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Released (Open World) Pokémon Return To Blaze And Blades Demo

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
0.4.1

4oOClXM.png


-Tools Used-
Pokemon Essentials 20.1
RPG XP
Notepad++
Gimp

-Introduction-
An open world Pokémon game using GBA graphics, but having Gen 8 Pokémon and mechanics. The overworld map alone is 250,000 tiles. Towns are arranged around the starting town. First four badges are in the closest towns and last four badges are in the furthest away towns. The game is loosely based on the original Red, Blue, and Green games.

There is limited leveling in the game, only three levels (more information below). The player must advance through the game by catching or evolving better Pokémon enabling them to take harder and harder quests traveling further from towns and eventually catch Legendary Pokémon. The player will also collect Heartscales and TMs to teach powerful moves to your Pokémon. Heartscales are scattered around the world, but are still fairly rare, and many Pokémon have a small chance of holding one when caught. TMs and battle items are mainly gained through quests.

I am a huge fan of the Elder Scrolls and Fallout. This is my attempt at combining Pokémon with a quest style open world game with a little bit of Dark Souls thrown in. I believe this game has good potential and would love any help and/or advice. I have been using Pokémon Essentials to learn programming in a fun way so I can create my own games. Huge thanks to PokeCommunity.com and it's incredible members for all the amazing scripts. Without them this game wouldn't be even half of what it is! Check out the credits if you want to use some of the features in this game.

Demo includes 8 gyms and elite four. This is a non-profit fan-made game. Please support the official games!

Overworld Pokemon Update for 0.4.0 - Biggest Update Yet!
  • Overworld Pokemon just like Sword/Shield and Legends
  • Bigger Map! Now twice as big being 250,000 tiles.
  • Fast Forward Added
  • Ported to the new v20.1 Engine
More Pokemon Update 0.3.7 - Added safari zone, cinnabar mansion, power plants, cat breeder, and fossil seller.
Poke Rides Update 0.3.6 - Poke Rides has been added back into the game and it now includes flight masters in each city to fly from one to another. Unfortunately a player controlled flying Pokemon is not yet ready. Many, many bug fixes.

-Screenshots-
MJVqwJT.png

BqWXr24.png

-Maps-
World Map Large Version -

Diglett Tunnels Large Version -
4iB96YB.png


Underwater Map Large Version -
qazH0qC.png


-Main Features-
Open World
- Currently 350x350 tiles
- The Diglett Tunnels and Underwater areas double the explorable area.
Biomes
- As best as possible Pokemon are found in their respective biome they would "naturally" be found in.
No Leveling
- There is limited leveling in the game. Pokemon can level to evolve but not futher. No numbers are ever seen.
- Look below for more details
Trainer Stats
- Players have Trainer Stats that can be increased by spending Skill Points
- Attack, Special Attack, Defense, Special Defense, and Speed
- Max is 10 for any trainer stat
- Each point will increase that stat by 2% for all the player's Pokemon to a max of 10 points (20%)
- Skill Points are gained by defeating gyms, completing quests, etc...
- Skill Points can be spent by visiting a Stat Trainer in one of the cities
Redon EV and IV System
  • EVs and IVs are both between 1-10
  • IV formula is unchanged, it just makes less of a difference
  • EV formula has been changed to 2% increase per stat increase (Max 20%)
  • EVs are now gained by spending Effort Points
  • Effort Points are awarded after filling a hidden Effort Point Experience Bar by winning battles
  • Effort Values have a total max of 20 points
Quest System
Limited Trainer Dodging

- Trainers will only engage the player when it makes sense for the setting or current quest.

-No Leveling-
- The levels were left in-game for bug testing. They will eventually be removed.
  • Really there are three levels for a player's pokemon (68-70) These are needed for evolution and 68,69 are only used for Pokemon that need to evolve through leveling. (Ex. 68-Bulbasaur, 69-Ivysaur, 70- Venasaur). Other Pokemon that don't evolve by level are set at 70.
  • The exp bars are left for a gauge as to when the Pokemon will evolve.
  • If Pokemon evolve too fast the equation can be altered.
  • Enemy Pokemon will have a wider range from 50-100+. For the demo trainers will be from 50-70+
  • Moves will not be gained through level any longer. They will either be learned from the Move Tutor in exchange for a heartscale or taught from a TM. Heartscales are scattered across the world. There are a limited number of heartscales scattered across the world. Heartscales can also have a 5% chance of being held by many wild Pokemon. Unless the Pokemon normally holds another item when caught, it has a chance of holding a heartscale.
  • Pokemon will start with the first four moves the Pokemon is able to learn.
  • This creates a different style of progression thoughout the game. It also prevents the player from just overpowering their way through gyms with high level Pokemon. The player will constantly be at a disadvantage.

