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Completed Pokémon: Eye of the Storm

This project is complete. Any future revisions will be bug fixes or small updates.
After game jamming for a solid month and posting an endless stream of images about it on Twitter, here I am!

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You wake up in a Pokémon Center in the middle of a hurricane and can't remember a thing classic amnesia trope is overused, you say? go away. You pick your starter and run around the completely, undeniably and 100% fictitious region of New Jersey trying to piece together what happened before you zonked out (if you don't get it there's an NPC who beats you over with the head with everything at the end). Oh, and Team Aqua is bumbling around, and they don't seem to like you very much.

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- Default Pokémon Essentials graphics set (with only a few minor changes)
- Decent amount of map verticality
- Weather wars
- Five to seven-ish hours of gameplay, depending on how fast you can read, how much you feel like exploring and how good you are at Pokémon
- There are a couple Pokémon Gyms but none of the leaders are home
- Zany Super Mario font on the title(s)
- Seventy, eighty, I forget exactly how many Pokémon
- Jokes at the expense of Delaware
- Trainers level with you it was easier than balancing it myself okay?
- Choose your difficulty (sort of)
- Questionable decisions by the protagonist
- Lots and lots of piano midi
- Two endings (sort of)(please don't just restart if you lose a battle)(especially the second-to-last one)
- Some other things

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You'll have to forgive the jpegginess, I forgot to save screenshots while I was playtesting so these are (some of) what I posted on Twitter.

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I'm pretty sure I got rid of all of the game breaking things, most of these are purely aesthetic. Aesthetical. Whatever. Also listing some potential turn-offs that aren't strictly logical errors.

- Some of the maps don't have proper borders. Mainly due to the fact that I didn't pay attention to this until it was too late, and sort of burnt out when I went back to fix this.
- There's a major plot point near the end but if you talk to most of the NPCs afterwards they won't seem to notice that it happened.
- I think I got rid of all of the stub NPC dialogue or items in the game but there may still be one or two here or there (if you find it, you'll know).
- Some of the routes may seem a bit barren and there may be some things that appear to be there for no reason. Those are probably there because I originally had plans for something else but, again, burnt out (technically there's still time for this since I'm submitting ahead of the deadline but honestly I don't even want to look at RPG Maker anymore).
- The Delaware jokes get old after a while.
- Will try to fix any major problems that come up but, again, I'm pretty done with RPG Maker for a good long while.

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Game (1.0.2)
Windows only. Unzip, double click and pray that it works.

Still paranoid that y'all are going to click the executable and all hell is going to immediately break loose. Speaking of which, it occurs to me that I should probably have some sort of changelog so people can know if their specific issues have been fixed yet.​

1.0.2 Did a bunch of stuff, based on important feedback.

  • A bunch of spelling and typographical errors
  • Changed the Town Map so that it shows your current locations
  • Fixed a few tile errors and geographical features
  • Enabled the title screen in Debug Mode
  • Turned "Move Animation" on for some of the NPCs that appear to slide across the floor (but I probably missed a bunch)
What I didn't do:
  • Get rid of the black borders around certain areas
  • Add Pennsylvania to the Town Map
  • Add more NPCs to the Pokémon Centers and Pokémarts. My writer's a little busy atm but I'll make this a priority of the 1.0.3 update, whenever that happens.

1.0.1a - forgot to include the PBS files in the "normal" version. Oops.
1.0.1 - fixed a wee sequence breaking eventing screw-up near the end of the game.
1.0.0 - first attempt at floating the game out on the Internet

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Is it sufficient to copy and paste that one Scene_Credits wall of text? No, right?

Most stuff: Dragonite/DragoniteSpam/Dragonoob/whatever
Most story, some sprite recolors, the map, a bunch of other things: Enkii Muto/Kyon/MuninMunin/he has a lot of names
Music resources/tools: http://www.ninsheetmusic.org/, GBAMusRipper, Sekaiju, the bit of DS homebrew that lets you rip GBA ROMs
Title font: It's called "Pipe Dream" and I don't even know why I've taken a liking to it.
Help: Mashirosakura, Epic, Deo, Relic Castle, the wiki, the Internet in general
I hope I didn't forget anything.

Pokémon Essentials: Flameguru, Poccil, Maruno; AvatarMonkeyKirby, MiDas Mike, Boushy, Near Fantastica, Brother1440, PinkMan, FL., Popper, Genzai Kawakami, Rataime, Harshboy, SoundSpawn, help-14, the__end, IceGod64, Venom12, Jacob O., Wobbrock, Wachunga, KitsuneKouta, xLeD, Lisa Anthony and many others

RPG MAKER XP: Enterbrain
 
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So I'm here to leave a little report of what I've found playing the game. I just beat Admin Costello, and here are my thoughts thus far.
-First thing, the debug option is still in the game, just a little bug, not sure if you left it there in case the game broke.
-I like the amnesia touch, despite it being overused, it is cool to see all 8 badges collected and a full pokedex.
-Flower field is a bit weird... In terms of design and when I leave it plops me out somewhere different than where I entered.
-It is a very open game, a unique touch that I like quite a bit, however it is a bit confusing where you are, especially at the start, I think a region map would work extremely well for this game, so if you plan on updating, I think it would be worth adding a region map.
-I do think the objects could be more intractable, you have some nice witty dialogue, i find it disappointing you can't interact with the objects.
-Speaking of dialogue... All the trainers near salem say "Needtext", might wanna fix that
-Not all the maps have snap edges on, so you can see the black outside, eg. Camden
-I surfed up a river into the ranger map, ended up getting stuck because I was walking on a surfing tile, luckily I had debug mode to save the day.

The game is very interesting, I love the openness and how much there is to explore, the plot is also intriguing, I am wondering what I've done. If I have anything else to report in the future I'll just edit this post. It's a cool game, you should be proud :)
 

Dragonite

Have they found the One Piece yet?
Member
Joined
Mar 24, 2017
Posts
204
Welp, this has been an interesting experience. I'm still in the process of letting my brain unfold itself but probably on about Wednesday I'll sit my butt down and work on an update, I wrote down a bunch of things from Pap's stream and tomix's notes that I should fix (plus a few more from people outside Relic). And possibly finishing up some of those areas I ran out of steam before I got to design them.

Thanks for the feedback, guys!
 

Dragonite

Have they found the One Piece yet?
Member
Joined
Mar 24, 2017
Posts
204
All right, did a 1.0.2 update. Debug Mode is still in it just in case something goes horrifically wrong and you get stuck in a wall or something, I'll take that out when I'm good and convinced that everything works the way it's supposed to.

Changes

- A bunch of spelling and typographical errors (mostly what Pap found in his live stream, ergo, mostly at the beginning of the game)
- Changed the Town Map so that it shows your current locations
- Fixed a few tile errors and geographical features
- Enabled the title screen in Debug Mode
- Turned "Move Animation" on for some of the NPCs that appear to slide across the floor (but I probably missed a bunch)

What I didn't do

- Get rid of the black borders around certain areas (leave me alone)
- Add Pennsylvania to the Town Map
- Add more NPCs to the Pokémon Centers and Pokémarts. My writer's a little busy atm but I'll make this a priority of the 1.0.3 update, whenever that happens.

-It is a very open game, a unique touch that I like quite a bit, however it is a bit confusing where you are, especially at the start, I think a region map would work extremely well for this game, so if you plan on updating, I think it would be worth adding a region map.

The map's already in the game (somewhere) but I changed it to show your location when you open it up.

Edit: I just realized one of my NPCs says "joules of electricity." Shut up. I'm tired.
 
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