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In Development [Unity Engine] Pokémon Lets Go Unity

This project is a work in progress. The content is subject to change, and not finished yet.
Project Status
Discontinued
Hi! I'm here to present the project I am making with a friend: Pokémon Lets Go Unity

postprocessing_by_hydregonart_ddimhig-fullview.jpg


Introduction:

Pokémon Lets Go Unity is a recreation of Pokémon Lets Go in Unity Engine with C# adding all monsters from generation 1 to 8 and all battle mechanics (Shadow Pokémon, Mega-Evolutions, Z-Moves, Dynamax, Gigamax...). All Pokémon animated models (until gen 7) are extracted from UltraMoon and overworld models and textures (and audio) have been extracted from Pokémon Lets Go Pikachu. Gen 8 pokémon are from Sword and Shield. Everything else (Shaders, fakemon, trainer animations, events, coding, scenes...) are made from scratch.

ddpjymw-b47025a8-fd9e-441e-aff0-e1be3564c5a0.png


Story

Pokémon Lets Go Unity aims to recreate the original game adding more features, so the story is the same as always.

In the future, I would like to recreate Johto in Lets Go style, creating Pokémon Lets Go Crystal.

Added features

Well, the game is not the same as Lets Go. It has some cool new features such as:

  • Mounting and Following mons
  • Rendering options
  • Upscaled textures for HQ Graphics
  • All monsters
  • All mechanics
  • Fakemon (I have a 130 designed fakemon with some of them already included in the game)
  • Game Boy emulator where you can play GB ROMs (not included with the game). There is an extra for this where Pokémon Blue, Red or Yellow ".SAV" file can add Pokémon and items to Lets Go Unity save file data.
  • Minigames: Slot machines, Voltorb Flip, Pikachu Surfing minigame(Pokémon Yellow's Pikachu with Surf is needed), Pikachu Music Run...
  • Fishing Minigame (if the option is toggled) similar to PokéPark Fishing Rally DS.
  • Some extra events like Giovanni story and Armored Mewtwo related to Psinergy (MegaEvolution and Shadow Mewtwo).
  • Pokémon Snap mini-game.
  • Mystery Gifts
  • Multilanguage

de1nvmn-80ccab6a-8c59-4220-8908-6703b1c1533d.png


de5zywu-d8927fe1-79d5-432d-b160-17c92e98c19f.png


new_language_selection_by_hydregonart_ddygoqp-fullview.jpg


red_plays_pokemon_red_by_hydregonart_ddp9w25-fullview.jpg


fishcrape_joins_the_battle__by_hydregonart_ddp9v56-fullview.jpg


Planned features (after LGU)

  • Johto and Crystal demo
  • Online Features (this will depend mainly on Nintendo as it gets really upset with online projects)
  • Battle Tower
  • Pokémon World Tournament

Progress

I have already done about 80% of all scripting core (movement, battle, save, menu, database...) with playable gameplay from Oak's Intro to Brock in Pewter City. Some fakemon have been already created and included. All monsters from gen 1 to 7 and all gen 8 models (excepting animations due to the lack of gfpak parsing). All minigames are done, including Snap mechanics.

de5ml70-a42c3bf2-8249-49fa-b269-8b2c0639aab6.png


de4g1fs-9e2c8a9c-b9cf-4b63-b1d3-af9b4be7826a.png


Some more screenshots

viridian_city_awaits__by_hydregonart_ddpw1po-fullview.jpg


ddpk008-e210f919-8c54-4007-a72e-05af40a1f95f.png


screenshot_3_by_hydregonart_de47ztr-fullview.jpg


ddp56ot-43a7864f-1888-458c-b2d8-e06751052b84.png


de606wo-d62a517d-cdec-48ca-9138-34ca8202c0b5.png


de4r5ol-66004768-1e45-4e4f-8b0f-c1aabad5f8eb.png


ddygokk-39a33048-3e15-4bae-8d59-4b8a1f73ac10.png


de4sbvz-c87e832d-207c-48d3-822b-757cd29009c4.png


ddygogj-9b859419-8dc8-4c95-b451-5c9c7cf14071.png


ddygom8-377214d8-e9b9-4895-9fd3-650a249fc61c.png


Video

Here you have an old video showing up how the game loads chunks seamless.

[YOUTUBE][/YOUTUBE]

Demo

I need to fix some stuff, but I home to be able to release a demo soon (Only PC and maybe Android).

Performance

From my experience, you can play on any platform without many issues (you will need to set rendering settings in options, according to your device).

