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Vendily's Evolve During Battle

Resource Vendily's Evolve During Battle N/A

TimeWarpHero

Novice
Member
Joined
Aug 31, 2021
Posts
24
Hi! I am having an error that I put in below. I tried a few things but to no avail.
P.S. Thanks for this awesome script!!

Exception `NameError' at 173:Battle_ExpAndMoveLearning:218 - undefined local variable or method `pkmn' for PokeBattle_Battle:Class
173:Battle_ExpAndMoveLearning:218:in `<class:PokeBattle_Battle>': undefined local variable or method `pkmn' for PokeBattle_Battle:Class (NameError)
from 173:Battle_ExpAndMoveLearning:1:in `<main>'
 
P.S. Thanks for this awesome script!!
Ha, I'm flattered, but the credit goes to Vendily! I just updated it to the current version of essentials!
Exception `NameError' at 173:Battle_ExpAndMoveLearning:218 - undefined local variable or method `pkmn' for PokeBattle_Battle:Class
173:Battle_ExpAndMoveLearning:218:in `<class:PokeBattle_Battle>': undefined local variable or method `pkmn' for PokeBattle_Battle:Class (NameError)
from 173:Battle_ExpAndMoveLearning:1:in `<main>'
This error is telling you that "pkmn" isn't defined in this part of the code- which is weird, because it's definitely supposed to be, it's like that in vanilla Essentials. Between that and the fact that these line numbers seem to be off from what they'd normally be, I think something must have gotten deleted by mistake at some point in the process of adding this in- try copying over Battle_ExpAndMoveLearning from a blank copy of Essentials and re-adding this in.
 

TimeWarpHero

Novice
Member
Joined
Aug 31, 2021
Posts
24
Ha, I'm flattered, but the credit goes to Vendily! I just updated it to the current version of essentials!

This error is telling you that "pkmn" isn't defined in this part of the code- which is weird, because it's definitely supposed to be, it's like that in vanilla Essentials. Between that and the fact that these line numbers seem to be off from what they'd normally be, I think something must have gotten deleted by mistake at some point in the process of adding this in- try copying over Battle_ExpAndMoveLearning from a blank copy of Essentials and re-adding this in
Hi! That worked perfectly thanks very much!
Oh yes I read that on the info page and forgot. Thanks for updating it! lol
 

VoxITH

Trainer
Member
Joined
Dec 22, 2021
Posts
92
What does this error mean?


Script '170:Battle_ExpAndMoveLearning:218' line in `<class: NameError occured.

undefined local variable or method `pkmn' for PokeBattle_Battle:Class
 
What does this error mean?


Script '170:Battle_ExpAndMoveLearning:218' line in `<class: NameError occured.

undefined local variable or method `pkmn' for PokeBattle_Battle:Class
Strange, that’s identical to the error TimeWarpHero reported above you. This was the solution I gave them, which they said worked fine-
This error is telling you that "pkmn" isn't defined in this part of the code- which is weird, because it's definitely supposed to be, it's like that in vanilla Essentials. Between that and the fact that these line numbers seem to be off from what they'd normally be, I think something must have gotten deleted by mistake at some point in the process of adding this in- try copying over Battle_ExpAndMoveLearning from a blank copy of Essentials and re-adding this in.
It’s odd that the same copy+paste error would happen again, though- is any part of the instructions confusing? I might have to rewrite to make it more clear.
 

VoxITH

Trainer
Member
Joined
Dec 22, 2021
Posts
92
Strange, that’s identical to the error TimeWarpHero reported above you. This was the solution I gave them, which they said worked fine-

It’s odd that the same copy+paste error would happen again, though- is any part of the instructions confusing? I might have to rewrite to make it more clear.
I tried also on a blanked version of essentials but it doesn't work.
Any other ideas?
 

VoxITH

Trainer
Member
Joined
Dec 22, 2021
Posts
92
Can you share what that script section looks like now?
Ruby:
Expand Collapse Copy
class PokeBattle_Battle
  #=============================================================================
  # Gaining Experience
  #=============================================================================
  def pbGainExp
    # Play wild victory music if it's the end of the battle (has to be here)
    @scene.pbWildBattleSuccess if wildBattle? && pbAllFainted?(1) && !pbAllFainted?(0)
    return if !@internalBattle || !@expGain
    # Go through each battler in turn to find the Pokémon that participated in
    # battle against it, and award those Pokémon Exp/EVs
    expAll = (GameData::Item.exists?(:EXPALL) && $PokemonBag.pbHasItem?(:EXPALL))
    p1 = pbParty(0)
    @battlers.each do |b|
      next unless b && b.opposes?   # Can only gain Exp from fainted foes
      next if b.participants.length==0
      next unless b.fainted? || b.captured
      # Count the number of participants
      numPartic = 0
      b.participants.each do |partic|
        next unless p1[partic] && p1[partic].able? && pbIsOwner?(0,partic)
        numPartic += 1
      end
      # Find which Pokémon have an Exp Share
      expShare = []
      if !expAll
        eachInTeam(0,0) do |pkmn,i|
          next if !pkmn.able?
          next if !pkmn.hasItem?(:EXPSHARE) && GameData::Item.try_get(@initialItems[0][I]) != :EXPSHARE
          expShare.push(i)
        end
      end
      # Calculate EV and Exp gains for the participants
      if numPartic>0 || expShare.length>0 || expAll
        # Gain EVs and Exp for participants
        eachInTeam(0,0) do |pkmn,i|
          next if !pkmn.able?
          next unless b.participants.include?(i) || expShare.include?(i)
          pbGainEVsOne(i,b)
          pbGainExpOne(i,b,numPartic,expShare,expAll)
        end
        # Gain EVs and Exp for all other Pokémon because of Exp All
        if expAll
          showMessage = true
          eachInTeam(0,0) do |pkmn,i|
            next if !pkmn.able?
            next if b.participants.include?(i) || expShare.include?(i)
            pbDisplayPaused(_INTL("Your party Pokémon in waiting also got Exp. Points!")) if showMessage
            showMessage = false
            pbGainEVsOne(i,b)
            pbGainExpOne(i,b,numPartic,expShare,expAll,false)
          end
        end
      end
      # Clear the participants array
      b.participants = []
    end
  end

