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Short-term Pokémon Neveo version - [Otherwise Untitled Project]

This thread's author is looking for short-term team members.
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SupGamer NL

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LOOKING TO RECRUIT:
  • Sprite artists.
  • Writers.
TEAM:
The team consists as of writing this post, only of me, and one beta-tester who is a close friend of mine.
I'm bad with the design aspect, and in the creation of a sprite, however, I'm not that bad at giving a summary for the Fakemon.
It would mean so much to me if anyone wants to help me out here with the sprites.

PROJECT DESCRIPTION:
Pokémon Neveo version is using Pokémon Essentials v19.1
In this fangame, you go about the region of Nevelon, a fast region that holds 2 major islands, and in between these 2 islands lies a smaller one, where the Pokémon League is being held.

PLOT:
As of now, there is not a plot to go around. The only plot-related points are as follows;
  • Your father is the current champion.
  • Prof. Alder researched new types like the Digital- and Sound-types, his wife is the second professor, who researches Pokémon speech and wants to translate it to human speech.
  • The third researcher, researches in one specific new type, one that he created, the Synthetic-type.
  • Ancient Ruins, which hold secrets to a past world.
UNIQUE FEATURES:
  • Voltseon's PokéSearch. Search for Pokémon by utilizing certain berries and repels.
  • ThatWelshOne_'s Encounter List UI. So that you can catch Pokémon to fill up your PokéDex.
  • Deoxysprime EVs and IVs in Summary. See your Pokémon EVs and IVs in your Pokémon summaries.
  • Luka SJ's Elite Battle DX. For a more streamlined battling experience.
  • Golisopod User's Gen 8 Project for PE v19.1. So that most if not all Pokémon are available in the game.
  • Three new Pokémon types. Sound-type, Digital-type, and Synthetic-type.
  • Running shoes before you leave your house!
  • Maybe regional variants.
  • Gen 5 up to Gen 8 game mechanics.
  • Toggleable EXP. All key-item.
  • Trade Pokémon evolve without being traded, they now evolve with an item.
  • Somewhat inspired by the Netherlands, specifically for (new/regional variants) Pokémon based on animals in the Netherlands.
  • Nuzlocke Mode. This can be activated before you begin your new adventure, you can also customize some of the rules!
  • Time Shading, but wild Pokémon are not dependent on the time of day.
  • No actual evil team, just a cult of chaotic neutral scientists.
  • Fakemon starter trio, some new Pokémon evolutions, but a PokéDex that is mostly filled with pre-existing Pokémon.
  • Possibly more features will be added in the future.
SCREENSHOTS:
PokemonNeveoRegionMa.png
InGameMenu.png
NuzlockeMode.png
PokemonLab.png
RunningShoes.png
IVandEVstats.png
WildPokBattle.png
EncounterList.png

CONTACT:
You can contact me on Discord: SupGamer_NL#2657 with a DM.

ADDITIONAL INFORMATION:
For Spriters especially, I'm looking for people who are great with creating Fakemons based on summaries or descriptions in the art style of Gen 4/5 mostly Gen 3 would also do. It would also be a plus if they could work on NPCs and alike.
If someone wants to create Fakemons for this region, I've some summaries/descriptions here for the three new starters:
A grass-type basketed bat pokemon, which evolves into a grass- & flying-type pokemon.
  • 1st stage is just grass-type and walks on its wing hands and hind legs, it is about 42cm in height and weighs about 650g.
  • 2nd stage is a grass- & flying-type and thus flies in the air, and it is about 80cm in height and weighs around 1kg.
  • 3rd stage is still a grass- & flying-type, it is about 170cm in height and weighs around 3.5kg.
Their body is mainly covered in moss, after evolving multiple times, the moss became an organ with which this starter can now synthesize to create energy for its body as nutrients.
A fire-type smooth snake pokemon, which evolves into a fire- & rock-type pokemon.
  • 1st stage is a fire-type and as suggested by its real-life animal inspiration, slitters like a snake, it is about 30cm in length/height (from head to tail) and weighs about 120g.
  • 2nd stage is a fire- & rock-type, its belly is now hardened to a point like certain rocks, especially basalt but smoothened, it is about 85cm in length/height and weighs around 550g.
  • 3rd stage is fire- & rock-type, now its belly is fully developed and is smoothened obsidian while having some lava rings around its body that it can heat up, 140cm in length/height, and weighs about 1.5kg.
They can coil them selfs up into a round or wheel form, while in this form they are faster than they would slitter around the ground.
(For now, I only have abilities for the fire starter. These include Motor Drive and Flame Body as its non-hidden abilities and its hidden ability is Steam Engine.)
A water-type fish/European otter pokemon, which evolves into the water- & fighting-type pokemon.
  • 1st stage is a water-type, standing and walking on both its front- and hind-legs, from head to toe it is 85cm in height and weighs about 34kg.
  • 2nd stage is water- & fighting-type, now most of the time standing and walking on just its hind legs, it battles like a wrestler, it is 140cm in height and weighs around 60kg.
  • 3rd is a water- & fighting-type, still walking on its hind legs, it now wields a vegetable as a sword-like weapon, it is 165cm in height and weighs about 86kg.
This species of Pokémon mostly live in the water, but once they are caught by a trainer with enough willpower, they protect their trainer no matter the cost.
 
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