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Following Pokemon EX

Resource Following Pokemon EX 2.2.3

Hey i was trying to find the followers for v21.1 and when using it i get this error

[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.1]

Script error in event 10 (coords 18,30), map 119 (Aspen's Lab)
Exception: SystemStackError
Message: stack level too deep

***Full script:
FollowingPkmn.start_following

Backtrace:
[Following Pokemon EX] Compatibility.rb:53:in `initialize'
[Following Pokemon EX] Compatibility.rb:53:in `initialize'
[Following Pokemon EX] Compatibility.rb:53:in `initialize'
[Following Pokemon EX] Compatibility.rb:53:in `initialize'
[Following Pokemon EX] Compatibility.rb:53:in `initialize'
[Following Pokemon EX] Compatibility.rb:53:in `initialize'
[Following Pokemon EX] Compatibility.rb:53:in `initialize'
[Following Pokemon EX] Compatibility.rb:53:in `initialize'
[Following Pokemon EX] Compatibility.rb:53:in `initialize'
[Following Pokemon EX] Compatibility.rb:53:in `initialize'
It looks like you have two copies of the script.
 

LavaisLava

Rookie
Member
Joined
Oct 14, 2023
Posts
8
I fixed it now i get this error

[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.1]

Exception: NameError
Message: uninitialized constant PBMoveRoute::StepAnimeOff

Backtrace:
[Following Pokemon EX] Event_Sprite Commands.rb:89:in `refresh'
[Following Pokemon EX] Event Sprite.rb:47:in `refresh'
Game_FollowerFactory:331:in `update'
[Following Pokemon EX] Event Sprite.rb:55:in `update'
Spriteset_Global:34:in `update'
Spriteset_Global:17:in `initialize'
Scene_Map:20:in `new'
Scene_Map:20:in `createSpritesets'
Scene_Map:233:in `main'
Main:35:in `mainFunctionDebug'

It looks like you have two copies of the script.
 

NoNoNever

Dev from Pokémon Illusion, Pokémon Arcadia
Member
Joined
Dec 11, 2018
Posts
77
I fixed it now i get this error

[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.1]

Exception: NameError
Message: uninitialized constant PBMoveRoute::StepAnimeOff

Backtrace:
[Following Pokemon EX] Event_Sprite Commands.rb:89:in `refresh'
[Following Pokemon EX] Event Sprite.rb:47:in `refresh'
Game_FollowerFactory:331:in `update'
[Following Pokemon EX] Event Sprite.rb:55:in `update'
Spriteset_Global:34:in `update'
Spriteset_Global:17:in `initialize'
Scene_Map:20:in `new'
Scene_Map:20:in `createSpritesets'
Scene_Map:233:in `main'
Main:35:in `mainFunctionDebug'
You seem to have the v20 version, StepAnimeOff is in the v20 version, in my port for v21 there is no StepAnimeOff but STEP_ANIME_OFF as it was changed in v21 from StepAnimeOff to STEP_ANIME_OFF, and update your hotfix plugin, meanwhile version 1.0.3 is available
 

LavaisLava

Rookie
Member
Joined
Oct 14, 2023
Posts
8
I have the latest and i thought i replaced v20 with v21 oof

So should i js del the files and replace them

YAY ITS WORKING NOW TYY
 

StarWolff

Cooltrainer
Member
Joined
Aug 23, 2021
Posts
238
does someone know how can I make the pokemon of the partner trainer slide in the start of the battle as well?
 

FloW95

Novice
Member
Joined
Oct 12, 2023
Posts
17
Can Someone help me? I get the plugin Error: Plugin `Following Pokemon Ex' requires plugin 'v20.1 Hotfixes' to work properly.
I Have Hotfixes 21.1 in it.
 

Ghost_Boardy

Rookie
Member
Joined
Oct 15, 2023
Posts
2
I used this for V21 with some generation 8 and 9 sprite packs (to get the sprites for the overworld and battle) but the sprites appear small whenever I enter battle. Does anyone know how I would fix this?
 

Attachments

  • Screenshot 2023-10-15 121001.png
    Screenshot 2023-10-15 121001.png
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FloW95

Novice
Member
Joined
Oct 12, 2023
Posts
17
The meta is set to require the hotfixes for 20.1, not the hotfixes for 21.1. The script hasn't been updated for 21.1 yet, but NoNoNever made their own update here.
it doesnt crash. but pokemon arent following... id tried the script in the first page
 

LinKazamine

Champion
Member
Joined
May 24, 2023
Posts
673
You have to activate the plugin in a script call in an event but if you do so before the player receives any pokemon, the pokemon won't follow. I suggest activating the plugin after the player receives their first pokemon, like in HGSS.
 

REALMUGEN

Trainer
Member
Joined
Jan 23, 2020
Posts
72
Hi. I have been using this script in 21.1 for a while now. But there are some bugs that keep popping up, especially regarding ledges. I thought it might be due to some conflict with another script, but I tested it on a pure version of 21.1 and I still have this problem:

FollowBug.gif


Any ideas?
 

NoNoNever

Dev from Pokémon Illusion, Pokémon Arcadia
Member
Joined
Dec 11, 2018
Posts
77
Hi. I have been using this script in 21.1 for a while now. But there are some bugs that keep popping up, especially regarding ledges. I thought it might be due to some conflict with another script, but I tested it on a pure version of 21.1 and I still have this problem:

View attachment 22391

Any ideas?
I Update it later🥲
 

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
266
Update Version 2.2.6 is out
How can I trigger the animation of pokemon starting to follow like the gifs? When I use FollowingPkmn.start_following, no animation is played but my Pokemon follows me normally after that and when I try to start following with a NPC, the NPC transforms into Pokemon and starts following.If you can help, many thanks.
 

Mashirosakura

With my wishes frozen in time and long forgotten
Discord Mod

AgentKiwi09

Novice
Member
Joined
May 6, 2023
Posts
11
Hi I feel quite silly but is this resource available for V21? It says V20 on the resource and I encountered an issue when trying to download it as is. It's the last part I need for my dream fangame so I'm hoping there is a version for V21! Thank you for anyone who helps
 

LinKazamine

Champion
Member
Joined
May 24, 2023
Posts
673
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