  def pbGainEVsOne(idxParty,defeatedBattler)
    pkmn = pbParty(0)[idxParty]   # The Pokémon gaining EVs from defeatedBattler
    evYield = defeatedBattler.pokemon.evYield
    # Num of effort points pkmn already has
    evTotal = 0
    GameData::Stat.each_main { |s| evTotal += pkmn.ev[s.id] }
    # Modify EV yield based on pkmn's held item
    if !BattleHandlers.triggerEVGainModifierItem(pkmn.item,pkmn,evYield)
      BattleHandlers.triggerEVGainModifierItem(@initialItems[0][idxParty],pkmn,evYield)
    end
    # Double EV gain because of Pokérus
    if pkmn.pokerusStage>=1   # Infected or cured
      evYield.each_key { |stat| evYield[stat] *= 2 }
    end
    # Gain EVs for each stat in turn
    if pkmn.shadowPokemon? && pkmn.saved_ev
      pkmn.saved_ev.each_value { |e| evTotal += e }
      GameData::Stat.each_main do |s|
        evGain = evYield[s.id].clamp(0, Pokemon::EV_STAT_LIMIT - pkmn.ev[s.id] - pkmn.saved_ev[s.id])
        evGain = evGain.clamp(0, Pokemon::EV_LIMIT - evTotal)
        pkmn.saved_ev[s.id] += evGain
        evTotal += evGain
      end
    else
      GameData::Stat.each_main do |s|
        evGain = evYield[s.id].clamp(0, Pokemon::EV_STAT_LIMIT - pkmn.ev[s.id])
        evGain = evGain.clamp(0, Pokemon::EV_LIMIT - evTotal)
        pkmn.ev[s.id] += evGain
        evTotal += evGain
      end
    end
  end

  def pbGainExpOne(idxParty,defeatedBattler,numPartic,expShare,expAll,showMessages=true)
    pkmn = pbParty(0)[idxParty]   # The Pokémon gaining EVs from defeatedBattler
    growth_rate = pkmn.growth_rate
    # Don't bother calculating if gainer is already at max Exp
    if pkmn.exp>=growth_rate.maximum_exp
      pkmn.calc_stats   # To ensure new EVs still have an effect
      return
    end
    isPartic    = defeatedBattler.participants.include?(idxParty)
    hasExpShare = expShare.include?(idxParty)
    level = defeatedBattler.level
    # Main Exp calculation
    exp = 0
    a = level*defeatedBattler.pokemon.base_exp
    if expShare.length>0 && (isPartic || hasExpShare)
      if numPartic==0   # No participants, all Exp goes to Exp Share holders
        exp = a / (Settings::SPLIT_EXP_BETWEEN_GAINERS ? expShare.length : 1)
      elsif Settings::SPLIT_EXP_BETWEEN_GAINERS   # Gain from participating and/or Exp Share
        exp = a/(2*numPartic) if isPartic
        exp += a/(2*expShare.length) if hasExpShare
      else   # Gain from participating and/or Exp Share (Exp not split)
        exp = (isPartic) ? a : a/2
      end
    elsif isPartic   # Participated in battle, no Exp Shares held by anyone
      exp = a / (Settings::SPLIT_EXP_BETWEEN_GAINERS ? numPartic : 1)
    elsif expAll   # Didn't participate in battle, gaining Exp due to Exp All
      # NOTE: Exp All works like the Exp Share from Gen 6+, not like the Exp All
      #       from Gen 1, i.e. Exp isn't split between all Pokémon gaining it.
      exp = a/2
    end
    return if exp<=0
    # Pokémon gain more Exp from trainer battles
    exp = (exp*1.5).floor if trainerBattle?
    # Scale the gained Exp based on the gainer's level (or not)
    if Settings::SCALED_EXP_FORMULA
      exp /= 5
      levelAdjust = (2*level+10.0)/(pkmn.level+level+10.0)
      levelAdjust = levelAdjust**5
      levelAdjust = Math.sqrt(levelAdjust)
      exp *= levelAdjust
      exp = exp.floor
      exp += 1 if isPartic || hasExpShare
    else
      exp /= 7
    end
    # Foreign Pokémon gain more Exp
    isOutsider = (pkmn.owner.id != pbPlayer.id ||
                 (pkmn.owner.language != 0 && pkmn.owner.language != pbPlayer.language))
    if isOutsider
      if pkmn.owner.language != 0 && pkmn.owner.language != pbPlayer.language
        exp = (exp*1.7).floor
      else
        exp = (exp*1.5).floor
      end
    end
    # Modify Exp gain based on pkmn's held item
    i = BattleHandlers.triggerExpGainModifierItem(pkmn.item,pkmn,exp)
    if i<0
      i = BattleHandlers.triggerExpGainModifierItem(@initialItems[0][idxParty],pkmn,exp)
    end
    exp = i if i>=0
    # Make sure Exp doesn't exceed the maximum
    expFinal = growth_rate.add_exp(pkmn.exp, exp)
    expGained = expFinal-pkmn.exp
    return if expGained<=0
    # "Exp gained" message
    if showMessages
      if isOutsider
        pbDisplayPaused(_INTL("{1} got a boosted {2} Exp. Points!",pkmn.name,expGained))
      else
        pbDisplayPaused(_INTL("{1} got {2} Exp. Points!",pkmn.name,expGained))
      end
    end
    curLevel = pkmn.level
    newLevel = growth_rate.level_from_exp(expFinal)
    if newLevel<curLevel
      debugInfo = "Levels: #{curLevel}->#{newLevel} | Exp: #{pkmn.exp}->#{expFinal} | gain: #{expGained}"
      raise RuntimeError.new(
         _INTL("{1}'s new level is less than its\r\ncurrent level, which shouldn't happen.\r\n[Debug: {2}]",
         pkmn.name,debugInfo))
    end
    # Give Exp
    if pkmn.shadowPokemon?
      pkmn.exp += expGained
      return
    end
    tempExp1 = pkmn.exp
    battler = pbFindBattler(idxParty)
    loop do   # For each level gained in turn...
      # EXP Bar animation
      levelMinExp = growth_rate.minimum_exp_for_level(curLevel)
      levelMaxExp = growth_rate.minimum_exp_for_level(curLevel + 1)
      tempExp2 = (levelMaxExp<expFinal) ? levelMaxExp : expFinal
      pkmn.exp = tempExp2
      @scene.pbEXPBar(battler,levelMinExp,levelMaxExp,tempExp1,tempExp2)
      tempExp1 = tempExp2
      curLevel += 1
      if curLevel>newLevel
        # Gained all the Exp now, end the animation
        pkmn.calc_stats
        battler.pbUpdate(false) if battler
        @scene.pbRefreshOne(battler.index) if battler
        break
      end
      # Levelled up
      pbCommonAnimation("LevelUp",battler) if battler
      oldTotalHP = pkmn.totalhp
      oldAttack  = pkmn.attack
      oldDefense = pkmn.defense
      oldSpAtk   = pkmn.spatk
      oldSpDef   = pkmn.spdef
      oldSpeed   = pkmn.speed
      if battler && battler.pokemon
        battler.pokemon.changeHappiness("levelup")
      end
      pkmn.calc_stats
      battler.pbUpdate(false) if battler
      @scene.pbRefreshOne(battler.index) if battler
      pbDisplayPaused(_INTL("{1} grew to Lv. {2}!",pkmn.name,curLevel))
      @scene.pbLevelUp(pkmn,battler,oldTotalHP,oldAttack,oldDefense,
                                    oldSpAtk,oldSpDef,oldSpeed)
      # Learn all moves learned at this level
      moveList = pkmn.getMoveList
      moveList.each { |m| pbLearnMove(idxParty,m[1]) if m[0]==curLevel }
    end
  end
 
