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Habitats - B2W2 Habitat List for Essentials

Resource Habitats - B2W2 Habitat List for Essentials 1.1

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70
boonzeet submitted a new resource:

Habitats - B2W2 Habitat List for Essentials - A B2W2-alike Habitat List showing available Pokémon in areas with NPC event support

Habitats
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A B2W2-alike Habitat List for Essentials, showing players a list of explored areas and the Pokémon available in them with Pokédex and Region Map integration.

Steps to Setup

Download the linked ZIP file. Extract this and move the Habitats folder to Graphics/Pictures.

Copy and add the script Habitats.rb above main (edit with Notepad if you don't have a script editor).

Then...

Read more about this resource...
 

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70

Drakiel

Rookie
Member
Joined
Apr 9, 2022
Posts
2
hello i have error message

[Pokémon Essentials version 17.1]
Exception: NameError
Message: uninitialized constant Input::W
PScreen_RegionMap:347:in `pbMapScene'
PScreen_RegionMap:286:in `loop'
PScreen_RegionMap:387:in `pbMapScene'
PScreen_RegionMap:408:in `pbStartScreen'
PScreen_RegionMap:419:in `pbShowMap'
PScreen_RegionMap:416:in `pbFadeOutIn'
PScreen_RegionMap:416:in `pbShowMap'
PItem_ItemEffects:326
PItem_ItemEffects:325:in `call'
EventHandlers:150:in `trigger'


i change in pscreen_regionmap
this elsif Input.trigger?(Input::F5) && $Trainer.habitatData && $Trainer.pokedex
to this elsif Input.trigger?(Input::W) && $Trainer.habitatData && $Trainer.pokedex

to see if the script could work with another key.
Because even without this modification I have nothing that works no matter if I click on F or F5 nothing starts

can someone help me?
 
i change in pscreen_regionmap
this elsif Input.trigger?(Input::F5) && $Trainer.habitatData && $Trainer.pokedex
to this elsif Input.trigger?(Input::W) && $Trainer.habitatData && $Trainer.pokedex

to see if the script could work with another key.
In v17, you have to define new input keys before referring to them. Marin has a tutorial on doing so here.

(Also, it looks like you're running 17.1, not 17.2 - it'd be best to at least make that update, it's not going to affect the compatibility here)
 
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