If I remember right, by default, trainers should use the themes associated with their trainer class in Rounds 1 and 2 or the default battle theme if they don't have a theme associated with their class). If you want to remove theme theme from Round 3, just delete the following line of code in 002_CoreSystem.rb
Code:
$PokemonGlobal.nextBattleBGM = "B2W2 212 PWT Final Round!"
Heya! I love this script, I'm almost done adding all the gym leaders from all the regions, but I have some set up questions
1. How the plugin chooses the pkmn in the Sudden Death round? I want that all trainers use their ace :v
2. Can I make a tournament that only accepts three pkmn? Without the other options
I tried to put the 2 types of tournaments in the config part, then I did it like this in the image but for some reason it only appears to me the jotho leaders excluding the Kanto Leaders mode, which I did wrong and I'm sorry for the question I'm new to these things
I tried to put the 2 types of tournaments in the config part, then I did it like this in the image but for some reason it only appears to me the jotho leaders excluding the Kanto Leaders mode, which I did wrong and I'm sorry for the question I'm new to these things
You've merged two different tournaments together, meaning that all the johto leader data overrode the kanto leader stuff. make sure it's two separate register calls.
I think I understand where you want to go, is it with this line, right? so what command do I need to put for the second tournament to appear? View attachment 18232
Not that line, no. That won't make the tournaments separate. With that, you are just telling the script what the player has to do for that option to appear.
In the settings.rb there is already a commented-out example right above the register for the Kanto Leaders tournament. You have to copy all the text between the "=begin" and "=end" and edit its contents to fit your new tournament. You'll have to copy all that text for every tournament you want to add.
Hello there, I'm having some trouble editing the 002_CoreSystem file. I recently edited my graphics to be gen 4 styled, so I want to make sure the overworld sprites we see displayed on the scoreboard where you can see all the trainers are correctly aligned.
I edited the line 332 which normaly is
I edited the 2nd 24 to a 10 if I recall correctly. When playtesting, I got a nice result on the scoreboard, then proceeding to the battle when it should begin right after the opposing trainer pre-battle dialog, I get the following error
Script error in event 54 (coords 15,4), map 22 (PWT Stadium)
Exception: SystemStackError
Message: stack level too deep
Hello again, I'm getting a new error when starting a PWT, it seems to happen when I should be teleported to the stadium map.
It occurs randomly though as sometimes the tournament will start correctly and other times the error appears.
It doesn't happen on a specific tournament, I tried on other ones and this will also randomly happen.
Also this time removing and putting a fresh copy of the plugin doesn't fix this unfortunately.
Here's the error from the log :
=================
[2023-07-30 10:39:06 +0200]
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Script error in Common Event, map 22 (PWT Stadium)
Exception: RGSSError
Message: disposed viewport
As the player moves towards the stage, the camera remains focused on the player, which is probably why the NPCs may also move. However, it would be better if the camera remained fixed on the stage and did not follow the player's movements. As an example: it would be good if it worked like in the example video. This is what my problem looks like.
Can someone help me please?
I'm getting the exact same error when simply interacting with the sign in the lobby. Since you posted about this in 2023, I assume it's just never going to be fixed and we're out of luck for v20.1.
I'm getting the exact same error when simply interacting with the sign in the lobby. Since you posted about this in 2023, I assume it's just never going to be fixed and we're out of luck for v20.1.
Yep, I sure did. It also crashes when I attempt to talk to the front desk lady too. Basically, I can't interact with anything without the game crashing. I also have Luka's scripting utilities plugin installed.
Yep, I sure did. It also crashes when I attempt to talk to the front desk lady too. Basically, I can't interact with anything without the game crashing. I also have Luka's scripting utilities plugin installed.
So the crash is because [imath]stats.pwt_wins or[/imath]stats.pwt_losses isn't created yet. Looking at the code, it looks like these only get created once you first talk to the front desk lady. What crash are you seeing for that NPC?
So the crash is because [imath]stats.pwt_wins or[/imath]stats.pwt_losses isn't created yet. Looking at the code, it looks like these only get created once you first talk to the front desk lady. What crash are you seeing for that NPC?
I was seeing an error message similar to what was posted elsewhere in this thread but it seems to be resolved now after deleting the plugin and reinstalling it. But now when I start the tournament and go up on stage, I get this error:
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