  #=============================================================================
  # Learning a move
  #=============================================================================
  def pbLearnMove(idxParty,newMove)
    pkmn = pbParty(0)[idxParty]
    return if !pkmn
    pkmnName = pkmn.name
    battler = pbFindBattler(idxParty)
    moveName = GameData::Move.get(newMove).name
    # Pokémon already knows the move
    return if pkmn.moves.any? { |m| m && m.id == newMove }
    # Pokémon has space for the new move; just learn it
    if pkmn.moves.length < Pokemon::MAX_MOVES
      pkmn.moves.push(Pokemon::Move.new(newMove))
      pbDisplay(_INTL("{1} learned {2}!",pkmnName,moveName)) { pbSEPlay("Pkmn move learnt") }
      if battler
        battler.moves.push(PokeBattle_Move.from_pokemon_move(self, pkmn.moves.last))
        battler.pbCheckFormOnMovesetChange
      end
      return
    end
    # Pokémon already knows the maximum number of moves; try to forget one to learn the new move
    loop do
      pbDisplayPaused(_INTL("{1} wants to learn {2}, but it already knows {3} moves.",
        pkmnName, moveName, pkmn.moves.length.to_word))
      if pbDisplayConfirm(_INTL("Forget a move to learn {1}?",moveName))
        pbDisplayPaused(_INTL("Which move should be forgotten?"))
        forgetMove = @scene.pbForgetMove(pkmn,newMove)
        if forgetMove>=0
          oldMoveName = pkmn.moves[forgetMove].name
          pkmn.moves[forgetMove] = Pokemon::Move.new(newMove)   # Replaces current/total PP
          battler.moves[forgetMove] = PokeBattle_Move.from_pokemon_move(self, pkmn.moves[forgetMove]) if battler
          pbDisplayPaused(_INTL("1, 2, and... ... ... Ta-da!"))
          pbDisplayPaused(_INTL("{1} forgot how to use {2}. And...",pkmnName,oldMoveName))
          pbDisplay(_INTL("{1} learned {2}!",pkmnName,moveName)) { pbSEPlay("Pkmn move learnt") }
          battler.pbCheckFormOnMovesetChange if battler
          break
        elsif pbDisplayConfirm(_INTL("Give up on learning {1}?",moveName))
          pbDisplay(_INTL("{1} did not learn {2}.",pkmnName,moveName))
          break
        end
      elsif pbDisplayConfirm(_INTL("Give up on learning {1}?",moveName))
        pbDisplay(_INTL("{1} did not learn {2}.",pkmnName,moveName))
        break
      end
    end
  end
end
 