Tested on PC, Android, iOS, and Nintendo Switch with 60 stable fps.

untitled_by_hydregonart_ddpqkuk-fullview.jpg


Credits

  • Diez, one of the best artists of all time, and me for Pokémon Lets Go Unity.
  • Barryck12: for teaching me about 3D Modeling and helping with fakemon.
  • FlorianDX: for all monsters icons in Lets Go Style.
  • KillzxGaming: for switch toolbox.
  • SciresM: for Atmosphere
  • Nintendo and Game Freak for the original game.
  • Unity Technologies
 
Last edited:

Manurocker95

Predoctoral Researcher & Game Dev
Member
Joined
Feb 9, 2020
Posts
169
As the demo ends after brock battle, the 3 starters will be the Kanto ones (for a different experience than the originals).

de7ze46-aaee5c68-38fe-42ec-8938-88a7fe18896d.png


de7zdes-d8b29bfb-8ae4-44b2-baeb-0a2978ae8f78.png




de7zefd-7407d0db-4f6e-498e-870e-831b1978d6e8.png
 

Mr. Gela

Discord: theo#7722
Member
Joined
Jul 19, 2015
Posts
185
Any progress in ambient occlusion and other filter/effects? In my honest opinion they make the game look too glossy or over-developed and not fitting the original graphic artstyle much, despite the incredible work you've laid already. I hope they're at least an option inside the game to make it look more faithful.
 

Manurocker95

Predoctoral Researcher & Game Dev
Member
Joined
Feb 9, 2020
Posts
169
Any progress in ambient occlusion and other filter/effects? In my honest opinion they make the game look too glossy or over-developed and not fitting the original graphic artstyle much, despite the incredible work you've laid already. I hope they're at least an option inside the game to make it look more faithful.
The post processing I use is more saturated than the original (which is not directly related to ambient occlusion) and no, there won't be options to configure the post-processing for now.
 

liquidwhale

Rookie
Member
Joined
Nov 9, 2020
Posts
2
This project looks incredible! Do you think you will ever release the source code or a framework that would allow others to make a similar project? I would love to make a pokemon style game but I am quite new to unity. I would love to see your code to help me get started!
 

Manurocker95

Predoctoral Researcher & Game Dev
Member
Joined
Feb 9, 2020
Posts
169
This project looks incredible! Do you think you will ever release the source code or a framework that would allow others to make a similar project? I would love to make a pokemon style game but I am quite new to unity. I would love to see your code to help me get started!
Thanks man! Nope, I won’t. Basically because some stuff rely on paid assets that can’t be shared like Amplify Shader Editor, Odin Inspector or A Star Pathfinding Project Pro.
 

OMGen

Novice
Member
Joined
Oct 30, 2020
Posts
16
Really looks amazing.

I was looking for for originality in fangames lately, more storywise tbh, but this project looks immersive and well gen 1 is all my childhood so I cannot resist this temptation....
Until I see that there is no available demo :D

I hope all goes well for dev part and demo can be up before Xmas, would be an awesome gift itself ngl^^

Looking forward to playing it, good luck with work !
 

Ayush tomar

Rookie
Member
Joined
Nov 26, 2020
Posts
2
Thank you for your efforts to make this game I really happy for the launch date I really want to play this game in android bec my pc can't support this game so I just waiting for your game from 1 year hope u will launch it soon thank you very much ☺️
 

Ayush tomar

Rookie
Member
Joined
Nov 26, 2020
Posts
2
Bro can u tell me about the release date pls I am getting very excited for this pls if u were free pls message me I am waiting for it hope game release soon☺️
 

Manurocker95

Predoctoral Researcher & Game Dev
Member
Joined
Feb 9, 2020
Posts
169
I reworked completely the animation system for generic usage (so no longer need FSM per character) and made interactive grass ;P

 

MisælDemetrio

Rookie
Member
Joined
Dec 3, 2020
Posts
2
Estou muito ansioso pra jogar a demo, vc tem alguma data pra lançar uma demo pra Android? E onde poderíamos baixar?
 
