What the hell how did I miss this many posts
Sorry for the delayed answers, but in order :
Does your system work on existing saves?
I'm afraid it currently doesn't, since it adds a thing to add to the save file and essentials 19 yeets the save if it finds that out, if I recall correctly ? I think older versions let you work around that with careful implementations but 19 is stricter with that.
I could solve it by reworking the entire thing into being stored in a game variable instead of it's own thing so it's just saved along the rest of the variables and this also fix any lingering issue of "pressing f12 and reloading doesn't actually clean the quest log" that might remain, but i'm kinda busy at the moment.
I'm having an issue where any changes made in any of the quest log PBS files require a brand new save to see the changes made in-game. The documentation doesn't explain the process too well, is this intentional or can I do something to allow changes to be observed on the same game file?
... Kinda.
Basically the problem is that the quest log array also stores the completion of the quests, so changing the quest array and realoding it into the game means wiping your progress of those quests.
So by default, I don't let the quest log load from the source if the game detects it exists in the save, to prevent that behavior.
the problem is that then it means the quest log updates only on new game file.
I have a full solution for that with the real PBS file implementation of this resource, where you can just recompile the pbs and tell it to keep your progress and it'll try it's best to keep quest progression intact, but I don't for the work-around implementation of the resource where the quests are just in a solid array, end of the story.
Attach files
I mean if you simply need to reload your quest array and don't care about keeping the progression of the quests you can simply call initializeQuestLog somewhere convenient for you.
that'll do.
I think once some dust settles on my end I'll do a big update of the resource with everything i've learned since making this for the first time. It should probably help a lot with that kinda things. Just. Not exactly soon. Schedule is busy right now.
Idrag the file into the game and nothing happens. how am i screwing up
I can't seem to get the game to recognize the files, and I don't know why.
when the came tries to run the script, it doesn't work, and it crashes.
Yeah uh for this one I'm with TechSkylander there i'm gonna need a tiny bit more details to help.
Like can you at least post the message error here so I can try to see what's the problem
if you have trouble with screenshotting windows + shift + s exists it's a great shortcut for screencaps