Ruby:
Expand Collapse Copy
class PokeBattle_Battle
  #=============================================================================
  # Gaining Experience
  #=============================================================================
  def pbGainExp
    # Play wild victory music if it's the end of the battle (has to be here)
    @scene.pbWildBattleSuccess if wildBattle? && pbAllFainted?(1) && !pbAllFainted?(0)
    return if !@internalBattle || !@expGain
    # Go through each battler in turn to find the Pokémon that participated in
    # battle against it, and award those Pokémon Exp/EVs
    expAll = (GameData::Item.exists?(:EXPALL) && $PokemonBag.pbHasItem?(:EXPALL))
    p1 = pbParty(0)
    @battlers.each do |b|
      next unless b && b.opposes?   # Can only gain Exp from fainted foes
      next if b.participants.length==0
      next unless b.fainted? || b.captured
      # Count the number of participants
      numPartic = 0
      b.participants.each do |partic|
        next unless p1[partic] && p1[partic].able? && pbIsOwner?(0,partic)
        numPartic += 1
      end
      # Find which Pokémon have an Exp Share
      expShare = []
      if !expAll
        eachInTeam(0,0) do |pkmn,i|
          next if !pkmn.able?
          next if !pkmn.hasItem?(:EXPSHARE) && GameData::Item.try_get(@initialItems[0][I]) != :EXPSHARE
          expShare.push(i)
        end
      end
      # Calculate EV and Exp gains for the participants
      if numPartic>0 || expShare.length>0 || expAll
        # Gain EVs and Exp for participants
        eachInTeam(0,0) do |pkmn,i|
          next if !pkmn.able?
          next unless b.participants.include?(i) || expShare.include?(i)
          pbGainEVsOne(i,b)
          pbGainExpOne(i,b,numPartic,expShare,expAll)
        end
        # Gain EVs and Exp for all other Pokémon because of Exp All
        if expAll
          showMessage = true
          eachInTeam(0,0) do |pkmn,i|
            next if !pkmn.able?
            next if b.participants.include?(i) || expShare.include?(i)
            pbDisplayPaused(_INTL("Your party Pokémon in waiting also got Exp. Points!")) if showMessage
            showMessage = false
            pbGainEVsOne(i,b)
            pbGainExpOne(i,b,numPartic,expShare,expAll,false)
          end
        end
      end
      # Clear the participants array
      b.participants = []
    end
  end

  def pbGainEVsOne(idxParty,defeatedBattler)
    pkmn = pbParty(0)[idxParty]   # The Pokémon gaining EVs from defeatedBattler
    evYield = defeatedBattler.pokemon.evYield
    # Num of effort points pkmn already has
    evTotal = 0
    GameData::Stat.each_main { |s| evTotal += pkmn.ev[s.id] }
    # Modify EV yield based on pkmn's held item
    if !BattleHandlers.triggerEVGainModifierItem(pkmn.item,pkmn,evYield)
      BattleHandlers.triggerEVGainModifierItem(@initialItems[0][idxParty],pkmn,evYield)
    end
    # Double EV gain because of Pokérus
    if pkmn.pokerusStage>=1   # Infected or cured
      evYield.each_key { |stat| evYield[stat] *= 2 }
    end
    # Gain EVs for each stat in turn
    if pkmn.shadowPokemon? && pkmn.saved_ev
      pkmn.saved_ev.each_value { |e| evTotal += e }
      GameData::Stat.each_main do |s|
        evGain = evYield[s.id].clamp(0, Pokemon::EV_STAT_LIMIT - pkmn.ev[s.id] - pkmn.saved_ev[s.id])
        evGain = evGain.clamp(0, Pokemon::EV_LIMIT - evTotal)
        pkmn.saved_ev[s.id] += evGain
        evTotal += evGain
      end
    else
      GameData::Stat.each_main do |s|
        evGain = evYield[s.id].clamp(0, Pokemon::EV_STAT_LIMIT - pkmn.ev[s.id])
        evGain = evGain.clamp(0, Pokemon::EV_LIMIT - evTotal)
        pkmn.ev[s.id] += evGain
        evTotal += evGain
      end
    end
  end