-Gyms-
- First four gyms are closest from the Starting town and arranged North, South, East, and West. They will have three or four Pokemon each.
  • The last four gyms are furthest away from the Starting Town and arranged NW, NE, SW, and SE. They will have a full six Pokemon team.
  • Elite Four will be normal.

-Gym Leader's Pokemon-
#-------------------------------
Brock
Pokemon = RHYPERIOR,70
Moves = TOXIC,MEGAHORN,EARTHQUAKE,ICEPUNCH
Pokemon = GOLEM,70
Moves = SUCKERPUNCH,STEALTHROCK,EARTHQUAKE,EXPLOSION
Pokemon = AGGRON,70
Moves = STEALTHROCK,HEAVYSLAM,EARTHQUAKE,FIREPUNCH
Pokemon = ONIX,70
Moves = STEALTHROCK,EARTHQUAKE,DRAGONPULSE,ROCKBLAST
#-------------------------------
Misty
Pokemon = GYARADOS,70
Moves = DRAGONDANCE,CRUNCH,EARTHQUAKE,WATERFALL
Pokemon = LAPRAS,70
Moves = HYDROPUMP,ICEBEAM,SHOCKWAVE,IRONHEAD
Pokemon = CRAWDAUNT,70
Gender = male
Moves = CRABHAMMER,AQUAJET,CRUNCH,SUPERPOWER
Pokemon = STARMIE,70
Moves = HYDROPUMP,ICEBEAM,PSYSHOCK,THUNDERBOLT
#-------------------------------
Surge
Pokemon = MANECTRIC,70
Moves = VOLTSWITCH,FLAMETHROWER,THUNDERBOLT,ICEFANG
Pokemon = ELECTIVIRE,70
Moves = THUNDERBOLT,FLAMETHROWER,EARTHQUAKE,ICEPUNCH
Pokemon = MAGNEZONE,70
Moves = FLASHCANNON,THUNDERBOLT,EXPLOSION,MAGNETBOMB
Pokemon = RAICHU,70
Moves = NASTYPLOT,THUNDERBOLT,GRASSKNOT,SURF
#-------------------------------
Erika
Pokemon = VILEPLUME,70
Moves = GIGADRAIN,SLUDGEBOMB,STRENGTHSAP,SLEEPPOWDER
Pokemon = VICTREEBEL,70
Moves = STRENGTHSAP,LEAFSTORM,SLUDGEBOMB,REST
Pokemon = AMOONGUSS,70
Moves = SPORE,GIGADRAIN,SLUDGEBOMB,REST
Pokemon = FERROTHORN,70
Moves = POWERWHIP,STEALTHROCK,THUNDERWAVE,LEECHSEED
#-------------------------------
Koga
Pokemon = WEEZING,70
Moves = SLUDGEBOMB,SHADOWBALL,DARKPULSE,FLAMETHROWER
Pokemon = MUK,70
Moves = POISONJAB,THUNDERPUNCH,FIREPUNCH,ICEPUNCH
Pokemon = BEEDRILL,70
Moves = POISONJAB,DRILLRUN,THROATCHOP,XSCISSOR
Pokemon = SKUNTANK,70
Moves = SHADOWCLAW,POISONJAB,CRUNCH,FLAMETHROWER
Pokemon = CROBAT,70
Moves = ROOST,BRAVEBIRD,CROSSPOISON,ZENHEADBUTT
Pokemon = TOXICROAK,70
Moves = SWORDSDANCE,DRAINPUNCH,GUNKSHOT,SUCKERPUNCH
#-------------------------------
Sabrina
Pokemon = ALAKAZAM,70
Moves = PSYCHIC,FOCUSBLAST,RECOVER,SHADOWBALL
Pokemon = METAGROSS,70
Moves = METEORMASH,ICEPUNCH,THUNDERPUNCH,EARTHQUAKE
Pokemon = GARDEVOIR,70
Moves = PSYSHOCK,MOONBLAST,SHADOWBALL,WILLOWISP
Pokemon = JYNX,70
Moves = ICEBEAM,PSYCHIC,FOCUSBLAST,LOVELYKISS
Pokemon = SIGILYPH,70
Moves = AIRSLASH,HEATWAVE,ENERGYBALL,PSYSHOCK
Pokemon = SLOWKING,70
Moves = BULLDOZE,SCALD,PSYSHOCK,ICEBEAM
#-------------------------------
Blaine
Pokemon = ARCANINE,70
Moves = EXTREMESPEED,WILDCHARGE,FLAREBLITZ,SOLARBEAM
Pokemon = HOUNDOOM,70
