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Recruiting Pokémon Resilience is recruiting!

This thread's author is looking for long-term team members.
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Urusius

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◈❖◈Resilience plot◈❖◈

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The law of the strongest reigns, the ravages caused by the war of independence are numerous and a new functioning of society is born following these events. The great power of wild Pokémon, which are far too numerous at this time in the region, must be channeled, at the risk of leading to disasters. The importance of Pokémon training, therefore, becomes indisputable, as well as the control and protection of cities by military forces. Important laws are brought in to limit threats and keep society going fairly through Pokémon battles. Thus, only six Pokémon can be owned at the same time by a single Trainer and each defeated fighter must give a certain amount of money to his opponent. Treatments at the Pokémon Center become free thanks to the association of the army and religion with the state. The dressage policy works wonderfully and children are introduced to it from an early age. According to the philosophy of the King of Epuria, its most brilliant trainers must become strong in order to prevent the return of their enemies. Every trainer is then a soldier and has to train and restrain the wild Pokémon in order to defend the region in case of attack. To counter the threat of this self-emancipated region, other nations isolate it economically and politically. In order to be able to live in complete self-sufficiency, forced labor returns to run the most economically profitable area: intensive Pokémon farming. Working conditions, under the abuse and austerity of the leaders, have rarely been so harsh for the locals and the Pokémon, while sadly recalling the policy of the former tyrants.

The winds of a second revolt are getting stronger and the enemies of the regime are plotting in the shadows ... In view of his remarkable notes at the school of trainers, the hero is brought to team up with one of the eminent scientists, Professor Balsam, for his project on an innovative idea: the Pokédex. This tool, of considerable technological progress, is created in order to better know these extraordinary creatures which can be a real danger for the human being. In exchange for the stored information that he collects with his invention, the latter offers him the possibility of choosing a Pokémon from the military reserves to start his quest. It is in this world that your newly initiated character evolves, gaining influence and power thanks to his victories against the Gym Leaders. Pokémon Resilience tells the story of a region that has gained its freedom by its own strength and its fight against the current paradigm of imperialism.



Here are the roles we need to fill. Do not hesitate to click on the Spoiler tabs for more details on the role that interests you. Right now, we are actively looking for:

Mappers
This is self-explanatory; we want to recruit committed and available mappers capable of conceiving any kind of environment for the best possible aesthetic rendering! After all, the Epuria region has a huge variety of biomes as well as unique cities. A sense of thoroughness will be essential. Be careful, however, we are looking for what is best for the maps of our routes. Therefore, it's not just your design skills that will count. Your ability to create intuitive and relevant settings for the player's navigation is also very important.

Level designers
A level designer has several possible fields of expertise to exploit within our team. The development of puzzles is an aspect that will be recurrent in the game. This area, therefore, requires one to be creative, experienced, and logical. There's also the design of the different zones to make them thrilling to explore and visually cohesive. By opting for this specialty, it will be necessary to have a certain sense of harmony and aesthetics. Also, the roads will be the aspects of the game that will require your intervention the most (as well as some special places with a unique atmosphere).

Tile makers
The game will be developed in a graphical style of gen 4 but without that particular 3D effect. Since there are few resources and the project takes a singular artistic direction, tile makers to create the graphics of our maps and give an identity to the game are an absolute priority. Given the heavy workload that this role requires, it goes without saying that the project will use a lot of public tiles. We would still like some custom decor elements in the game for better immersion.

Concept artists
Through technical drawings or drafts, the concept artist allows the other artists in the project to advance more effectively in their work. Indeed, the sketches of a concept artist would be used as references, thus allowing to give a more advanced artistic direction to the project. With his designs, the latter helps the locations and characters in the game develop a much deeper level of finish. This role is essential to make the aesthetic requirements of the project manager much clearer.

Pixel artists
We will probably use a bunch of OW sprites pre-made by Game Freak, but there are a lot of them that need to be done from scratch. I count among them to make those of the protagonists, the rivals, the gym leaders, and much more! All this is not to mention the backgrounds, vs sprites, or even battle sprites. However, in terms of style, we are aiming for the gen 4 aesthetic.

UI designers

Beauty may not be everything, but it's still a big bonus! For optimal navigation in the different menus of the game, we are looking for UI designers who will be able to make Pokémon Resilience even more innovative and attractive. There is much to do, but we have already an interface designer with us who can support you in this responsibility.

Scripters

As you've noticed, Resilience is pretty ambitious on its gameplay promises. Therefore, we are looking for competent scripters to work on different parts of our codes. Many of the features we want to add are on the Internet but there are others that turn out to be more specific, like our AI. If you like variety in your work or are looking to create something unique, this role is perfect for you.

On behalf of the Resilience team, thank you for taking the time to click on the thread and read this far! We hope you will consider joining us or at least supporting the project in the future ^^



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Uru#8449


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pokemonresilience@hotmail.com



Right now, the members of this game project are:


Urusius: Project director, game designer, writer, level designer, concept artist, balancer
Zuxxu: Scripter, bug tester
S3mmy23: Game designer, eventer, balancer
Akira: Mapper, eventer
TeruTeruSky: Musician
Silverlime: Lead scripter, bug tester
Henry: UI designer
Brumirage: Artworker, level designer, concept artist, pixel artist
Kilima: Pixel artist
Clary Hera: Writer, bug tester
LordBN: Tile maker, pixel artist, concept artist
Blinci: Artworker, concept artist, pixel artist
Gunthergun: Scripter, bug tester
Seiiccubus: Musician
Blayze: Level designer
Pastrami: Scrum master




We want YOU to press start!

Are you ready to enlist as a trainer?

Discovery, battles, and captures...

Adventure awaits!

Meet colorful characters!

Solve the mysteries in the region

Overcome challenges, collect all badges...


And defend Epuria with your allies!



So, what are you waiting for?

Resilience_1.png
 
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Urusius

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Bump, we are also looking for scripters now! Feel free to postulate
 

Urusius

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Bump! Some major changes and additions have been made to the recruitment post, don't hesitate to apply ^^
 
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