- Joined
- Sep 26, 2020
- Posts
- 0
Hi! I am looking for a project to join! I'm 25, male and live in Europe.
I like mapping and making events. My favorite thing is finding clever ways to use events to interact with my mapping.
I can also contribute to the plot and sidequests. I write down all my ideas. (few so far)
I also want to try to make puzzles, but I have made none so far. I will start making those after posting this.
Gen 3 has a special place in my heart, but I think gen 4+ looks better. I will work with any tileset.
I can make/modify tiles but i'm not an artist.
I am looking for a team who cares about quality. No rushed buggy and jank game please.
It is important to me that things like multiple cave enterances allign with all the exits on the inside. Caves that obviously does not fit within its mountain bother me. Underwater areas should support surface terrain. Just a few examples of what I mean by quality.
I am very comfortable with honest feedback. Please tell me everything that can be improved/removed, no need to hold back. It's the best way to learn!
My energy levels are somewhat low and inconsistent, but I have 12 hours every day to work with.
My Discord:
Mooskoop #1913
Here are some of the maps I have made so far
These maps are the majority of everything I have ever made. I still have a lot to learn
I like mapping and making events. My favorite thing is finding clever ways to use events to interact with my mapping.
I can also contribute to the plot and sidequests. I write down all my ideas. (few so far)
I also want to try to make puzzles, but I have made none so far. I will start making those after posting this.
Gen 3 has a special place in my heart, but I think gen 4+ looks better. I will work with any tileset.
I can make/modify tiles but i'm not an artist.
I am looking for a team who cares about quality. No rushed buggy and jank game please.
It is important to me that things like multiple cave enterances allign with all the exits on the inside. Caves that obviously does not fit within its mountain bother me. Underwater areas should support surface terrain. Just a few examples of what I mean by quality.
I am very comfortable with honest feedback. Please tell me everything that can be improved/removed, no need to hold back. It's the best way to learn!
My energy levels are somewhat low and inconsistent, but I have 12 hours every day to work with.
My Discord:
Mooskoop #1913
Here are some of the maps I have made so far
This is my starting town and route 1. Never properly finished it since I decided against making my own game
I learned about events and terrain tags. This one was more about bridge and event practice than looks.
A forest filled with psychic pokemon tricking the player into walking in circles etc. I'd love to do this again with a better tileset and an actual plan.
This uses same trick as above, but I figured out a way to use much less space.
These maps are the majority of everything I have ever made. I still have a lot to learn