Moves = FIREBLAST,DARKPULSE,SLUDGEBOMB,NASTYPLOT
Pokemon = MAGMORTAR,70
Moves = FIREBLAST,FOCUSBLAST,THUNDERBOLT,PSYCHIC
Pokemon = CAMERUPT,70
Moves = FIREBLAST,EARTHPOWER,REST,SLEEPTALK
Pokemon = RAPIDASH,70
Moves = FLAREBLITZ,WILDCHARGE,HIGHHORSEPOWER,WILLOWISP
Pokemon = TORKOAL,70
Moves = STEALTHROCK,LAVAPLUME,TOXIC,EARTHQUAKE
#-------------------------------
Giovanni
Pokemon = KROOKODILE,70
Moves = EARTHQUAKE,CRUNCH,STONEEDGE,AQUATAIL
Pokemon = GLISCOR,70
Moves = AERIALACE,ROOST,EARTHQUAKE,TOXIC
Pokemon = DUGTRIO,70
Moves = EARTHQUAKE,TOXIC,SCREECH,SHADOWCLAW
Pokemon = EXCADRILL,70
Moves = SWORDSDANCE,EARTHQUAKE,IRONHEAD,TOXIC
Pokemon = NIDOQUEEN,70
Moves = TOXIC,EARTHPOWER,ICEBEAM,SLUDGEWAVE
Pokemon = NIDOKING,70
Moves = SLUDGEWAVE,EARTHPOWER,ICEBEAM,TOXIC
#-------------------------------
#Elite Four
#-------------------------------
#-------------------------------
Lorelei
Pokemon = DEWGONG,70
Moves = REST,AQUATAIL,BODYSLAM,AVALANCHE
Pokemon = JYNX,70
Moves = ICEBEAM,PSYCHIC,NASTYPLOT,LOVELYKISS
Pokemon = CLOYSTER,70
Moves = SHELLSMASH,SPIKES,ICICLESPEAR,RAPIDSPIN
Pokemon = GLALIE,70
Moves = EARTHQUAKE,SPIKES,DOUBLEEDGE,EXPLOSION
Pokemon = ABOMASNOW,70
Moves = BLIZZARD,GIGADRAIN,EARTHQUAKE,FOCUSBLAST
Pokemon = LAPRAS,70
Moves = ICEBEAM,HYDROPUMP,SOLARBEAM,THUNDERBOLT
#-------------------------------
Bruno
Pokemon = HITMONCHAN,70
Moves = DRAINPUNCH,MACHPUNCH,STONEEDGE,THUNDERPUNCH
Pokemon = HITMONLEE,70
Moves = CLOSECOMBAT,STONEEDGE,TOXIC,MEGAKICK
Pokemon = HITMONTOP,70
Moves = CLOSECOMBAT,RAPIDSPIN,PROTECT,DOUBLEEDGE
Pokemon = MACHAMP,70
Moves = BULLETPUNCH,ICEPUNCH,THUNDERPUNCH,CLOSECOMBAT
Pokemon = LUCARIO,70
Moves = SWORDSDANCE,METEORMASH,CLOSECOMBAT,EXTREMESPEED
Pokemon = HARIYAMA,70
Moves = STONEEDGE,HEAVYSLAM,LOWKICK,POISONJAB
#-------------------------------
Agatha
Pokemon = SALAZZLE,70
Moves = NASTYPLOT,FIREBLAST,SLUDGEWAVE,DRAGONPULSE
Pokemon = CROBAT,70
Moves = SUPERFANG,BRAVEBIRD,ROOST,CROSSPOISON
Pokemon = SEVIPER,70
Moves = SLUDGEWAVE,GIGADRAIN,EARTHQUAKE,FLAMETHROWER
Pokemon = VENUSAUR,70
Moves = GIGADRAIN,SLUDGEBOMB,SLEEPPOWDER,GROWTH
Pokemon = ARBOK,70
Moves = COIL,GUNKSHOT,AQUATAIL,SUCKERPUNCH
Pokemon = GENGAR,70
Moves = ICYWIND,SHADOWBALL,SLUDGEWAVE,THUNDER
#-------------------------------
Lance
Pokemon = KINGDRA,70
Moves = SURF,ICEBEAM,DRACOMETEOR,REST
Pokemon = GARCHOMP,70
Moves = STEALTHROCK,EARTHQUAKE,STONEEDGE,SWORDSDANCE
Pokemon = HAXORUS,70
Moves = SWORDSDANCE,EARTHQUAKE,POISONJAB,OUTRAGE
Pokemon = SALAMENCE,70
Moves = DRAGONDANCE,DOUBLEEDGE,ROOST,FACADE
Pokemon = HYDREIGON,70
Moves = DRACOMETEOR,DARKPULSE,UTURN,FIREBLAST
Pokemon = DRAGONITE,70
Moves = DRAGONCLAW,FLY,EARTHQUAKE,EXTREMESPEED

