Hey there!
You may not know me, but my name is Mantager, and I work on the Pokémon Amaryllis project. Things are going swell on the development side, with quality scripts and maps being made for the project already. But, however, there is a problem. My speciality is more on the coding side, being an XSE handyman. Therefore, my art is not up to scratch. Because of this, the game suffers as a result. I can't really improve sprites of Fakémon or Trainers, because it just isn't my thing. Additionally, having all this work really makes me tired. If I had a few of you lovely people working with me to create sprites, then the game's progress would really shift gears! Here's some more information on what I need:
Spriter
Work will include:
You may not know me, but my name is Mantager, and I work on the Pokémon Amaryllis project. Things are going swell on the development side, with quality scripts and maps being made for the project already. But, however, there is a problem. My speciality is more on the coding side, being an XSE handyman. Therefore, my art is not up to scratch. Because of this, the game suffers as a result. I can't really improve sprites of Fakémon or Trainers, because it just isn't my thing. Additionally, having all this work really makes me tired. If I had a few of you lovely people working with me to create sprites, then the game's progress would really shift gears! Here's some more information on what I need:
Spriter
Work will include:
- Creating sprites for both Trainers and Pok/Fakémon. These could be overworlds, which are 16x32 with around 8-9 frames. Front sprites, which are 64x64, and for Pok/Fakémon, back sprites and menu sprites, which are 16x16.
- Creating tiles for the overworld portion of the game. You may need to work within a pre-existing colour limit.