- Joined
- Jul 7, 2018
- Posts
- 56
With RMXP and Pokemon Essentials and other borrowed assets, I was able to come up with some pretty interesting Pokemon game ideas, but I'm probably never going to publish anything I created with Pokemon Essentials because Nintendo has made it clear that they want to protect their brand, and it's not like Mario Maker, where you have the company's blessings to use their character assets to create something new. Besides, if I continue relying on it, I may never learn how to actually code my own games.
I've decided instead to try creating an original JRPG with a monster-collecting element, but right now, I'm still in the planning stages, and I'm still trying to learn how to code my own games.
I decided just to try to build something on my own, if possible, but since I don't know a lot about coding, what program should I use?
GB Studio
The allure of this program is that whatever is created on it can be ported to a Gameboy ROM and played on an emulator. It's a quick way to get the game onto cellphones, computers, Chromebooks, tablets, and anything else that can run an emulator.
The drawback, though, is that I would have to figure out a different way to do battle systems and menu displays, as I've heard that this program doesn't really support the kind of menus and battle systems Pokemon has. I guess I could make a small demo game with only a few monsters using this program, but I was hoping I could make a full game.
RPG Maker XP (without Pokemon Essentials)
WIthout Pokemon Essentials, it's not nearly as impressive, and to be honest, I don't think I've mastered scripting and eventing well enough to mimic a Pokemon game. That may be a good thing, though, since I'm going for something original. There are still things I need scripts for, though, like changing the display on the battle system so that it's more visually appealing.
This is probably the easiest program to work with, and it's built for making RPGs, but it's not GB Studio, even though it has a lot more capabilities.
Game Maker Studio
Making a Pokemon-like game using this program may require some scripting, but it's potentially more flexible than RPG Maker. Plus, I can also purchase or download pre-made projects that may make what I'm trying to do easier.
The drawback, though, is I may not really learn how to code.
Which one would you choose, and why?
Also, can I enter an original game into any of the Pokemon game-making contests here? I would still like feedback on my project, even though it's not Pokemon. It'll probably be pretty similar because that's what I'm going for.
I've decided instead to try creating an original JRPG with a monster-collecting element, but right now, I'm still in the planning stages, and I'm still trying to learn how to code my own games.
I decided just to try to build something on my own, if possible, but since I don't know a lot about coding, what program should I use?
GB Studio
The allure of this program is that whatever is created on it can be ported to a Gameboy ROM and played on an emulator. It's a quick way to get the game onto cellphones, computers, Chromebooks, tablets, and anything else that can run an emulator.
The drawback, though, is that I would have to figure out a different way to do battle systems and menu displays, as I've heard that this program doesn't really support the kind of menus and battle systems Pokemon has. I guess I could make a small demo game with only a few monsters using this program, but I was hoping I could make a full game.
RPG Maker XP (without Pokemon Essentials)
WIthout Pokemon Essentials, it's not nearly as impressive, and to be honest, I don't think I've mastered scripting and eventing well enough to mimic a Pokemon game. That may be a good thing, though, since I'm going for something original. There are still things I need scripts for, though, like changing the display on the battle system so that it's more visually appealing.
This is probably the easiest program to work with, and it's built for making RPGs, but it's not GB Studio, even though it has a lot more capabilities.
Game Maker Studio
Making a Pokemon-like game using this program may require some scripting, but it's potentially more flexible than RPG Maker. Plus, I can also purchase or download pre-made projects that may make what I'm trying to do easier.
The drawback, though, is I may not really learn how to code.
Which one would you choose, and why?
Also, can I enter an original game into any of the Pokemon game-making contests here? I would still like feedback on my project, even though it's not Pokemon. It'll probably be pretty similar because that's what I'm going for.
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