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Abandoned Forest Map

Fuzza

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Joined
Sep 3, 2018
Posts
7
The starting forest the player land's in the game I creating Pokémon Evil Dhelmise Origins. Any advice would be useful.


1st

Map022.png






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Map022.png


 

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Nota

O Kawaii Koto
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Joined
Mar 27, 2017
Posts
13
Not sure if forests can be abandoned if no one lives there to begin with, but that's a nitpick I don't know much about.

I think the top entrance is a bit too tight, with the 1-tile wide paths.

The path from the center to the bottom has no tall grass, which I think is something a forest should have. The path from bottom right to bottom left is too straight.
 

_pheebs

Demoness on the prowl!
Member
Joined
Apr 10, 2017
Posts
125
This the above post says.
Forests can't really be abandonded as they're not really somewhere humans live in. And, even animals are always moving, migrating and travelling so they don't really live there, or be able to abandon it either.

As for the map itself this is where I'm going to get picky, apologies if i seem offensive but:

  • Try to avoid having 1 tile gaps as areas you NEED to walk through to progress in a dungeon. They're hard to notice and frustrating to find.
  • Having said that, in a forest avoid big open areas as forests always have tall grass, trees, rivers, mossy rocks, etc. There's no open areas.
  • What is this pallete? because no offence it is ugly, and horrible to look at. Why is it red? and why does the tall grass just look like corrupted data? I recommend sticking to the usual green pallete, and maybe darkening it for the forest aesthetic.
  • Give the map a bit more shape. make it clear where the entrance and exit are and make it clear the path to get from point A to point B. Then if you're feeling frisky add some other paths for dead ends, item grabs, or trap trainer battles.
 
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