-Rival-
The starter pokemon for the player is either Squirtle, Charmander, Bulbasaur, or Pikachu. (changed from starting with rattata)
  • The Rival gets the other four Pokemon for his starters. This makes the first battle unwinnable and the next four very difficult.
  • This is an attempt to create a better rivalry. Nothing is handed to the player. The player must earn everything for themselves.

-Downloads-
This is a demo that includes 8 gyms and the elite four. I have included access to the developer room after the player chooses a Pokemon. This room is for bug testing and skipping parts of the game. Use this room sparingly if you want to try a legit playthrough. It will not be included in the final game.

Extract the entire contents of the downloaded file into the same folder on your computer. Optionally, create a shortcut of the Pokemon - Return To Blaze And Blade.exe inside the newly created folder with the same name. Place the shortcut on your desktop like any other game. Enjoy!

Overworld Pokemon Update for 0.4.1 - Biggest Update Yet!
  • Overworld Pokemon just like Sword/Shield and Legends
  • Bigger Map! Now twice as big being 250,000 tiles.
  • Fast Forward Added
  • Ported to the new v20.1 Engine

Bug Tested on an Intel-7100 i3 and a Nvidia 1050ti

-Change Log-
0.3.1 (Past)
  • Fixed rival events in cerulean and pewter cities
  • Added quest for oaks package
  • Started to add quest for finding bill in cerulean city
  • Added interiors for some cities.
  • Added trainer types
  • Added trainer sprites and overworld sprites
  • Put unfinished overworld trainer sprites in game dev documents

0.3.2 (Past)
  • Added Heartscales to Pokemon as Wild Held Item uncommon (5%) in the Pokemon.txt file
  • Added NPCs to Pokecenters in first five cities
  • Added Unlimited Switches to the scripts (confirmed working)
  • Added Unlimited Switches to the Game_Events and documented
  • Added random catch quest npc to palet town poke center
  • Altered Gym interior tileset to include a ladder and a hole
  • Added other gym trainers to trainers.txt
  • Added second level to first four gyms
  • Added randomized Catch quest npc to first four cities
  • Added NPCs to Palet Town and Pewter City
  • Added switches and autorun events in each pokecenter to show when the player has visited a pokecenter
  • Moved bicycle NPC to Safron City
  • Added checks to teleporter in all pokecenters to first check if the player has been to that city first.
  • Altered factory interior tileset to include a ladder and hole
  • Fixed random quest trainers to reward the players with money
  • Ported gym trainers to 19.1