  def pbGainExpOne(idxParty,defeatedBattler,numPartic,expShare,expAll,showMessages=true)
    pkmn = pbParty(0)[idxParty]   # The Pokémon gaining EVs from defeatedBattler
    growth_rate = pkmn.growth_rate
    # Don't bother calculating if gainer is already at max Exp
    if pkmn.exp>=growth_rate.maximum_exp
      pkmn.calc_stats   # To ensure new EVs still have an effect
      return
    end
    isPartic    = defeatedBattler.participants.include?(idxParty)
    hasExpShare = expShare.include?(idxParty)
    level = defeatedBattler.level
    # Main Exp calculation
    exp = 0
    a = level*defeatedBattler.pokemon.base_exp
    if expShare.length>0 && (isPartic || hasExpShare)
      if numPartic==0   # No participants, all Exp goes to Exp Share holders
        exp = a / (Settings::SPLIT_EXP_BETWEEN_GAINERS ? expShare.length : 1)
      elsif Settings::SPLIT_EXP_BETWEEN_GAINERS   # Gain from participating and/or Exp Share
        exp = a/(2*numPartic) if isPartic
        exp += a/(2*expShare.length) if hasExpShare
      else   # Gain from participating and/or Exp Share (Exp not split)
        exp = (isPartic) ? a : a/2
      end
    elsif isPartic   # Participated in battle, no Exp Shares held by anyone
      exp = a / (Settings::SPLIT_EXP_BETWEEN_GAINERS ? numPartic : 1)
    elsif expAll   # Didn't participate in battle, gaining Exp due to Exp All
      # NOTE: Exp All works like the Exp Share from Gen 6+, not like the Exp All
      #       from Gen 1, i.e. Exp isn't split between all Pokémon gaining it.
      exp = a/2
    end
    return if exp<=0
    # Pokémon gain more Exp from trainer battles
    exp = (exp*1.5).floor if trainerBattle?
    # Scale the gained Exp based on the gainer's level (or not)
    if Settings::SCALED_EXP_FORMULA
      exp /= 5
      levelAdjust = (2*level+10.0)/(pkmn.level+level+10.0)
      levelAdjust = levelAdjust**5
      levelAdjust = Math.sqrt(levelAdjust)
      exp *= levelAdjust
      exp = exp.floor
      exp += 1 if isPartic || hasExpShare
    else
      exp /= 7
    end
    # Foreign Pokémon gain more Exp
    isOutsider = (pkmn.owner.id != pbPlayer.id ||
                 (pkmn.owner.language != 0 && pkmn.owner.language != pbPlayer.language))
    if isOutsider
      if pkmn.owner.language != 0 && pkmn.owner.language != pbPlayer.language
        exp = (exp*1.7).floor
      else
        exp = (exp*1.5).floor
      end
    end
    # Modify Exp gain based on pkmn's held item
    i = BattleHandlers.triggerExpGainModifierItem(pkmn.item,pkmn,exp)
    if i<0
      i = BattleHandlers.triggerExpGainModifierItem(@initialItems[0][idxParty],pkmn,exp)
    end
    exp = i if i>=0
    # Make sure Exp doesn't exceed the maximum
    expFinal = growth_rate.add_exp(pkmn.exp, exp)
    expGained = expFinal-pkmn.exp
    return if expGained<=0
    # "Exp gained" message
    if showMessages
      if isOutsider
        pbDisplayPaused(_INTL("{1} got a boosted {2} Exp. Points!",pkmn.name,expGained))
      else
        pbDisplayPaused(_INTL("{1} got {2} Exp. Points!",pkmn.name,expGained))
      end
    end
    curLevel = pkmn.level
    newLevel = growth_rate.level_from_exp(expFinal)
    if newLevel<curLevel
      debugInfo = "Levels: #{curLevel}->#{newLevel} | Exp: #{pkmn.exp}->#{expFinal} | gain: #{expGained}"
      raise RuntimeError.new(
         _INTL("{1}'s new level is less than its\r\ncurrent level, which shouldn't happen.\r\n[Debug: {2}]",
         pkmn.name,debugInfo))
    end
    # Give Exp
    if pkmn.shadowPokemon?
      pkmn.exp += expGained
      return
    end
    tempExp1 = pkmn.exp
    battler = pbFindBattler(idxParty)
    loop do   # For each level gained in turn...
      # EXP Bar animation
      levelMinExp = growth_rate.minimum_exp_for_level(curLevel)
      levelMaxExp = growth_rate.minimum_exp_for_level(curLevel + 1)
      tempExp2 = (levelMaxExp<expFinal) ? levelMaxExp : expFinal
      pkmn.exp = tempExp2
      @scene.pbEXPBar(battler,levelMinExp,levelMaxExp,tempExp1,tempExp2)
      tempExp1 = tempExp2
      curLevel += 1
      if curLevel>newLevel
        # Gained all the Exp now, end the animation
        pkmn.calc_stats
        battler.pbUpdate(false) if battler
        @scene.pbRefreshOne(battler.index) if battler
        break
      end
      # Levelled up
      pbCommonAnimation("LevelUp",battler) if battler
      oldTotalHP = pkmn.totalhp
      oldAttack  = pkmn.attack
      oldDefense = pkmn.defense
      oldSpAtk   = pkmn.spatk
      oldSpDef   = pkmn.spdef
      oldSpeed   = pkmn.speed
      if battler && battler.pokemon
        battler.pokemon.changeHappiness("levelup")
      end
      pkmn.calc_stats
      battler.pbUpdate(false) if battler
      @scene.pbRefreshOne(battler.index) if battler
      pbDisplayPaused(_INTL("{1} grew to Lv. {2}!",pkmn.name,curLevel))
      @scene.pbLevelUp(pkmn,battler,oldTotalHP,oldAttack,oldDefense,
                                    oldSpAtk,oldSpDef,oldSpeed)
      # Learn all moves learned at this level
      moveList = pkmn.getMoveList
      moveList.each { |m| pbLearnMove(idxParty,m[1]) if m[0]==curLevel }
    end
  end
 
  #=============================================================================
  # Learning a move
  #=============================================================================
  def pbLearnMove(idxParty,newMove)
    pkmn = pbParty(0)[idxParty]
    return if !pkmn
    pkmnName = pkmn.name
    battler = pbFindBattler(idxParty)
    moveName = GameData::Move.get(newMove).name
    # Pokémon already knows the move
    return if pkmn.moves.any? { |m| m && m.id == newMove }
    # Pokémon has space for the new move; just learn it
    if pkmn.moves.length < Pokemon::MAX_MOVES
      pkmn.moves.push(Pokemon::Move.new(newMove))
      pbDisplay(_INTL("{1} learned {2}!",pkmnName,moveName)) { pbSEPlay("Pkmn move learnt") }
      if battler
        battler.moves.push(PokeBattle_Move.from_pokemon_move(self, pkmn.moves.last))
        battler.pbCheckFormOnMovesetChange
      end
      return
    end
    # Pokémon already knows the maximum number of moves; try to forget one to learn the new move
    loop do
      pbDisplayPaused(_INTL("{1} wants to learn {2}, but it already knows {3} moves.",
        pkmnName, moveName, pkmn.moves.length.to_word))
      if pbDisplayConfirm(_INTL("Forget a move to learn {1}?",moveName))
        pbDisplayPaused(_INTL("Which move should be forgotten?"))
        forgetMove = @scene.pbForgetMove(pkmn,newMove)
        if forgetMove>=0
          oldMoveName = pkmn.moves[forgetMove].name
          pkmn.moves[forgetMove] = Pokemon::Move.new(newMove)   # Replaces current/total PP
          battler.moves[forgetMove] = PokeBattle_Move.from_pokemon_move(self, pkmn.moves[forgetMove]) if battler
          pbDisplayPaused(_INTL("1, 2, and... ... ... Ta-da!"))
          pbDisplayPaused(_INTL("{1} forgot how to use {2}. And...",pkmnName,oldMoveName))
          pbDisplay(_INTL("{1} learned {2}!",pkmnName,moveName)) { pbSEPlay("Pkmn move learnt") }
          battler.pbCheckFormOnMovesetChange if battler
          break
        elsif pbDisplayConfirm(_INTL("Give up on learning {1}?",moveName))
          pbDisplay(_INTL("{1} did not learn {2}.",pkmnName,moveName))
          break
        end
      elsif pbDisplayConfirm(_INTL("Give up on learning {1}?",moveName))
        pbDisplay(_INTL("{1} did not learn {2}.",pkmnName,moveName))
        break
      end
    end
  end
end
...This doesn't have the evolving during battle code?
 

