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Random Pokémon selector

Resource Random Pokémon selector 1.0.1

ThatWelshOne_

Champion
Member
ThatWelshOne_ submitted a new resource:

Random Pokémon selector - Add some fun to your game with random gift Pokémon!

Another small, yet fun, script from me. This time, a means of giving the player a random Pokémon, mainly created with the starter selection event in mind, but it can work whenever the player is given a gift Pokémon. I thought it might be fun for the player to have a fourth, random option when picking their starter!

Features
  • As customisable as you want to make it.
  • Specify "white list" of Pokémon from which to choose.
  • Specify "black list" of Pokémon to be...

Read more about this resource...
 

CParks

Rookie
Member
Joined
Apr 9, 2021
Posts
7
This seems like a really nice plugin, but I'm running into a strange issue.

At the start of my game, there are 3 balls for random starters using the suggested random settings. It has nuzlocke rules so when your pokemon faints, i is removed from the party, and when you black out you start over. After starting over, it sets the Choosing Starter switch on. Of the 3 Pokeballs, one of them always becomes an Ivysaur. It's weird that it's always the same Pokemon, and also not a base Pokemon. Any thoughts on how this happens?
 

ThatWelshOne_

Champion
Member
This seems like a really nice plugin, but I'm running into a strange issue.

At the start of my game, there are 3 balls for random starters using the suggested random settings. It has nuzlocke rules so when your pokemon faints, i is removed from the party, and when you black out you start over. After starting over, it sets the Choosing Starter switch on. Of the 3 Pokeballs, one of them always becomes an Ivysaur. It's weird that it's always the same Pokemon, and also not a base Pokemon. Any thoughts on how this happens?
Are you using a plugin to have those nuzlocke rules? If so, there might be a compatibility issue worth looking into.
 

CParks

Rookie
Member
Joined
Apr 9, 2021
Posts
7
1628902079809.png
 

tyssonpark

Novice
Member
Joined
Nov 13, 2021
Posts
23
Bro, i Love your plugin, but even when i selected "suggested" still comming legendary pokemon, you have some idea about it?

pkmn = pbChooseRandomPokemon
pbGenerateEgg(pkmn)
(whiteList=nil,
blackList="suggested",
addList=nil,
base_only=true,
use_gen=nil)


(on the print, the egg generate a Entei LOL) The same happens with the code: pkmn = pbChooseRandomPokemon(

8812
 

tyssonpark

Novice
Member
Joined
Nov 13, 2021
Posts
23
You’ve put the arguments in the wrong place. They need to be with pbChooseRandomPokemon, like in the examples. You can’t just put arguments anywhere in a script, the game reads line-by-line.
I don't know if I got it wrong, but I used the copied code identical to the example and still came legendary pokemon
 

tyssonpark

Novice
Member
Joined
Nov 13, 2021
Posts
23
pkmn = pbChooseRandomPokemon(
whiteList=nil,
blackList="suggested",
addList=nil,
base_only=true,
use_gen=nil)

<< i used this, exactly how you post with example, and give me a tapu fini XD
 

ThatWelshOne_

Champion
Member
TY, you are awesome
I've run over 5000 replicates using your code and not once did a legendary Pokémon appear. Unless I'm just exceedingly unlucky, I don't understand how you are seeing legendary Pokémon.
The only thing that could cause a problem is the quotation marks around "suggested". Here's the exact code I ran:
Ruby:
Expand Collapse Copy
pkmn = pbChooseRandomPokemon(
whiteList=nil,
blackList="suggested",
addList=nil,
base_only=true,
use_gen=nil)
 

tyssonpark

Novice
Member
Joined
Nov 13, 2021
Posts
23
i wana tried :3 said me, dont need edit nothing in the plugin ? i just dowloaded

wow, now i think its work (?????????) LOL, thank you BRO
 
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