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Pokemon Adventures (Not the Manga)

Resource Pokemon Adventures (Not the Manga) 1.1

VoxITH

Trainer
Member
Joined
Dec 22, 2021
Posts
92
Sure, you have to add this to the end of 005_VoltseonMenu_Entries.rb :
Entry for Pokemon Adventures by BluMasc:
Expand Collapse Copy
#-------------------------------------------------------------------------------
# Entry for Pokemon Adventures by BluMasc
#-------------------------------------------------------------------------------
class MenuEntryAdventures < MenuEntry
  def initialize
    @icon = "menuAdventure"
    @name = "Adventure"
  end

  def selected(menu); pbStartAdventureMenu; end

  def selectable?; return defined?(pbStartAdventureMenu); end
end

Then add "MenuEntryAdventures" to MENU_ENTRIES in 001_VoltseonMenu_Config.rb

that should work.

Edit: You should also put an image called menuAdventure.png in the Voltseons Pause Menu graphics folder. I use the attatche
Thanks! And what if i would like this menu to be accessible later in the game?
 

BluMasc

Novice
Member
Joined
Jan 7, 2022
Posts
13
Thanks! And what if i would like this menu to be accessible later in the game?
Entry for Pokemon Adventures by BluMasc:
Expand Collapse Copy
#-------------------------------------------------------------------------------
# Entry for Pokemon Adventures by BluMasc
#-------------------------------------------------------------------------------
class MenuEntryAdventures < MenuEntry
  def initialize
    @icon = "menuAdventure"
    @name = "Adventure"
  end

  def selected(menu); pbStartAdventureMenu; end

  def selectable?; return defined?(pbStartAdventureMenu) && $game_switches[55]; end
end

Add this & statement in the marked line and edit the number to the switch you want to use to activate the menu
 

VoxITH

Trainer
Member
Joined
Dec 22, 2021
Posts
92
Entry for Pokemon Adventures by BluMasc:
Expand Collapse Copy
#-------------------------------------------------------------------------------
# Entry for Pokemon Adventures by BluMasc
#-------------------------------------------------------------------------------
class MenuEntryAdventures < MenuEntry
  def initialize
    @icon = "menuAdventure"
    @name = "Adventure"
  end

  def selected(menu); pbStartAdventureMenu; end

  def selectable?; return defined?(pbStartAdventureMenu) && $game_switches[55]; end
end

Add this & statement in the marked line and edit the number to the switch you want to use to activate the menu
Thank you very much. Now i could use this kind of script also for other plugins.
 

sorryjzargo

Novice
Member
Joined
Jan 17, 2020
Posts
44
This looks really awesome and I hope I can figure out a place in my game to include it
 

BluMasc

Novice
Member
Joined
Jan 7, 2022
Posts
13
This looks really awesome and I hope I can figure out a place in my game to include it
Glad you like it! If you include it and have a playable demo, send me a DM. Would be awesome to see how other people use my resource.
 

BluMasc

Novice
Member
Joined
Jan 7, 2022
Posts
13
Yes, it saves what pokemon are on the adventure and what items they found so far in your save data.
Does this modify save data? Seems like you can't remove the plugin after installing without it crashing for saves with pokeventure data.
 
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