VoxITH

Trainer
Member
Joined
Dec 22, 2021
Posts
92
I need to see what it looks like when you added it in to find the problem. 😅
Ruby:
Expand Collapse Copy
class PokeBattle_Battle
  #=============================================================================
  # Gaining Experience
  #=============================================================================
  def pbGainExp
    # Play wild victory music if it's the end of the battle (has to be here)
    @scene.pbWildBattleSuccess if wildBattle? && pbAllFainted?(1) && !pbAllFainted?(0)
    return if !@internalBattle || !@expGain
    # Go through each battler in turn to find the Pokémon that participated in
    # battle against it, and award those Pokémon Exp/EVs
    expAll = (GameData::Item.exists?(:EXPALL) && $PokemonBag.pbHasItem?(:EXPALL))
    p1 = pbParty(0)
    @battlers.each do |b|
      next unless b && b.opposes?   # Can only gain Exp from fainted foes
      next if b.participants.length==0
      next unless b.fainted? || b.captured
      # Count the number of participants
      numPartic = 0
      b.participants.each do |partic|
        next unless p1[partic] && p1[partic].able? && pbIsOwner?(0,partic)
        numPartic += 1
      end
      # Find which Pokémon have an Exp Share
      expShare = []
      if !expAll
        eachInTeam(0,0) do |pkmn,i|
          next if !pkmn.able?
          next if !pkmn.hasItem?(:EXPSHARE) && GameData::Item.try_get(@initialItems[0]) != :EXPSHARE
          expShare.push(i)
        end
      end
      # Calculate EV and Exp gains for the participants
      if numPartic>0 || expShare.length>0 || expAll
        # Gain EVs and Exp for participants
        eachInTeam(0,0) do |pkmn,i|
          next if !pkmn.able?
          next unless b.participants.include?(i) || expShare.include?(i)
          pbGainEVsOne(i,b)
          pbGainExpOne(i,b,numPartic,expShare,expAll)
        end
        # Gain EVs and Exp for all other Pokémon because of Exp All
        if expAll
          showMessage = true
          eachInTeam(0,0) do |pkmn,i|
            next if !pkmn.able?
            next if b.participants.include?(i) || expShare.include?(i)
            pbDisplayPaused(_INTL("Your party Pokémon in waiting also got Exp. Points!")) if showMessage
            showMessage = false
            pbGainEVsOne(i,b)
            pbGainExpOne(i,b,numPartic,expShare,expAll,false)
          end
        end
      end
      # Clear the participants array
      b.participants = []
    end
  end

  def pbGainEVsOne(idxParty,defeatedBattler)
    pkmn = pbParty(0)[idxParty]   # The Pokémon gaining EVs from defeatedBattler
    evYield = defeatedBattler.pokemon.evYield
    # Num of effort points pkmn already has
    evTotal = 0
    GameData::Stat.each_main { |s| evTotal += pkmn.ev[s.id] }
    # Modify EV yield based on pkmn's held item
    if !BattleHandlers.triggerEVGainModifierItem(pkmn.item,pkmn,evYield)
      BattleHandlers.triggerEVGainModifierItem(@initialItems[0][idxParty],pkmn,evYield)
    end
    # Double EV gain because of Pokérus
    if pkmn.pokerusStage>=1   # Infected or cured
      evYield.each_key { |stat| evYield[stat] *= 2 }
    end
    # Gain EVs for each stat in turn
    if pkmn.shadowPokemon? && pkmn.saved_ev
      pkmn.saved_ev.each_value { |e| evTotal += e }
      GameData::Stat.each_main do |s|
        evGain = evYield[s.id].clamp(0, Pokemon::EV_STAT_LIMIT - pkmn.ev[s.id] - pkmn.saved_ev[s.id])
        evGain = evGain.clamp(0, Pokemon::EV_LIMIT - evTotal)
        pkmn.saved_ev[s.id] += evGain
        evTotal += evGain
      end
    else
      GameData::Stat.each_main do |s|
        evGain = evYield[s.id].clamp(0, Pokemon::EV_STAT_LIMIT - pkmn.ev[s.id])
        evGain = evGain.clamp(0, Pokemon::EV_LIMIT - evTotal)
        pkmn.ev[s.id] += evGain
        evTotal += evGain
      end
    end
  end

