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Resource Battle Debug Menu v18.1 1.0.1.0

Hollow_Ego

Cooltrainer
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Joined
May 19, 2018
Posts
115
Hollow_Ego submitted a new resource:

Battle Debug Menu v18.1 - Debugging battles with an easy-to-use menu

Battle Debug Menu

Thanks to Maruno for adding a hook, if you want to call it that, for adding a debug menu that can be used in battle! This makes it a lot easier to add this whole thing to existing projects.

Ever tested a new ability or move for your game and hat to restart the battle over and over just because the conditions were just not quite right? Or wanted to simulate a specific situation and couldn't get the AI to put...

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Thunder

Novice
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Joined
Jul 2, 2019
Posts
44
Script 'Debug_Battle_Constants' line 94: NameError occurred.
uninitialized constant PBEffects::LashOut

I'm pretty sure you just assumed that everyone would have the Gen 8 stuff and didn't put in a check to skip over it if it didn't exist.

Also, what's the Backup file for?
 
Last edited:

Hollow_Ego

Cooltrainer
Member
Joined
May 19, 2018
Posts
115
Script 'Debug_Battle_Constants' line 94: NameError occurred.
uninitialized constant PBEffects::LashOut

I'm pretty sure you just assumed that everyone would have the Gen 8 stuff and didn't put in a check to skip over it if it didn't exist.

Also, what's the Backup file for?
Thanks for letting me know about the Gen 8 stuff. I was under the impression that the project I was working in didn't have any modifications related to battles. Guess I was wrong. I will post an updated version asap.

The backup file doesn't actually belong there and will be removed from the next release.
 
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