop in Celadon City. If you speak to the warden, visit the shop, and then go back to the Warden, you get a Safari Pass! This is where you will also find the HM for Fly. Another sidequest, in a sense, is that on Route 11 you will find a young boy who has had his beloved Spearow stolen from him. If you return the Spearow (or Fearow, hint hint) to him, you get the TM for Return.

I have tried to make the side quests less 'on-the-nose', and make them more like the obscure objectives in the original games. I certainly wish to add more, as they add so much flavour to the in-game world.

If you continued from your previous game, I would encourage a full restart, as I changed and improved a lot of the original demo, as well as adding the new content.

Thanks again for the valuable feedback, and if you know anybody else who would enjoy the game, or anywhere I can promote it, please shout!

I will get to work fixing the issues you listed above. Great job on those!
Thank you for the detailed reply, I'll keep all of this in mind.
One thing to note, though, I'm pretty sure gym-based level caps don't really go down well with players, given the reaction to Let's Go doing something like that, but if you want to install level caps at all, might I suggest a soft level cap that gradually rises after each gym? I know a few games that do this, it's a much fairer challenge, in my opinion.
Thanks for the help on the side quests, hahah! Glad I was proven wrong on that.
I'm really happy I've been able to help you, best of luck with continuing development!
 

Amallah

Horror Maze Enthusiast
Member
Joined
Apr 3, 2023
Posts
43
Hey hey, I played this for a bit today just past Pokémon Tower, and I love the feel of the game so far! There's a good variety of Pokémon for people to teambuild with, and the story fits how I'd imagine Giovanni's character when he was young. Got some feedback and just one or two very small bugs that don't hinder gameplay much/at all:

  • Some of the signs in Saffron and in the routes around it aren't interact-able, as if they're just blank.
  • When climbing up the first set of stairs in Pokémon Tower, the player turns left at the last frame. Removing the "Turn Left" that I assume is at the end of the move route should fix it.

  • This one's probably less of a bug and more of an oversight, so I'm throwing this under feedback. At the very beginning of the game, the Pokémon Center in Saffron City will "heal" your Pokémon even when you haven't gotten one yet. Some dialogue here about not having a Pokemon yet, or not being a medical office for people, would be a nice addition.
  • Gloom being the assistant healer in the Lavender Town Pokémon Center was a nice touch!
  • The posters and bookshelf in the Pokémon Fan Club could use some interactions to give off the feel that it's a club for Pokémon.
  • I'm not sure if this is a design choice based on what type of sign it is, but there's some inconsistency between signs that you can only interact with by bumping into them (player touch, I believe?), and signs that you can both press the action button and bump into them to interact with them. It'd be nice if all the signs had both methods of interaction. You can find some of these signs in Vermillion City and Route 8 if I remember right, but can go back and find.
  • I liked the added touch of Giovanni's Meowth's stats increasing throughout the Pokémon Tower battle. That was a mechanic in one generation of the official games that I wished appeared more frequently for more of a challenge.
  • Like UltimateNPC, I also found myself over-leveled compared to regular Trainers despite not grinding for it, without using the Exp. Share you get early on even. As you said it's definitely hard to balance so I won't harp on it :)

I'll definitely be playing more of it and will add more thoughts after finishing the demo. Awesome work on this!
 

Amallah

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Joined
Apr 3, 2023
Posts
43

Amallah

Horror Maze Enthusiast
Member
Joined
Apr 3, 2023
Posts
43
I sorted it now. Thanks.

When the game gets a new patch can we carry on with our saved game or do we have to start all over?
No problem! On PC the save file is stored elsewhere, so updating the game doesn't affect the save file at all. I don't see why it'd be any different on Android, but I don't know that for sure as I don't play on Android.
 

DaleFails

Trainer
Member
Joined
Aug 28, 2022
Posts
69
Hey hey, I played this for a bit today just past Pokémon Tower, and I love the feel of the game so far! There's a good variety of Pokémon for people to teambuild with, and the story fits how I'd imagine Giovanni's character when he was young. Got some feedback and just one or two very small bugs that don't hinder gameplay much/at all:

  • Some of the signs in Saffron and in the routes around it aren't interact-able, as if they're just blank.
  • When climbing up the first set of stairs in Pokémon Tower, the player turns left at the last frame. Removing the "Turn Left" that I assume is at the end of the move route should fix it.