  def pbGainExpOne(idxParty,defeatedBattler,numPartic,expShare,expAll,showMessages=true)
    pkmn = pbParty(0)[idxParty]   # The Pokémon gaining EVs from defeatedBattler
    growth_rate = pkmn.growth_rate
    # Don't bother calculating if gainer is already at max Exp
    if pkmn.exp>=growth_rate.maximum_exp
      pkmn.calc_stats   # To ensure new EVs still have an effect
      return
    end
    isPartic    = defeatedBattler.participants.include?(idxParty)
    hasExpShare = expShare.include?(idxParty)
    level = defeatedBattler.level
    # Main Exp calculation
    exp = 0
    a = level*defeatedBattler.pokemon.base_exp
    if expShare.length>0 && (isPartic || hasExpShare)
      if numPartic==0   # No participants, all Exp goes to Exp Share holders
        exp = a / (Settings::SPLIT_EXP_BETWEEN_GAINERS ? expShare.length : 1)
      elsif Settings::SPLIT_EXP_BETWEEN_GAINERS   # Gain from participating and/or Exp Share
        exp = a/(2*numPartic) if isPartic
        exp += a/(2*expShare.length) if hasExpShare
      else   # Gain from participating and/or Exp Share (Exp not split)
        exp = (isPartic) ? a : a/2
      end
    elsif isPartic   # Participated in battle, no Exp Shares held by anyone
      exp = a / (Settings::SPLIT_EXP_BETWEEN_GAINERS ? numPartic : 1)
    elsif expAll   # Didn't participate in battle, gaining Exp due to Exp All
      # NOTE: Exp All works like the Exp Share from Gen 6+, not like the Exp All
      #       from Gen 1, i.e. Exp isn't split between all Pokémon gaining it.
      exp = a/2
    end
    return if exp<=0
    # Pokémon gain more Exp from trainer battles
    exp = (exp*1.5).floor if trainerBattle?
    # Scale the gained Exp based on the gainer's level (or not)
    if Settings::SCALED_EXP_FORMULA
      exp /= 5
      levelAdjust = (2*level+10.0)/(pkmn.level+level+10.0)
      levelAdjust = levelAdjust**5
      levelAdjust = Math.sqrt(levelAdjust)
      exp *= levelAdjust
      exp = exp.floor
      exp += 1 if isPartic || hasExpShare
    else
      exp /= 7
    end
    # Foreign Pokémon gain more Exp
    isOutsider = (pkmn.owner.id != pbPlayer.id ||
                 (pkmn.owner.language != 0 && pkmn.owner.language != pbPlayer.language))
    if isOutsider
      if pkmn.owner.language != 0 && pkmn.owner.language != pbPlayer.language
        exp = (exp*1.7).floor
      else
        exp = (exp*1.5).floor
      end
    end
    # Modify Exp gain based on pkmn's held item
    i = BattleHandlers.triggerExpGainModifierItem(pkmn.item,pkmn,exp)
    if i<0
      i = BattleHandlers.triggerExpGainModifierItem(@initialItems[0][idxParty],pkmn,exp)
    end
    exp = i if i>=0
    # Make sure Exp doesn't exceed the maximum
    expFinal = growth_rate.add_exp(pkmn.exp, exp)
    expGained = expFinal-pkmn.exp
    return if expGained<=0
    # "Exp gained" message
    if showMessages
      if isOutsider
        pbDisplayPaused(_INTL("{1} got a boosted {2} Exp. Points!",pkmn.name,expGained))
      else
        pbDisplayPaused(_INTL("{1} got {2} Exp. Points!",pkmn.name,expGained))
      end
    end
    curLevel = pkmn.level
    newLevel = growth_rate.level_from_exp(expFinal)
    if newLevel<curLevel
      debugInfo = "Levels: #{curLevel}->#{newLevel} | Exp: #{pkmn.exp}->#{expFinal} | gain: #{expGained}"
      raise RuntimeError.new(
         _INTL("{1}'s new level is less than its\r\ncurrent level, which shouldn't happen.\r\n[Debug: {2}]",
         pkmn.name,debugInfo))
    end
    # Give Exp
    if pkmn.shadowPokemon?
      pkmn.exp += expGained
      return
    end
    tempExp1 = pkmn.exp
    battler = pbFindBattler(idxParty)
    loop do   # For each level gained in turn...
      # EXP Bar animation
      levelMinExp = growth_rate.minimum_exp_for_level(curLevel)
      levelMaxExp = growth_rate.minimum_exp_for_level(curLevel + 1)
      tempExp2 = (levelMaxExp<expFinal) ? levelMaxExp : expFinal
      pkmn.exp = tempExp2
      @scene.pbEXPBar(battler,levelMinExp,levelMaxExp,tempExp1,tempExp2)
      tempExp1 = tempExp2
      curLevel += 1
      if curLevel>newLevel
        # Gained all the Exp now, end the animation
        pkmn.calc_stats
        battler.pbUpdate(false) if battler
        @scene.pbRefreshOne(battler.index) if battler
        break
      end
      # Levelled up
      pbCommonAnimation("LevelUp",battler) if battler
      oldTotalHP = pkmn.totalhp
      oldAttack  = pkmn.attack
      oldDefense = pkmn.defense
      oldSpAtk   = pkmn.spatk
      oldSpDef   = pkmn.spdef
      oldSpeed   = pkmn.speed
      if battler && battler.pokemon
        battler.pokemon.changeHappiness("levelup")
      end
      pkmn.calc_stats
      battler.pbUpdate(false) if battler
      @scene.pbRefreshOne(battler.index) if battler
      pbDisplayPaused(_INTL("{1} grew to Lv. {2}!",pkmn.name,curLevel))
      @scene.pbLevelUp(pkmn,battler,oldTotalHP,oldAttack,oldDefense,
                                    oldSpAtk,oldSpDef,oldSpeed)
      # Learn all moves learned at this level
      moveList = pkmn.getMoveList
      moveList.each { |m| pbLearnMove(idxParty,m[1]) if m[0]==curLevel }
    end
  end
    newspecies=pkmn.check_evolution_on_level_up
          old_item=pkmn.item
          if newspecies
            pbFadeOutInWithMusic(99999){
            evo=PokemonEvolutionScene.new
            evo.pbStartScreen(pkmn,newspecies)
            evo.pbEvolution
            evo.pbEndScreen
            if battler
              @scene.pbChangePokemon(@battlers[battler.index],@battlers[battler.index].pokemon)
              battler.name=pkmn.name
            end
          }
          if battler
            pkmn.moves.each_with_index do |m,i|
              battler.moves = PokeBattle_Move.from_pokemon_move(self,m)
            end
            battler.pbCheckFormOnMovesetChange
            if pkmn.item!=old_item
              battler.item=pkmn.item
              battler.setInitialItem(pkmn.item)
              battler.setRecycleItem(pkmn.item)
            end
          end
        end
  #=============================================================================
  # Learning a move
  #=============================================================================
  def pbLearnMove(idxParty,newMove)
    pkmn = pbParty(0)[idxParty]
    return if !pkmn
    pkmnName = pkmn.name
    battler = pbFindBattler(idxParty)
    moveName = GameData::Move.get(newMove).name
    # Pokémon already knows the move
    return if pkmn.moves.any? { |m| m && m.id == newMove }
    # Pokémon has space for the new move; just learn it
    if pkmn.moves.length < Pokemon::MAX_MOVES
      pkmn.moves.push(Pokemon::Move.new(newMove))
      pbDisplay(_INTL("{1} learned {2}!",pkmnName,moveName)) { pbSEPlay("Pkmn move learnt") }
      if battler
        battler.moves.push(PokeBattle_Move.from_pokemon_move(self, pkmn.moves.last))
        battler.pbCheckFormOnMovesetChange
      end
      return
    end
    # Pokémon already knows the maximum number of moves; try to forget one to learn the new move
    loop do
      pbDisplayPaused(_INTL("{1} wants to learn {2}, but it already knows {3} moves.",
        pkmnName, moveName, pkmn.moves.length.to_word))
      if pbDisplayConfirm(_INTL("Forget a move to learn {1}?",moveName))
        pbDisplayPaused(_INTL("Which move should be forgotten?"))
        forgetMove = @scene.pbForgetMove(pkmn,newMove)
        if forgetMove>=0
          oldMoveName = pkmn.moves[forgetMove].name
          pkmn.moves[forgetMove] = Pokemon::Move.new(newMove)   # Replaces current/total PP
          battler.moves[forgetMove] = PokeBattle_Move.from_pokemon_move(self, pkmn.moves[forgetMove]) if battler
          pbDisplayPaused(_INTL("1, 2, and... ... ... Ta-da!"))
          pbDisplayPaused(_INTL("{1} forgot how to use {2}. And...",pkmnName,oldMoveName))
          pbDisplay(_INTL("{1} learned {2}!",pkmnName,moveName)) { pbSEPlay("Pkmn move learnt") }
          battler.pbCheckFormOnMovesetChange if battler
          break
        elsif pbDisplayConfirm(_INTL("Give up on learning {1}?",moveName))
          pbDisplay(_INTL("{1} did not learn {2}.",pkmnName,moveName))
          break
        end
      elsif pbDisplayConfirm(_INTL("Give up on learning {1}?",moveName))
        pbDisplay(_INTL("{1} did not learn {2}.",pkmnName,moveName))
        break
      end
    end
  end
end
 

