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Seagallop (boat "cutscene")

Resource Seagallop (boat "cutscene") 1.0

Mr. Gela

Discord: theo#7722
Member
Joined
Jul 19, 2015
Posts
185
Mr. Gela submitted a new resource:

Seagallop (boat "cutscene") - Brief cutscene about a boat based on FRLG's Seagallop travelling to Sevii Islands

What's this?
A simple boat cutscene. Boat article.

Show me the goods!
AHOY
CEb4dKh.gif

Installation
Paste this Pastebin as a new script section above Main.
Download the rar from either of the following mirrors and extract inside /Graphics/Pictures/. The files should then be inside a subfolder called "Seagallop"...

Read more about this resource...
 
how to add the movement location in the script? The idea is that after the cutscene ends, it appears in a specific place
 
This is amazing. Is it possible to add a sound effect as the boat is moving? It seems too quiet and in the FRLG games they had a splashing sound effect.
 
I made small adjustments to this (and I do mean incredibly small, with no intention to do bigger as I am not Mr Gela) to try and make this a bit more accurate
Primary changes are the following:
  • Added a sound effect for the cutscene
  • Sped up the cutscene to be more accurate to FrLg, as well as to make the sound effect play accurately as well.
  • Minor adjustments to where the mirrored boat for its initial x-coordinates.
Script with changes:

https://mega.nz/file/p1EDDRQa#z-T8Rb36oxp-KL1zE8OdHuOsacjh-q__X6bQ2QinNtA - Sound byte I went through like, two hours of effort to get this sound byte smh
 
How do I make this as an event? I can't figure out how to add this to my sailor without it doing something odd with my trainer still appearing at the leaving point for a moment after.
 
It should just be seaGallop, but there may be something changed between v17 and v20 that's causing your issue.
The event does work I just have the problem of the trainer being visible from the leave point for a second or two after the scene plays out
 
The event does work I just have the problem of the trainer being visible from the leave point for a second or two after the scene plays out
I had to fiddle with the order of things in the event window before I got a result I liked. Try darkening the screen, running the script, transferring the player, and finally un-darkening the screen.
https://*/784001564015853571/1106087110185865227/boat.png
 
I had to fiddle with the order of things in the event window before I got a result I liked. Try darkening the screen, running the script, transferring the player, and finally un-darkening the screen.
https://*/784001564015853571/1106087110185865227/boat.png
Thank you so much!! This helped fix the issue I was having!
 
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