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Released Pokemon: Lost in Time

This project has a release available. The full version is still a work in progress.
Project Status
Demo
Project Version
0.1.0
2022-05-15 (1).png


Pokemon: Lost in Time
(The game title is a WIP, so don't come at me if there's already a game with that name. Actually, wait, do come at me. Gives me even more reason to change it.)

Plot Summary

POKEMONTRAINER_Red.png
POKEMONTRAINER_Leaf.png


It's been a day like any other, as your mother sends you off to get some groceries for you from the next town over. What seems to be a simple errand turns into a much longer journey home, as you accidentially cross path with a Celebi being chased by a gang of criminals. By choice or by chance, it transports both of you back in time, before continuing to flee from its pursuers.

That leaves you trapped in an era you're only slightly familar with, forced to recruit several companions to help you track down Celebi, or find another way to travel back home and finally get those groceries to your mother before she get's angry at you. But while on your way, you notice that gears start turning around you that might change your adventure into something even bigger than what it seemed at the start.

About

This is my second game after Pokemon Rising Earth. While Rising Earth was the most paint-by-numbers game I could do (which I wanted to do that way to familiarize with RMXP and Essentials), for Lost in Time I went ahead and decided to just strip down the Pokemon game formular to the bare minimum. No Gyms, no Pokedex challenge, no Professor, no Mom waiting at home and... yeah, I think that's all.

Don't expect me to be reinventing the wheel here (with all the fangames that exist there's pretty certainly someone who has done something similar to this). Just like Rising Earth, this game has no groundbreaking new features or some dazzling special effects, but I still hope it's a nice change of scenery and just a good time throughout.

I should mention this is my first time releasing a demo for a game where it's actually cut half-way through (well not quite, but I'll get to that) since Rising Earth had it's full main story when I released the first version, so I don't really know if that works well with the narrative I'm trying to put into the game so... well idk, here we are. This is also the only point in the game where I can logically cut and make a beta, so this will be the only release before the full version comes out (whenever that will be).

Features
  • All Pokemon from Generation 1 to 8 are included (no Legends Arceus though)​
  • New Region to explore​
  • Level scaling is based around the EXP All (so it's effectively a 90° angle in some points of the game)​
  • Mega Evolution will be available in the full game, but is not in the beta. (kinda)​
  • The Game uses the TM and TR system from Sword/Shield.​
  • HM Items​
  • The Pocket Dimension: An always available hub for utilities (Grinding, Move Reminder, Name Rater, etc.)​
  • The Karma System: Influence your Karma through making good or bad choices. Your Karma affects your game in several ways.​
  • The Game is broken down into eight chapters, four of which are available in the beta.​
  • Currently provides about 3-4 hours of gameplay (or less, depending on how liberally you use the Speed-Up feature.)​
  • Oh yes, press the Q button to speed up the game.​
Screenshots
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Credits
Game created by:
Never_this_again

Character Customization Resources:
Coffee Cup/ Poltergeist

Gen 8 Move Animation Project:
Project lead by StCooler.
Contributors: StCooler, DarryBD99, WolfPP, ardicoozer, riddlemeree.
Thanks to the Reborn team for letting people use their resources. You are awesome.
Thanks to BellBlitzKing for his Pokemon Sound Effects Pack: Gen 1 to Gen 7 - All Attacks SFX.

RSE Character Overworlds for RMXP :
Nintendo
GameFreak
FursTheFox
soulcaliburfan
Marnic
_pheebs

4th Gen Mikes Megapack:
4th Gen Mike

Spriters Resource

Riley Overworld Sprite:
etique from PokeCommunity

ENLS’s Pre-Looped Music Library:
Looped and compiled by:
ENLS
KrakerwatYT
Thundaga
Music composed by:
Go Ichinose
Junichi Masuda
Morikazu Aoki
Shota Kageyama
Hitomi Sato
And released by:
The Pokémon Company
Pikachu Records (Media Factory)

Cabin Tileset:
Asto\Astefia (combining and edits, some recolored tiles)
ekat
idilio

Ekats Public Tilesets:
Ekat
Heartless Dragoon
Morlockhater
Nemu
Ross Hawkins
Pokemon Dawn
Slimshady
Thedeadheroalistar
The-Red-Ex
Vurtax
Zein
Redblueyellow
Fabnt
War8
Dragoon
Silverdeoxys563
SteamyJ
Anonalpaca
Pokémon Rejuvenation
Puggsoy
Aveontrainer
Idillio
Dasani
Shyin

Mega Xatu Sprite:
Makattack202

Generation 8 Move Animation Project:

Project lead by StCooler.
Contributors: StCooler, DarryBD99, WolfPP, ardicoozer, riddlemeree.
Thanks to the Reborn team for letting people use their resources. You are awesome.
Thanks to BellBlitzKing for his Pokemon Sound Effects Pack: Gen 1 to Gen 7 - All Attacks SFX.