0.3.3 (Past)
  • Added and started the second level for last four gyms
  • Added the underground (not connected fully yet)
  • Added a very basic single room mansion on Cinnabar Island
  • Added stairs in the diglett tunnels
  • Added an ultimate Mew to dev room with four power 250 moves with unlimited PP
  • Added move deleter (not confirmed working)
  • Added name rater (not confirmed working)
  • Added some NPCs to celadon city dept. store firest 4 levels
  • Added the Vault for the casino
  • Added a backroom to the casino
  • Added a basement to the dept. store
  • Added Pokemon tower for ghost pokemon
  • Added wild ghost pokemon to the Pokemon tower
  • Added a test mewtwo in the developer area
  • Added traveling tinker to first four routes that only appears 1 out of 10 times for cheap items
  • Fixed Move Relearner to include all moves learned by leveling up
  • Fixed Move Relearner to let Pokemon relearn any move
  • Moved move tutor to poke club in Celadon City

0.3.4 (Past)
  • Fixed tall grass wild encounters (Added terrain tags to the tall grass tiles and changed the priority)
  • Fixed pond water wild encounters
  • Fixed pond water fishing
  • Added wild pokemon lists for ponds and lakes
  • Added in Hotfixes for 19.1 Plugin

0.3.5 (Past)
  • Added Poke Rides plugin
  • Added Complete Ride Pager item and put it in developer area
  • Added developer test area for Poke Rides
  • Added NPC in overworld to give Ride Pager
  • Added flight masters to each city to replace teleportation system eventually

0.3.6 (Current)
  • Fixed exit from Fushia city pokecenter to transfer player to fushia city
  • Fixed exit from Vermillion city pokecenter to transfer player to vermillion city
  • Fixed exit from Vermillion city pokecenter to transfer player to vermillion city
  • Fixed trainers in Pewter city gym
  • Fixed Celadon Dept Store Rival event
  • Fixed entrance and exit to and from cinnabar island dive cave
  • Fixed lab tech that could mess up first rival encounter
  • Fixed a celadon dept store npc that could mess up rival encounters
  • Fixed player walking into elite four.
  • Fixed elite four mart and raised prices right before the elite four
  • Fixed Elite four agatha that had gen 8 pokemon
  • Fixed Elite Four Lance battle
  • Added Credits after Elite Four
  • Added flight master to Cinnabar Island without a check to avoid underwater ocean bug
0.3.7 (Past)
  • Added in Safari Zone in Celadon City (First Pass)
  • Added East and West Power Plants outside of Celadon City and Saffron City(First Pass)
  • Added Cinnabar Mansion on Cinnabar Island (First Pass)
  • Added Pokemon for safari Zone, Power Plants, and Abandoned Mansion
  • Added NPC that breeds and sells cat Pokemon in Pewter City
  • Added Cruise Ship (First Pass, cannot enter yet)
  • Added in Restaurant in Celadon City
  • Added in Man to give coin case to player
  • Added in Hotel in Celadon City
  • Added in hidden fighting gym with hitmons as a reward
  • Added Celadon City entrances to undercity and did some more work on it
  • Fixed and issue in Celadon pokecenter in which map overlapped the pc event
  • Added NPC in Pewter City to sell fossils of Pokemon
  • Added Pokemon Fossil Institute in Pewter City
  • Added missing Pokemon pngs for tyrunt, tyrantrum, amaura, aurorus
  • Fixed save file saving under Pokemon Essentials 19.1 instead of this title

0.3.8 (Past)
  • Made Plugin for Seperate Max Level Trainer
  • Made Plugin for Disabling Disobedience Check
  • Made Plugin for Pokemon learning lowest level moves no matter their level when created
  • Made Plugin for Move Relearner to include all moves
  • Made Plugin for Changing the formulas for IVs and EVs
  • Made Plugin for No items during battle option

0.3.8.1 (Past)
  • Made Plugin for New EV and IV formulas
  • Made Plugin for Disable Badge Multipliers and Create Trainer Stats Functions
  • Made Plugin for Unlimited Switches

0.3.8.2 (Past)
- Made Plugin for New Encounter Types

0.3.8.3 (Past)
  • Replaced all scripts in RPG Maker XP with vanilla 19.1 scripts to ensure vanillaness
  • Confirmed Plugins are working
  • Functionally the same as 0.3.7, but now all script changes are done using plugins
  • Trying to make this forward compatible with future versions of Essentials