VoxITH

Trainer
Member
Joined
Dec 22, 2021
Posts
92
You pasted it in the wrong spot. It's supposed to be after
moveList.each { |m| pbLearnMove(idxParty,m[1]) if m[0]==curLevel }, line 215- you pasted it after the two ends after that.
Thanks, it works.
But i have another issue:

When the Pokèmon goes to the next level...

[Pokémon Essentials version 19.1]
[v19.1 Hotfixes 1.0.7]
[EBDX v1.2.6]

Exception: NameError
Message: uninitialized constant PokeBattle_Battle::I

Backtrace:
170:Battle_ExpAndMoveLearning:28:in `block (2 levels) in pbGainExp'
168:PokeBattle_Battle:389:in `block in eachInTeam'
168:PokeBattle_Battle:389:in `each'
168:PokeBattle_Battle:389:in `each_with_index'
168:PokeBattle_Battle:389:in `eachInTeam'
170:Battle_ExpAndMoveLearning:26:in `block in pbGainExp'
170:Battle_ExpAndMoveLearning:13:in `each'
170:Battle_ExpAndMoveLearning:13:in `pbGainExp'
152:Battler_UseMove:509:in `pbUseMove'
[Elite Battle: DX] Scripted Battles.rb:65:in `pbUseMove'
 
Thanks, it works.
But i have another issue:

When the Pokèmon goes to the next level...

[Pokémon Essentials version 19.1]
[v19.1 Hotfixes 1.0.7]
[EBDX v1.2.6]

Exception: NameError
Message: uninitialized constant PokeBattle_Battle::I

Backtrace:
170:Battle_ExpAndMoveLearning:28:in `block (2 levels) in pbGainExp'
168:PokeBattle_Battle:389:in `block in eachInTeam'
168:PokeBattle_Battle:389:in `each'
168:PokeBattle_Battle:389:in `each_with_index'
168:PokeBattle_Battle:389:in `eachInTeam'
170:Battle_ExpAndMoveLearning:26:in `block in pbGainExp'
170:Battle_ExpAndMoveLearning:13:in `each'
170:Battle_ExpAndMoveLearning:13:in `pbGainExp'
152:Battler_UseMove:509:in `pbUseMove'
[Elite Battle: DX] Scripted Battles.rb:65:in `pbUseMove'
This is unrelated to this script. For some reason, you capitalized the i on line 28, it should be lowercase.
 

CoreBear

Chad Nidoqueen Enjoyer
Member
Joined
Mar 9, 2022
Posts
12
I'm curious, I'm too lazy to make any sort of custom evolution screen right now but would it be possible to call a different evolution screen for a mid-battle evo? I assume so long as it's all set up and defined properly I could call a custom one circumstantially
 

d3viL

Rookie
Member
Joined
Apr 15, 2022
Posts
8
Amazing script, Maybe you can contribute it to the main essentials GitHub so that other developers will be able to easily access it .
 
Amazing script, Maybe you can contribute it to the main essentials GitHub so that other developers will be able to easily access it .
Thank you!

Well, sharing resources through a site like Relic Castle is honestly the most common way for people to find stuff like this, especially when plenty of developers aren't really familiar with getting things through the main Essentials GitHub. I'm pretty sure the main Github is supposed to just be for the base kit, too, which is mainly focused on just the canon mechanics. (And not even all of them, Maruno leaves stuff like following mons, Gen 8 mechanics, and Dynamax to resources)
 
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