Hello everyone, by popular demand, I've ported this plugin to Essentials v21.
Please report any issues you encounter!
I occasionally ran into some console output about sprite disposal on the save screen, but it seemed like a fluke that didn't cause functional problems.
http404error updated Auto Multi Save with a new update entry:
Auto Multi Save for Essentials v21
Read the rest of this update entry...
This is mentioned in the description and at the top of the code:Hello, why is this happening? How to turn this off? Its appearance causes me to experience lag in the operation of the game.
Thank you very much for your prompt reply. My problem has been resolved.This is mentioned in the description and at the top of the code:
So yeah, just go into the script file and delete the autosave part, it's the first thing after all the explanatory comments.
- Included is code to autosave every 100 overworld steps. Feel free to edit or delete it (it's right at the top).
That's a very strange backtrace. I am not sure what to make of that. Is Voltseon's Pause Menu involved? It kind of looks like it but it's spelled like 7 different ways. I don't see anything about Auto Multi Save in there, at least not that I can tell. Sorry, I would need more information to be able to give specific advice.Hello teacher, I'm sorry to bother you. I have been using this plugin for such a long time, and I have noticed that there are often inexplicable bugs when saving new files. Then, I will exit the game and have to restart it to run normally. Is it incompatible with other plugins? Specifically, I hope the teacher can teach me how to solve it?
[Pokemon Esntials version 21.1
[v21.1 Hotfixes 1.0.9]
Exception: NoMethodError
Message: undefined method y for niNilClas
Backtrace:
Volses Pou Meral 00 VoeoMer Cmnets.rb3oih update
Nofpseres Pause Menul 002 VocoMe Minb bolcre
in update'
Notseen's Pause Menul 002 VtseonMenu Minb232 ecr
Volsee Paue Meral 0002 VoenMe Minb23 block in update
Volses Pause Menal 00 VoseoMer Minba2isin l0
Voltseos Pau Mea 00 VosoMer Mint.z1gin upate
Volteeres Poue Mera 00 vooeMeu Mintb2in psrokeomeon
Fltes Pus Meul 00 VooMe Mani.2E Coni mrprok
Fllwi Pokemon EXi Rerb:12 call men
Scene Map:207:in update
This is a great plugin that I have always liked, but this bug really drives me crazy. But it doesn't seem particularly perfect. If you can read files anytime in the game, it would be perfect. Has the teacher considered adding this operation to the plugin? I'm looking forward to it!That's a very strange backtrace. I am not sure what to make of that. Is Voltseon's Pause Menu involved? It kind of looks like it but it's spelled like 7 different ways. I don't see anything about Auto Multi Save in there, at least not that I can tell. Sorry, I would need more information to be able to give specific advice.
Yes, there are instructions on the main plugin page on how to have the game return to the main menu from the pause menu, at which time you can reload a different save file. I guess if you're using a pause menu plugin it might be slightly more complicated to add that. You might have to get some help with the scripting.This is a great plugin that I have always liked, but this bug really drives me crazy. But it doesn't seem particularly perfect. If you can read files anytime in the game, it would be perfect. Has the teacher considered adding this operation to the plugin? I'm looking forward to it!
Hello, sorry to bother you. It has appeared again!!!!!! I found that it seems to be incompatible with the plugin Voltseon's Pause Menu.Yes, there are instructions on the main plugin page on how to have the game return to the main menu from the pause menu, at which time you can reload a different save file. I guess if you're using a pause menu plugin it might be slightly more complicated to add that. You might have to get some help with the scripting.
The bug you described above seems to be unrelated to this. If you can provide more information, I could see if I can do anything about it.
It would be helpful if you could explain in more detail. I have used Auto Multi Save in games that were translated to other languages without any issues.and if I want to add several languages to my game, I noticed that when I did the translation, the plugin conflicted with the translation and presented several errors.
It looks like you've customized some things in your file, because the line numbers don't match the plain copy of the file. Can you confirm that the following is line 546 in your file?Errors similar to this:
[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.2]
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
Backtrace:
[Auto Multi Save] Auto Multi Save.rb:546:in `set_up_system'
393:Main:31:in `mainFunctionDebug'
393:Main:18:in `block in mainFunction'
014:Errors:70:in `pbCriticalCode'
393:Main:18:in `mainFunction'
393:Main:45:in `block in <main>'
393:Main:44:in `loop'
393:Main:44:in `<main>'
-e:in `eval'
pbLoadMessages('Data/' + Settings::LANGUAGES[$PokemonSystem.language][1])
set_up_system
is mostly identical to the unmodified version in the StartGame script, so I am pretty doubtful that the issue is related to Auto Multi Save, at least based on this information alone.I would like to bump this issue. This is also happening in my game and I'm curious to know if this could be fixed in time!Firstly, tremendously useful plugin for testing and playing alike.
However, there's a miniscule issue I've noticed while using it.
When there's already existing save data for a character (1), and a new character (2) is created and saved in a different slot,
loading character 1 causes it's game time (shown on trainer card, Essentials' save window and loadscreen) to change to that of charater 2.
Old save info window added by your plugin displays time correctly.
Tested on clean Essentials v21.1 with latest hotfixes as well as v20.1.
Keep up the good work!
ImZero did some more testing and found that this problem seemed to only occur when one of the saves was from v20.1. I wanted to follow up with you for more details to see if that covers your situation as well.Firstly, tremendously useful plugin for testing and playing alike.
However, there's a miniscule issue I've noticed while using it.
When there's already existing save data for a character (1), and a new character (2) is created and saved in a different slot,
loading character 1 causes it's game time (shown on trainer card, Essentials' save window and loadscreen) to change to that of charater 2.
Old save info window added by your plugin displays time correctly.
Tested on clean Essentials v21.1 with latest hotfixes as well as v20.1.
Keep up the good work!