0.3.9 More NPCs and Even More Pokemon (Current)
  • Added wild Pokemon cave style encounters to Undercity
  • Added Land Of The Lost for dinosaur-like Pokemon and ancient pokemon access through vermillion city
  • Added Ancient Temple in the land of the lost
  • Added dinosaur Pokemon encounters in land of the lost. Northern parts of grass have stronger Pokemon.
  • Added Pokemon encounters to the Ancient Temple in the Land of the Lost
  • Edited plugin that adds seperate variable for Trainer's Max Level to include changing max level for player
  • Add a lot more NPCs in cities and towns
  • Added NPC north of Pallet Town that grants access to all flight paths

0.3.9.1
  • Fixed some mispelled Pokemon Names in encounters
  • Added plugin to add quests to pause menu
  • Fixed Name of pokemon summary page from Ribbons to Effort Points in plugin
  • Fixed trainers in other Gyms not engaging the player after beating Brock

0.3.10
- Miscelaneous Fixes

0.3.11.0
  • Ported to v20 Pokemon Essentials
  • v1.05 Hotfixes
  • Quest System Working

0.3.11.1
- Better Fast Forward Plugin Installed

0.3.11.2
  • Added No Items in Battle
  • Added Disable Disobiedience
  • Added Pokemon Learn Lowest Level Moves When Generated
  • Added Seperate Max Trainer Level, Adjust Max Level
  • Added Move Relearner Includes All Moves
  • Added Disable Badge Multipliers and Create Trainer Stats Functions
  • Added New Encounter Types (not confirmed working)
  • Added Change Pokemon IV and EV Formulas and Create EV Page

0.3.11.3
  • Added Gen 8 Pack
  • Made sure new enounter types still work

0.3.11.4
  • Added Visible Overworld Encounters Plugin
  • Added Automatic Spawning Plugin
  • Bug: Beach grass needs to be reassigned

0.3.11.5
  • Fixed Visible Overworld Encounters Plugin to spawn when not in grass
  • Fixed Visible Overworld Encounters Plugin to spawn selected tile encounter

0.3.11.6
- Added Following Pokemon Plugin

0.3.11.7
  • Worked on expanded map
  • Fixed Beach grass

0.3.11.8
- Removed following Pokemon

0.3.11.9
- Removed Essentials v19 example maps

0.3.11.10
- Ported to v20.1

0.3.11.11
- Finished Expanded Map

0.3.11.12
  • Test
  • Added Marin's Scripting Utilities Plugin
  • Added Marin's Map Exporter Plugin
  • Fixed .isEgg? and isShadow? to .egg? and .shadowPokemon? in many events
  • Fixed an old battle function to the new one at the first rival event

-Credits-
Pokémon Essentials was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.
and everyone else who helped out

-RPG Maker XP-
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!

-Tutorials-
Thundaga (Youtube)
Marin

-Hotfixes 1.7-
Maruno

-RidePager-
Marin (Pokeride)
UlithiumDragon (Ride Pager)
Bhagya Jyoti (Ride Pager)
bo4p5687 (19.1 Port)
Mid117 (Pokéride sprites)
Roan (Pokéride sprites)
Mashirosakura (Pokéride sprites)
PokeMVDeveloper (Pokéride sprites)

-Modern Quest System-
ThatWelshOne_
mej71
derFischae
Marin

-Script Exporter 4.0-
KK20

-Unlimited Self Switches 1.3-
game_guy
mej71 (minor edits)

-Gen 1-5 Pokemon Overworld Sprites-
Help-14
zingzags
Rayd12smitty
Venom12
mej71

-Tilesets-
PkmnAlexandrite
Marcosik1992
Neffertity
Michael
Ekat
WesleyFG
Zein
germy21
Macuarrorro
Ramiro Maldini
Otonashi
Dawn Bronze
iamherecozidraw
syansyan
Sires J Black
Cali & Alistair
Fl.
 
Last edited:

Magic

Novice
Member
Joined
Nov 21, 2020
Posts
46
this game is not worth to play. no levels = no strong moves😅
 
this game is not worth to play. no levels = no strong moves😅
Uh, if you read that section all the way, they already explained how to get stronger moves.
They will either be learned from the Move Tutor in exchange for a heartscale or taught from a TM. Heartscales are scattered across the world. There are a limited number of heartscales scattered across the world. Heartscales can also have a 5% chance of being held by many wild Pokemon. Unless the Pokemon normally holds another item when caught, it has a chance of holding a heartscale.
Also, would you really dismiss a whole game just because of a small movepool?
 