Generation 8 Project credits:

Battler Sprites:

Gen 1-5 Pokemon Sprites:
veekun

Gen 6 Pokemon Sprites:
All Contributors To Smogon X/Y Sprite Project

Gen 7 Pokemon Sprites:
All Contributors To Smogon Sun/Moon Sprite Project

Gen 8 Pokemon Sprites:
All Contributors To Smogon Sword/Shield Sprite Project

Overworld Sprites:

Gen 6 Pokemon Overworlds:
princess-pheonix
LunarDusk
Wolfang62
TintjeMadelintje101
piphybuilder88

Gen 7 Pokemon Overworlds:
Larry Turbo
princess-pheonix

Gen 8 Pokemon Overworlds:
SageDeoxys
Wolfang62

Gen 1-5 Pokemon Overworlds:
MissingLukey
help-14
Kymoyonian
cSc-A7X
2and2makes5
Pokegirl4ever
Fernandojl
Silver-Skies
TyranitarDark
Getsuei-H
Kid1513
Milomilotic11
Kyt666
kdiamo11
Chocosrawlooid
Syledude
Gallanty
Gizamimi-Pichu
Zyon17
LarryTurbo
spritesstealer

Icon Sprites:

Gen 1-6 Pokemon Icon Sprites:
Alaguesia

Gen 7 Pokemon Icon Sprites:
Marin
MapleBranchWing
Contributors to the DS Styled Gen 7+ Repository

Gen 8 Icon Sprites:
Larry Turbo
Leparagon

Cry Credits:
Gen 1-6 Pokemon Cries
Rhyden

Gen 7 Pokemon Cries
Marin, Rhyden

Gen 8 Pokemon Cries
Zeak6464

PBS Credits:
Golisopod User
Zerokid
TheToxic
HM100
KyureJL
ErwanBeurier

Script Credits:

EBS Bitmap Wrapper:
Luka S.J.

Gen 8 Scripts:
Golisopod User
Maruno
Vendily
TheToxic
HM100
Aioross
WolfPP
MFilice
lolface
KyureJL
DarrylBD99
Turn20Negate
TheKandinavian
ErwanBeurier

Compilation of Resources:
Golisopod User
UberDunsparce

Porting to v19:
Golisopod User
Maruno

Better Fast-Forward Mode by:
Marin

Luka's Scripting Utilities V3.2.2 by:
Luka S.J.

Advanced HM Items by:
Moyo
Marin

Always on Bushes by:
Kotaro
KleinStudio

Bag Screen with Interactable Party by:
DiegoWT
Rose
Vendily

IVs and EVs in Summary by:
Deoxysprime

Marins Map Exporter by:
Marin

Marins Scripting Utilities by:
Marin

Modular Title Screen by:
Luka S.J.

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
Golisopod User
Rataime
help-14
Savordez
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.

and everyone else who helped out

"mkxp-z" by:
Roza
Based on MKXP by Ancurio et al.

"RPG Maker XP" by:
Enterbrain

RPG Maker XP
GIMP
Notepad++

Download

Beta Download here
Alternative (mediafire) Link here

Bugs
  • There is a small chance that some moves cause issues in battle, mostly when combined with the Speed-Up feature. Be on the lookout and save often!​
  • Sometimes during a cutscene a graphic that should disappear from the screen doesn't disappear and instead stays 'overlayed' on the screen. Simply entering a different map or opening a full-screen menu fixes this problem (sometimes it's a little confusing with the cutscene though).​
Please report any issues you might encounter either in this thread or on my Discord Server.​
 
Last edited:

Ickle

Trainer
Member
Joined
Jun 10, 2021
Posts
86
How many
candies
do you need to evolve
meltan
?
 

16Gabs

Trainer
Member
Joined
Jun 25, 2021
Posts
51
So, when you leave
"secret grove"
and come back your "companions" are still there, even though they are resting elsewhere.
 
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