Can you send a screenshot of the event that generates the Pokémon and gives the player an egg, please?A player send it to me :v (yep still came legendary)
View attachment 9155
Can you send a screenshot of the event that generates the Pokémon and gives the player an egg, please?A player send it to me :v (yep still came legendary)
View attachment 9155
i find the problem friend, on your banned list dont have Zarude :v LOL, is it ?Can you send a screenshot of the event that generates the Pokémon and gives the player an egg, please?
i searched in the my script version, and dont has Zarude. :( i think is not your fault, i can resolved it fast, but wif u need my print, wait a second >>View attachment 9161
It's there. It shouldn't be possible for this script to spit out Zarude for this reason (and why I asked for a screenshot of your event).
Ah okay. If you have any more issues, let me know.i searched in the my script version, and dont has Zarude. :( i think is not your fault, i can resolved it fast, but wif u need my print, wait a second >>
YEP, i excluded "melta,melmetal and zurude" when i put news pokemons, i looked the dowloaded script on dowloads, sorry for the troubles XD
View attachment 9162
pkmn = pbChooseRandomPokemon(
whiteList=[:MOMO,:YUKIONNA,:INUGAMI],
blackList=nil,
addList=nil,
base_only=true,
use_gen=nil)
pkmn = pbChooseRandomPokemon
pbAddPokemon(pkmn, 5)
You've overwritten the code you want to run by puttingI can receive Pokemon, but the option doesn't work (whiteList, blackList, base only, all don't work though I change many times)
This is my script command:
pkmn = pbChooseRandomPokemon
underneath it. Get rid of that.Oh, it worked. Thank you so much ^^You've overwritten the code you want to run by puttingpkmn = pbChooseRandomPokemon
underneath it. Get rid of that.
You're welcome!Oh, it worked. Thank you so much ^^
This one already worked in v20/20.1 but updating for fun!
Yes, I believe so.Can I define their IV?
pkmn = pbChooseRandomPokemon
pkmn.iv[:HP] = 31
Oh that's my fault. I forgot this resource only returns the symbolic name of the Pokémon.
pkmn = Pokemon.new(pbChooseRandomPokemon, 5)
pkmn.iv[:HP] = 31
pbAddPokemon(pkmn)
The error message tells you the solution.HMM... It's still wrong...
I just solved it! It's finally working! Thank you very much!Oh that's my fault. I forgot this resource only returns the symbolic name of the Pokémon.
Try this:
Ruby:pkmn = Pokemon.new(pbChooseRandomPokemon, 5) pkmn.iv[:HP] = 31 pbAddPokemon(pkmn)
[2022-10-17 14:51:41 +0700]
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.5]
Script error in event 13 (coords 7,5), map 15 (Home)
Exception: NoMethodError
Message: undefined method `pbChooseRandomPokemon' for #<Interpreter @event_id: 13>
***Full script:
pkmn = pbChooseRandomPokemon(
whiteList=nil,
blackList="suggested",
addlist=nil,
base_only=true,
use_gen=nil)
pbAddPokemon(pkmn, 5)
Backtrace:
(eval):1:in `execute_script'
Interpreter:143:in `eval'
Interpreter:143:in `execute_script'
Interpreter_Commands:1112:in `command_355'
Interpreter_Commands:116:in `execute_command'
Interpreter:133:in `block in update'
Interpreter:90:in `loop'
Interpreter:90:in `update'
[Following Pokemon EX] Refresh.rb:255:in `update'
Scene_Map:160:in `block in update'
I think that error would only show if you haven't installed the plugin correctly/compiled your plugins.Hello, I get this error'
Code:[2022-10-17 14:51:41 +0700] [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.5] Script error in event 13 (coords 7,5), map 15 (Home) Exception: NoMethodError Message: undefined method `pbChooseRandomPokemon' for #<Interpreter @event_id: 13> ***Full script: pkmn = pbChooseRandomPokemon( whiteList=nil, blackList="suggested", addlist=nil, base_only=true, use_gen=nil) pbAddPokemon(pkmn, 5) Backtrace: (eval):1:in `execute_script' Interpreter:143:in `eval' Interpreter:143:in `execute_script' Interpreter_Commands:1112:in `command_355' Interpreter_Commands:116:in `execute_command' Interpreter:133:in `block in update' Interpreter:90:in `loop' Interpreter:90:in `update' [Following Pokemon EX] Refresh.rb:255:in `update' Scene_Map:160:in `block in update'