Last edited:

LoungYink

Rookie
Member
Joined
Sep 19, 2020
Posts
8
this game is not worth to play. no levels = no strong moves😅
Why would you comment this and dislike his reponse if you didn't read the description to understand how to get a better moveset. His game idea is unique and different than the standard Pokemon or fan game and I think its pretty cool. No need to haggle if you don't like his idea. I for one think it will be cool and I'm going to try it.
 

Elle

Maker of Many and Finisher of Few
Member
Joined
Jul 21, 2018
Posts
122
Looking at the giant map, it may benefit from some patches of snow near the snow boarder. Without it, it feels a bit unnatural, but that could be just personal preference. Regardless, it looks like a really cool project; best of luck!
 

Samdeman123124

Novice
Member
Joined
Jan 23, 2021
Posts
49
Getting this error code:
---------------------------
Pokemon Essentials
---------------------------
Script 'SpriteWindow_sprites' line 30: RuntimeError occurred.

filename is nil
---------------------------
OK
---------------------------

PS: Your voice is so calming.
 

animositee

Rookie
Member
Joined
Jan 6, 2021
Posts
6
The game has been ported into Essentials 19.1 and runs without lag and at a steady fps. The outside world is now on a single map. The game has 8 gyms and the elite four, as well as 5 rival battles and 16 trainers that can each be battled 5 times. I will be writing and adding quests and the main story. Looking for advice and feedback.

Currently a pokemon must win 5 times to get an effort point. And skill points for trainer stats are only awarded by gym leaders so far. I will be altering the formula for effort points as the game progresses and would love feed back. To help players along I have included access to the developer room for bug testing that gives unlimited money, heartscales, tms, effort points and skill points after the player chooses a pokemon in the back of Professor Oak's Lab. I will be moving on to quest implementation and writing the main story.

Enjoy!
 

Glacora

Novice
Member
Joined
Sep 23, 2020
Posts
24
Hello! I am having issues getting the game to start. I'm worried something is wrong with the download. Is there a way to fix this?

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Cassi

the lord of failure/crappy games/loosingmotivation
Member
Joined
Jan 31, 2021
Posts
3
damnnnnn nice to see this finnally got a demo i remember looking at this a while back when my nickname was banny
i dont remember if i ever played the demo i have horrible memory ,_,
 

animositee

Rookie
Member
Joined
Jan 6, 2021
Posts
6
Hello! I am having issues getting the game to start. I'm worried something is wrong with the download. Is there a way to fix this?

View attachment 7070
Try checking for a file called Game with the file type .ini in the zip or rar file that you downloaded. It should be in the folder "Pokemon - Return To Blaze and Blades 0.2.0 Demo". This entire folder should be transferred to the folder of your choice on your computer, not just the .exe file. Then you can make a shortcut of the .exe to put on your desktop just like any other game. If you did do these things and the Game.ini file does not appear in the zip or rar file, try redownloading the zip or rar.

Thanks for this as I didn't provide good instructions as to how to install my game. I will include a README in the download from now on and include a detailed description above the download. I hope this helps. Feel free to message back if you have any other difficulties.
 

animositee

Rookie
Member
Joined
Jan 6, 2021
Posts
6
Large update to the Demo. Many, many bug fixes and Poke Rides has been added back in. I'm still waiting on the official Pokerides plugin for v19 but this one works great for now. Flight Masters have been added in each city for fast travel using Pokerides. Unfortunately a player controlled flying Pokemon is not ready yet. I am planning on uploading updates regularly from now on to keep this page more up to date with where I am.
 

animositee

Rookie
Member
Joined
Jan 6, 2021
Posts
6
Biggest Update Yet! Overworld Pokemon like Sword/Shield and Legend! Bigger Map! Now twice as big being 250,000 tiles. Fast Forward Added. Ported to the new v20.1 Engine. This update is a bit more intensive for the computer. I tried to add Following Pokemon but the game slowed to a crawl in the overworld and PokeRide has been removed again. Huge thanks to Maruno! Best update yet!
 
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