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PartyPlus

Resource PartyPlus 4.0.3

PDM20

Coder of Chaos!
Member
Joined
Apr 5, 2019
Posts
58
It seems, that your Script doesn't work correct with the Gen8Project...
What I've tried so far, while both scripts are installed, is accessing the Pokémon Box from the party menu, via "Pokémon Box Link". This is a feature added in the "Gen 8 Project" and can be accessed by pressing the B key if you have the "Pokémon Link Box" item. Unfortunately that didn't work, so I uninstalled your script first. Hope this conflict will be fixed in a future version.
On a different note, why are certain party sizes not available? It would have been enough for me to have 7 instead of 6 Pokémon in the team, but the 7 is supposedly not supposed to work. Or am I just misunderstanding something?
I never looked into the Gen 8 Project's Box link. Simply wasn't a big priority. as for a 7 party limit, I chose not to include it because of how the UI would look. I've uploaded patch 4.0.3 with something that I hope fixes the box link problem.
 

King_MB

Rookie
Member
Joined
Mar 31, 2022
Posts
3
thx for the quick reply, but now I got this error massage, when I try to enter the Pokémon Box Link...
 

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PDM20

Coder of Chaos!
Member
Joined
Apr 5, 2019
Posts
58
thx for the quick reply, but now I got this error massage, when I try to enter the Pokémon Box Link...
What is your current party limit set to? Have you actually changed the Party Limit? if not, run ppSetLimit(0) (This will not cause you to have a Party of 0 POkemon it just sets it to the default value of 6)
 

King_MB

Rookie
Member
Joined
Mar 31, 2022
Posts
3
What is your current party limit set to? Have you actually changed the Party Limit? if not, run ppSetLimit(0) (This will not cause you to have a Party of 0 POkemon it just sets it to the default value of 6)
OK, now there is no Problem, with the standard-setting. (I had no settings before)
Now I have another Problem, and I don't know where the Problem is. I have made the setting: ppSetLimit(8) to make a Party of max 8 Pokémon. But whenever I go now in the summary-Screen then then comes the error (see Screenshot). If I set a Limit of 6 or less there is no Problem.

EDIT: I've found the Problem, I had the "BW Party Screen" installed, and that was causing the problem... while your Scirpt is good, I don't think, I will use it for more than 8 Pokémon in the Party, instead, I think I will using it to allow a starting trainer only 2 Pokémon an with every second Gym, he will allowed 1 more Pokémon in the Party.
 

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Last edited:

Thunder

Novice
Member
Joined
Jul 2, 2019
Posts
44
After spending hours debugging my project that I'm messing around with, I found an issue with your plugin. version 4.0.3

Under class Pokemon

Ruby:
Expand Collapse Copy
alias _PPB_initialize initialize
  def initialize(species, level, owner = $Trainer, withMoves = true, recheck_form = true)
    _PPB_initialize(species, level, owner = $Trainer, withMoves = true, recheck_form = true)
    @benched = nil
end
should be
Ruby:
Expand Collapse Copy
alias _PPB_initialize initialize
  def initialize(species, level, owner = $Trainer, withMoves = true, recheck_form = true)
    _PPB_initialize(species, level, owner, withMoves, recheck_form)
    @benched = nil
end
If you don't do this, owner, withMoves, and recheck_form remain static and that breaks things.
 

PDM20

Coder of Chaos!
Member
Joined
Apr 5, 2019
Posts
58
After spending hours debugging my project that I'm messing around with, I found an issue with your plugin. version 4.0.3

Under class Pokemon

Ruby:
Expand Collapse Copy
alias _PPB_initialize initialize
  def initialize(species, level, owner = $Trainer, withMoves = true, recheck_form = true)
    _PPB_initialize(species, level, owner = $Trainer, withMoves = true, recheck_form = true)
    @benched = nil
end
should be
Ruby:
Expand Collapse Copy
alias _PPB_initialize initialize
  def initialize(species, level, owner = $Trainer, withMoves = true, recheck_form = true)
    _PPB_initialize(species, level, owner, withMoves, recheck_form)
    @benched = nil
end
If you don't do this, owner, withMoves, and recheck_form remain static and that breaks things.
Thanks for the report. I'll update version 4.0.3 with this fix.
 

MaouAlter

Novice
Member
Joined
Aug 8, 2022
Posts
15
Any chances for a 20.1 update?
I love this script, but 20.1 is getting a lot of cool new scripts too...
 

PDM20

Coder of Chaos!
Member
Joined
Apr 5, 2019
Posts
58
Any chances for a 20.1 update?
I love this script, but 20.1 is getting a lot of cool new scripts too...
Eventually. When you see me drop something called the "Toy Box" It'll be out. Don't get your hopes up though, Life has given me less time to code anything
 
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