Requiring: Someone capable of creating UI for a battle system (and perhaps a few common animations like levelup)
Project Title: Yet Another Battle System (god help why did I choose this name)
Progress/Screenshots: Latest GIF:
https://*/328097674370875394/351769513022193664/WIP_Battle_System_3.gif
Method of Contact: Discord (Marin#7122)
Additional Information:
There are various missing resources that I'm missing that are quite vital. That's why I'm currently sticking to the default battle system layout, but I'd love to do something more custom. It'd mainly consist of UI, but it'd be very nice if you would be able to make a base animation for something such as a levelup animation. (Mega evolutions and move animations are not important, so I will not ask for those. If you're able to do those, though, that'd be a big plus!)
The GIF above is the current base of this battle system. It's completely written from scratch, and I'm using hardly anything from Essentials' default battle system (I did copy the way moves are processed, but wrote my own handler/base stuff for that). If you would like some more info on this system itself, please don't hesitate to message me here or on Discord.
Project Title: Yet Another Battle System (god help why did I choose this name)
Progress/Screenshots: Latest GIF:
https://*/328097674370875394/351769513022193664/WIP_Battle_System_3.gif
Method of Contact: Discord (Marin#7122)
Additional Information:
There are various missing resources that I'm missing that are quite vital. That's why I'm currently sticking to the default battle system layout, but I'd love to do something more custom. It'd mainly consist of UI, but it'd be very nice if you would be able to make a base animation for something such as a levelup animation. (Mega evolutions and move animations are not important, so I will not ask for those. If you're able to do those, though, that'd be a big plus!)
The GIF above is the current base of this battle system. It's completely written from scratch, and I'm using hardly anything from Essentials' default battle system (I did copy the way moves are processed, but wrote my own handler/base stuff for that). If you would like some more info on this system itself, please don't hesitate to message me here or on Discord.
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