#-------------------------------------------------------------------------------
# Adventure: code for sending pokemon adventuring
#-------------------------------------------------------------------------------
module PokeventureConfig
Updatesteps = 33 # How many steps should be taken before the Adventure progresses
CustomMusic = "Mystery Dungeon Guild" # Custom music to play in the menue. Must be in the BGM folder
#Item Collection
CollectRandomItem = true #Collect Items from the Table below
CollectItemsFromBattles = true # Collect Items from defeated Pokemon
Items = {
# :common => [:POKETOY, :POKEBALL, :FRESHWATER, :REPEL, :HEARTSCALE],
:common => [
:POKETOY,:POKEBALL,:FRESHWATER,:REPEL,:HEARTSCALE,:TINYMUSHROOM,:PEARL,:STARDUST,
:FIREGEM,:WATERGEM,:ELECTRICGEM,:GRASSGEM,:ICEGEM,:FIGHTINGGEM,:POISONGEM,
:GROUNDGEM,:FLYINGGEM,:PSYCHICGEM,:BUGGEM,:ROCKGEM,:GHOSTGEM,:DRAGONGEM,:DARKGEM,
:STEELGEM,:NORMALGEM,:GALARICACUFF,:GALARICAWREATH
],
# :uncommon => [:THUNDERSTONE, :WATERSTONE, :LEAFSTONE, :MOONSTONE, :FIRESTONE,
# :SUNSTONE, :SHINYSTONE, :DUSKSTONE, :DAWNSTONE,
# :EVERSTONE, :OVALSTONE],
:uncommon => [
:NUGGET,:EVIOLITE,:DESTINYKNOT,:REDCARD,:AIRBALLOON,:AMULETCOIN,:HEATROCK,
:DAMPROCK,:SMOOTHROCK,:ICYROCK,:SODAPOP#,
#:DREAMBALL,:BEASTBALL
],
# :rare => [:LEMONADE, :ENERGYROOT, :PEARL, :BIGPEARL, :SUPERREPEL, :NUGGET],
:rare => [
:BIGMUSHROOM,:BIGPEARL,:STARPIECE,:LEMONADE,:THUNDERSTONE,:WATERSTONE,:LEAFSTONE,
:MOONSTONE,:FIRESTONE,:SUNSTONE,:SHINYSTONE,:DUSKSTONE,:DAWNSTONE,:EVERSTONE,
:OVALSTONE,:PPUP,:ICESTONE
],
:superrare => [
:HELIXFOSSIL,:DOMEFOSSIL,:ROOTFOSSIL,:CLAWFOSSIL,:SKULLFOSSIL,:MOOMOOMILK,
:ARMORFOSSIL,:COVERFOSSIL,:PLUMEFOSSIL,:BIGNUGGET,:RAREBONE,:HPUP,:PROTEIN,
:IRON,:CALCIUM,:ZINC,:CARBOS,:JAWFOSSIL,:SAILFOSSIL,:BOTTLECAP,:ABILITYCAPSULE
],
# :ultrarare => [:MASTERBALL,:PEARLSTRING],
:ultrarare => [
:BALMMUSHROOM,:PEARLSTRING,:COMETSHARD,:PPMAX#,
#:JOYSCENT,:EXCITESCENT,:VIVIDSCENT
],
:secretrare => [
:MASTERBALL,:SACREDASH,:LONELYMINT,:ADAMANTMINT,:NAUGHTYMINT,:BRAVEMINT,
:BOLDMINT,:IMPISHMINT,:LAXMINT,:RELAXEDMINT,:MODESTMINT,:MILDMINT,
:RASHMINT,:QUIETMINT,:CALMMINT,:GENTLEMINT,:CAREFULMINT,:SASSYMINT,
:TIMIDMINT,:HASTYMINT,:JOLLYMINT,:NAIVEMINT,:SERIOUSMINT#,
#:TIMEFLUTE,:GOLDBOTTLECAP,:MAXHONEY,:MAXMUSHROOMS,:ABILITYPATCH
]
}
ChanceToGetEnemyItem = 5 # as a 1 in x chance
# Friends
FindFriends = true # If there is Space should there be a chance for wild pokèmon to join you.