  • This one's probably less of a bug and more of an oversight, so I'm throwing this under feedback. At the very beginning of the game, the Pokémon Center in Saffron City will "heal" your Pokémon even when you haven't gotten one yet. Some dialogue here about not having a Pokemon yet, or not being a medical office for people, would be a nice addition.
  • Gloom being the assistant healer in the Lavender Town Pokémon Center was a nice touch!
  • The posters and bookshelf in the Pokémon Fan Club could use some interactions to give off the feel that it's a club for Pokémon.
  • I'm not sure if this is a design choice based on what type of sign it is, but there's some inconsistency between signs that you can only interact with by bumping into them (player touch, I believe?), and signs that you can both press the action button and bump into them to interact with them. It'd be nice if all the signs had both methods of interaction. You can find some of these signs in Vermillion City and Route 8 if I remember right, but can go back and find.
  • I liked the added touch of Giovanni's Meowth's stats increasing throughout the Pokémon Tower battle. That was a mechanic in one generation of the official games that I wished appeared more frequently for more of a challenge.
  • Like UltimateNPC, I also found myself over-leveled compared to regular Trainers despite not grinding for it, without using the Exp. Share you get early on even. As you said it's definitely hard to balance so I won't harp on it :)

I'll definitely be playing more of it and will add more thoughts after finishing the demo. Awesome work on this!

Thank you so much for the feedback, it’s really helpful! And thanks for playing mostly :)

The signs are a weird one - they are all set to Player Touch, but I think I’m going to change that.

On the other feedback, I’ll look into each and every point and try address for the next release.

Thanks again!
 

Amallah

Horror Maze Enthusiast
Member
Joined
Apr 3, 2023
Posts
43
Thank you so much for the feedback, it’s really helpful! And thanks for playing mostly :)

The signs are a weird one - they are all set to Player Touch, but I think I’m going to change that.

On the other feedback, I’ll look into each and every point and try address for the next release.

Thanks again!

Sure thing! I've actually forgotten to post a few more things from when I continued playing on the 15th, though I'm not sure if your update on the 16th fixed any of these. I'll post them just in case:

Typos:
  • Lady in front of Celadon Department Store, "pease" -> please

  • Celadon Department Store NPC on evolution stones floor, "awesone" -> awesome

  • Celadon lady that needs the squirtbottle, "halth" -> health

  • Cinnabar Pokémon Lab egg lady, "at the Day Cared at" -> not sure what she was trying to say

  • Blaine's father in the Cinnabar mansion, "famaily" -> family

  • Thief/burglar in the Cinnabar mansion, "absoloute" -> absolute

Miscellaneous:

  • NPC in Pokémon Mansion can't be reached, blocked off by books on the ground. I believe this is on the top floor, took a break after spotting it so not 100% sure.

  • A house in Celadon that looks like it was robbed has a police officer inside. The officer asks "You took on the Rocket Gang?" though I haven't reached a part of the story where I've battled the Rocket Gang, so I think this house is accessible a bit too early.
 

DaleFails

Trainer
Member
Joined
Aug 28, 2022
Posts
69
Sure thing! I've actually forgotten to post a few more things from when I continued playing on the 15th, though I'm not sure if your update on the 16th fixed any of these. I'll post them just in case:

Typos:
  • Lady in front of Celadon Department Store, "pease" -> please

  • Celadon Department Store NPC on evolution stones floor, "awesone" -> awesome

  • Celadon lady that needs the squirtbottle, "halth" -> health

  • Cinnabar Pokémon Lab egg lady, "at the Day Cared at" -> not sure what she was trying to say

  • Blaine's father in the Cinnabar mansion, "famaily" -> family

  • Thief/burglar in the Cinnabar mansion, "absoloute" -> absolute

Miscellaneous:

  • NPC in Pokémon Mansion can't be reached, blocked off by books on the ground. I believe this is on the top floor, took a break after spotting it so not 100% sure.

  • A house in Celadon that looks like it was robbed has a police officer inside. The officer asks "You took on the Rocket Gang?" though I haven't reached a part of the story where I've battled the Rocket Gang, so I think this house is accessible a bit too early.

Thanks so much - all of these have been sorted aside from the inaccessible NPC, she is supposed to be like that. Amazing that you took the time to talk to everybody and note these down!

Side note:-

HUGE UPDATE COMING

Kanto is almost complete. I have added a shed load of content and overall improvements to the game. This really has taken a lot of work and I’m super excited to share the Kanto completed version with you all. Hopefully only a couple of weeks away from what is a full length game!
 

DaleFails

Trainer
Member
Joined
Aug 28, 2022
Posts
69
Announcement
It is is here! The completed Kanto version of the game!

New features since previous release:
  • Kanto is finished, fully mapped and scripted.
  • Three additional gym badges (eight in total) and the Kanto Pokémon League can be challenged.
  • Speed Up button added to make grinding, wild Pokémon hunting or basic trainers battle less tedious.
  • Boss battles! There is a whole host of wild boss Pokémon available to be challenged!
  • Side quests; talk to NPCs and you will receive hints about side quests!
  • Level Caps - level caps now stop you from over-levelling before the next gym leader!
  • New soundtracks - all music featured is from the gen 1 and 2 games, as well as other Pokémon GBC/GBA games.

Please leave any feedback below such as bugs or typos. I have developed and bug tested this single headedly, so no doubt I have missed stuff! Thanks all!
 
Last edited:

Amallah

Horror Maze Enthusiast
Member
Joined
Apr 3, 2023
Posts
43
After having to format my PC and lost my save data last week, I'm glad I waited a few extra days for this update before restarting! Looking forward to playing it tomorrow 😄
 
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