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Resource Marin's Footprints v1.0

Marin submitted a new resource:

Marin's Footprints - Bringing back foot- and bikeprints to your games.

Marin's Footprints



I've been sitting on the basic outline of this script for a few years now, and today someone asked me to make a footprint script (because Klein's is most likely broken), so I decided to finish it today.

Installation
First off, install my Scripting Utilities.

Then, above Main, paste this script...


Read more about this resource...
 
Marin updated Marin's Footprints with a new update entry:

Update v1.1

Updated to v1.1:
  • Events to go out of range will now still have their footprints fade out.
  • When the player or its follower moves to a new map, their footprints on the old map will no longer disappear instantly.
  • When the player transitions between maps on a bicycle, the game will no longer crash.
  • Added a list that checks filename for footprint creation rather than event name.

Read the rest of this update entry...
 

PauloJugoslavia

Novice
Member
Joined
Jul 26, 2019
Posts
40
Hello, I don't know if anyone else has this same problem, but I'm getting an error when using this along with
mej71's Following Pkmn Script

Script '[Overworld Footprints]' line 63: NoMethodError ocurred.
undefined method 'each' for nil:NilClass

from 'Overworld Footprints' line 63 in 'dispose'
from 'PField_DependentEvents' line 542 in 'dispose'
from 'PField_DependentEvents' line 541 in 'each'
from 'PField_DependentEvents' line 541 in 'dispose'
from 'Sprite_AnimationSprite' line 67 in 'dispose'
from 'Sprite_AnimationSprite' line 66 in 'each'
from 'Sprite_AnimationSprite' line 66 'dispose'
from 'Scene_Map' line 57 in 'disposeSpritesets'
from 'Scene_Map' line 55 in 'each'
from 'Scene_Map' line 55 in 'disposeSpritesets'
from 'Scene_Map' line 102 in 'follow_transfer'
from 'Following Pokemon' line 1740 in 'transfer_player'
 
Hello, I don't know if anyone else has this same problem, but I'm getting an error when using this along with
mej71's Following Pkmn Script

Script '[Overworld Footprints]' line 63: NoMethodError ocurred.
undefined method 'each' for nil:NilClass

from 'Overworld Footprints' line 63 in 'dispose'
from 'PField_DependentEvents' line 542 in 'dispose'
from 'PField_DependentEvents' line 541 in 'each'
from 'PField_DependentEvents' line 541 in 'dispose'
from 'Sprite_AnimationSprite' line 67 in 'dispose'
from 'Sprite_AnimationSprite' line 66 in 'each'
from 'Sprite_AnimationSprite' line 66 'dispose'
from 'Scene_Map' line 57 in 'disposeSpritesets'
from 'Scene_Map' line 55 in 'each'
from 'Scene_Map' line 55 in 'disposeSpritesets'
from 'Scene_Map' line 102 in 'follow_transfer'
from 'Following Pokemon' line 1740 in 'transfer_player'

Update your script.
 
I'm afraid I've got a little bit of a bug to report- it looks like crossing over into another map cuts out the footprints for a step.
footprints.gif
It's a very minor thing that can easily be worked around with mapping, though! Definitely doesn't impede how useful this script is!
 

swampertMexicano

Rookie
Member
Joined
May 13, 2021
Posts
2
Has there been an updated version for v19.1 for this? Or if not, can anyone suggest how I can go about updating this to v19? Having a lot of trouble with getting it to work on the new version.
 

nanbanjin

Rookie
Member
Joined
Feb 7, 2023
Posts
3
I struggle to make it work on my PE v19, so i extracted the plugin folder into my plugin folder
i copied the script into a nex script section above Main
And i moved all of the images to the character folder.
Of course i compiled all of the data while lauching my game.

Did I miss a step ?
 

Jedahjony

Novice
Member
Joined
Aug 27, 2023
Posts
40

It's not official or anything, I just modified it to use it myself.

It is compatible with Essentials V21.1
 
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