ChanceToFindEgg = true # Small chance to find a rare egg
ChanceToFindFriend = 1 # as a 1 in x chance
AreFoundFriendsBrilliant = true #have higher ivs and a higher shiny chance
# Exp
GainExp = true # should the pokemon gain exp through adventuring
# Wild Pokemon
GlobalPkmn = true # should this script use the global encounter list everywhere instead of the specific map encounters.
PkmnList = [
:BULBASAUR,:CHARMANDER,:SQUIRTLE,:MEOWTH,:PICHU,:PIKACHU,:RAICHU,:RATTATA,:SANDSHREW,
:VULPIX,:DIGLETT,:GROWLITHE,:GEODUDE,:PONYTA,:SLOWPOKE,:FARFETCHD,:GRIMER,:EXEGGUTOR,
:MAROWAK,:WEEZING,:MRMIME,:EEVEE,:ARTICUNO,:ZAPDOS,:MOLTRES,:CHIKORITA,:CYNDAQUIL,
:TOTODILE,:TREECKO,:TORCHIC,:MUDKIP,:ZIGZAGOON,:RALTS,:CASTFORM,:TURTWIG,:CHIMCHAR,
:PIPLUP,:RIOLU,:ROTOM,:SNIVY,:TEPIG,:OSHAWOTT,:DARUMAKA,:YAMASK,:CHESPIN,:FENNEKIN,
:FROAKIE,:GRENINJA,:HONEDGE,:ROWLET,:LITTEN,:POPPLIO,:SANDYGAST,:TYPENULL,:MIMIKYU,
:MELTAN,:GROOKEY,:SCORBUNNY,:SOBBLE,:CORSOLA,:STUNFISK,:DEERLING,:FLOETTE,:ORICORIO,
:LYCANROC,:CRAMORANT,:SINISTEA,:EISCUE,:KUBFU,:ONIX,
:MEOWTH_1,:MEOWTH_2,:PICHU_2,:PIKACHU_4,:PIKACHU_5,:PIKACHU_6,:PIKACHU_7,:PIKACHU_8,
:PIKACHU_9,:PIKACHU_10,:PIKACHU_11,:PIKACHU_12,:PIKACHU_13,:PIKACHU_14,:PIKACHU_15,
:PIKACHU_16,:RAICHU_1,:RATTATA_1,:SANDSHREW_1,:VULPIX_1,:DIGLETT_1,:GEODUDE_1,:PONYTA_1,
:SLOWPOKE_1,:FARFETCHD_1,:GRIMER_1,:EXEGGUTOR_1,:MAROWAK_1,:WEEZING_1,:MRMIME_1,
:ARTICUNO_1,:ZAPDOS_1,:MOLTRES_1,:ZIGZAGOON_1,:ROTOM_1,:ROTOM_2,:ROTOM_3,:ROTOM_4,
:ROTOM_5,:YAMASK_1,:GRENINJA_1,:GRENINJA_2,:CORSOLA_1,:STUNFISK_1,:DEERLING_1,
:DEERLING_2,:DEERLING_3,:FLOETTE_5,:ORICORIO_1,:ORICORIO_2,:ORICORIO_3,:LYCANROC_1,
:LYCANROC_2,:SINISTEA_1#,
# :GROWLITHE_1,:EEVEE_1,:CASTFORM_1,:CASTFORM_2,:CASTFORM_3,:ONIX_1
]
EggList= [
:Pichu,:CLEFFA,:IGGLYBUFF,:TOGEPI,:TYROGUE,:SMOOCHUM,:ELEKID,:MAGBY,:BUDEW,
:CHINGLING,:BONSLY,:MIMEJR,:HAPPINY,:MUCHLAX,:RIOLU,:MANTYKE,:TOXEL,:PHIONE,
:MANAPHY,:KUBFU
]
GlobalLeveling = true # makes the level of the encounters balanced around the number of badges instead of the location (always on if globalPkmn is on)
#level per badge [min,max] can add more if you have more badges in your game
#PkmnLevel = [
# [2,15], #0 Badges
# [11,25], #1 Badge
# [21,35], #2 Badges...
# [31,40],
# [41,50],
# [51,60],
# [61,70],
# [71,80],
# [81,90] #8Badges
#]
PkmnLevel = [
[1,18], #0 Badges
[11,28], #1 Badge
[21,38], #2 Badges...
[31,48],
[41,58],
[51,68],
[61,78],
[71,88],
[81,98] #8Badges
]