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CONTENT WARNING: The following fangame & the fanfic it loosely parallels is intended for mature audiences. Discretion is advised.
Welcome to Nuzlockology, an ongoing project I have been working on sporadically since roughly late 2020/early 2021.
This project is being worked using a combination of the "Pokemon Essentials" kit & JohtoBlaziken's "Bootleg FireRed" base.
This fangame is loosely based on the first book of a multi-game Pokemon Nuzlocke storyline series I have been writing for the past few years, aptly called, "Nuzlockology."
In Nuzlockology, you follow the adventures of a mysterious hooded head, cloaked face, psychic mage thing named, "Axis Vactaire," or just, "Axis."
Axis here has arrived in the Pokemon regions to a world in turmoil.
The mysterious Nuzlocke Disorder has been killing off Pokemon left & right, amongst other resulting disastrous phenomena throughout the regions.
While Axis does research & studying to decipher the origins of Nuzlocke Disorder, he meets many new faces along the way, both Pokemon & otherwise.
This fangame is currently playable all the way into the Elite 4 of the Kanto region, with plans of expanding into the Johto region (whilst also adding in more segments to the Kanto portion of the game).
Since this was developed on the Bootleg FireRed template foundation, this game will sorta play more like a "FireRed hack" as far as progression & whatnot. Certain bits of the game are still roughly the same, but most of it has been changed, improved, or otherwise revised over the initial BFR base it was originally. Many things set this apart from the vanilla FireRed experience including:
- The ability to run as soon as you start the game
- A revamped & dynamic PokeMart inventory system that changes as you collect badges
- Accessibility to more of the Kanto region's Pokemon in different/earlier areas
- Trainer teams & Pokemon movesets changed up, mostly for an added challenge
- Several static gift Pokemon (based on characters from the Nuzlockology storyline) whose presence will be important throughout the game
- Minor changes to the layout of several areas throughout Kanto, to accommodate new buildings, or for easier navigation & backtracking
- Specialty shops scattered throughout the Kanto region (selling certain items that are normally not found in PokeMarts), built with an orange roof to distinguish them from regular PokeMarts, or occasionally designed as a different-looking facility altogether
- A new evolutionary sub-branch of existing Pokemon, with base stats, movesets/learnsets, and abilities different than that of their regular counterparts
- Gen 3 tilesets, Gen 4 in-battle sprites, Gen 5 movesets/learnsets & EXP system
- A talking protagonist (this is still a work in progress, as more & more dialogue conversations in the game get edited, revised, and changed up as needed)
I have been working on this game on & off since August 2020, and it has been publicly available for a while, despite never having been given an official release announcement anywhere until now. The readme that comes with the game includes a list of many changes this game has undergone, and a list of future changes I intend on implementing down the line.
Much of this game currently has not been changed up from the initial BFR template, but most of the oversights/bugs/glitches/crashes in BFR have been fixed up for Nuzlockology RPGXP. I will be on the lookout for any more performance issues players might come across in this game.
More of the Nuzlockology storyline will be added into this game, including the introduction of two new Pokemon characters who will join the team, a new trainer class & a new system of boss fights (using this planned trainer class); these will all be worked on once I have found someone who is willing to contribute to this game by creating overworld, Pokemon, and trainer sprites based on the characters I am planning to add into the game (most importantly, overworld/trainer sprites for the protagonist character, so that the current default trainer protagonist sprites can be replaced).
Newer specialty shops will be built, and once the Kanto region has reached a point of completion with development, I will eventually start expanding into the Johto region.
Any & all feedback (and any personal opinions on the game/story) is greatly appreciated, and I look forward to seeing how this game fares out on here. Thank you very much for your time, and I hope you enjoy Nuzlockology~
Download Nuzlockology RPGXP here: https://www.mediafire.com/file/i2xs2soo554s9sl/Nuzlockology+RPGXP+v0.7.0.zip/file
Read Nuzlockology here: [story currently unavailable]
Nuzlockology RPGXP Discord server: [server currently unavailable]
Things used:
-RPG Maker XP
-Pokemon Essentials RPGXP Kit (made by Poccil)
-Bootleg FireRed RPGXP Kit (made by JohtoBlaziken)
-MissingNo Overworld Sprites (made by Manik-Needlemouse) -- to be implemented in the future
-Pokemon Gen 4-styled Overworld Sprites (originally submitted by Dragoon onto The Spriters Resource)
-Any in-game BGM tracks not already included in Essentials or Bootleg FireRed were acquired as YouTube rips (i.e.; missing parts of the RSE OST like the themes for Lilycove, Verdanturf, etc;)
Additional credits (re: from JohtoBlaziken):
Pokemon Essentials - Mainly Maruno (with the help of volunteers for things like All Animations), plus older work of Flameguru, Poccils
Spriters Resource - lots of sprites that weren't in vanilla Essentials
Nuri Yuri for RGSS FmodEx extension that allows looping .oggs
FL for diploma and Pokemon picture scripts
KleinStudio for footprints script and fly animation script
Desbrina and dbzfanatic for adding ghosts tutorial
Franzo for changing wild Pokemon moveset code snippet
Gamer2020 for Pokemon Game Editor (most user-friendly package of GBA Pokemon ROM hacking tools)
LU-HO Poke for Advance Map (best GBA Pokemon map editor, which I needed to extract map and event info)
HackMew for creating XSE (best GBA Pokemon scripting language)
diegoisawesome for lots of detailed offset knowledge
Everyone who's contributed to Visual Boy Advance, a lovely GBA emulator
Dreadwing93 for beautiful 80x80 Gen V Pokemon backsprites
"Pokémon Essentials" was created by:
Flameguru, Poccil (Peter O.), Maruno
With contributions from:
AvatarMonkeyKirby, Marin, Boushy, MiDas Mike, Brother1440, Near Fantastica, FL., PinkMan, Genzai Kawakami, Popper, help-14, Rataime, IceGod64, SoundSpawn, Jacob O. Wobbrock, the__end, KitsuneKouta, Venom12, Lisa Anthony, Wachunga, Luka S.J. and everyone else who helped out.
Shoutouts to whoever helped me via volunteering for playtesting, bug testing, troubleshooting, assistance with graphics, and for teaching me the ropes of RPGXP while this game was initially under development before it became playable enough for a public release.
Screenshots from the game:
Sometimes, the usual Pokemon Center services may be unavailable in a certain town/city, with an alternate venue in that same town/city available for use instead (perhaps like a house for the team to take up residence in, hint hint).
Tired of the journey between Vermilion/Lavender & Fuchsia being too long? Not to worry, a new healing/PC/mart area has been built as an intermediate waypoint, and is just one of several new shops being built throughout Kanto just for this game.
An unforeseen byproduct of the Nuzlocke Disorder crisis, sightings of a new evolutionary sub-branch of existing Pokemon species have begun to be reported across the regions. Are they weaker/stronger than their normal counterparts? How differently do they move, act, or behave compared to regular Pokemon? Only one way to find out...
What's this? A gym facility demolished, as a result of the region falling on hard times? And, why is the protagonist talking? Aren't they normally silent? Play through the game to find out more~
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