Last edited:

Lucario op

Rookie
Member
Joined
Dec 18, 2020
Posts
1
Hi! I'm here to present the project I am making with a friend: Pokémon Lets Go Unity

postprocessing_by_hydregonart_ddimhig-fullview.jpg


Introduction:

Pokémon Lets Go Unity is a recreation of Pokémon Lets Go in Unity Engine with C# adding all monsters from generation 1 to 8 and all battle mechanics (Shadow Pokémon, Mega-Evolutions, Z-Moves, Dynamax, Gigamax...). All Pokémon animated models (until gen 7) are extracted from UltraMoon and overworld models and textures (and audio) have been extracted from Pokémon Lets Go Pikachu. Gen 8 pokémon are from Sword and Shield. Everything else (Shaders, fakemon, trainer animations, events, coding, scenes...) are made from scratch.

ddpjymw-b47025a8-fd9e-441e-aff0-e1be3564c5a0.png


Story

Pokémon Lets Go Unity aims to recreate the original game adding more features, so the story is the same as always.

In the future, I would like to recreate Johto in Lets Go style, creating Pokémon Lets Go Crystal.

Added features

Well, the game is not the same as Lets Go. It has some cool new features such as:

  • Mounting and Following mons
  • Rendering options
  • Upscaled textures for HQ Graphics
  • All monsters
  • All mechanics
  • Fakemon (I have a 130 designed fakemon with some of them already included in the game)
  • Game Boy emulator where you can play GB ROMs (not included with the game). There is an extra for this where Pokémon Blue, Red or Yellow ".SAV" file can add Pokémon and items to Lets Go Unity save file data.
  • Minigames: Slot machines, Voltorb Flip, Pikachu Surfing minigame(Pokémon Yellow's Pikachu with Surf is needed), Pikachu Music Run...
  • Fishing Minigame (if the option is toggled) similar to PokéPark Fishing Rally DS.
  • Some extra events like Giovanni story and Armored Mewtwo related to Psinergy (MegaEvolution and Shadow Mewtwo).
  • Pokémon Snap mini-game.
  • Mystery Gifts
  • Multilanguage

de1nvmn-80ccab6a-8c59-4220-8908-6703b1c1533d.png


de5zywu-d8927fe1-79d5-432d-b160-17c92e98c19f.png


new_language_selection_by_hydregonart_ddygoqp-fullview.jpg


red_plays_pokemon_red_by_hydregonart_ddp9w25-fullview.jpg


fishcrape_joins_the_battle__by_hydregonart_ddp9v56-fullview.jpg


Planned features (after LGU)

  • Johto and Crystal demo
  • Online Features (this will depend mainly on Nintendo as it gets really upset with online projects)
  • Battle Tower
  • Pokémon World Tournament

Progress

I have already done about 80% of all scripting core (movement, battle, save, menu, database...) with playable gameplay from Oak's Intro to Brock in Pewter City. Some fakemon have been already created and included. All monsters from gen 1 to 7 and all gen 8 models (excepting animations due to the lack of gfpak parsing). All minigames are done, including Snap mechanics.

de5ml70-a42c3bf2-8249-49fa-b269-8b2c0639aab6.png


de4g1fs-9e2c8a9c-b9cf-4b63-b1d3-af9b4be7826a.png


Some more screenshots

viridian_city_awaits__by_hydregonart_ddpw1po-fullview.jpg


ddpk008-e210f919-8c54-4007-a72e-05af40a1f95f.png


screenshot_3_by_hydregonart_de47ztr-fullview.jpg


ddp56ot-43a7864f-1888-458c-b2d8-e06751052b84.png


de606wo-d62a517d-cdec-48ca-9138-34ca8202c0b5.png


de4r5ol-66004768-1e45-4e4f-8b0f-c1aabad5f8eb.png


ddygokk-39a33048-3e15-4bae-8d59-4b8a1f73ac10.png


de4sbvz-c87e832d-207c-48d3-822b-757cd29009c4.png


ddygogj-9b859419-8dc8-4c95-b451-5c9c7cf14071.png


ddygom8-377214d8-e9b9-4895-9fd3-650a249fc61c.png


Video

Here you have an old video showing up how the game loads chunks seamless.

[YOUTUBE][/YOUTUBE]

Demo

I need to fix some stuff, but I home to be able to release a demo soon (Only PC and maybe Android).

Performance

From my experience, you can play on any platform without many issues (you will need to set rendering settings in options, according to your device).

Tested on PC, Android, iOS, and Nintendo Switch with 60 stable fps.

untitled_by_hydregonart_ddpqkuk-fullview.jpg


Credits

  • Diez, one of the best artists of all time, and me for Pokémon Lets Go Unity.
  • Barryck12: for teaching me about 3D Modeling and helping with fakemon.
  • FlorianDX: for all monsters icons in Lets Go Style.
  • KillzxGaming: for switch toolbox.
  • SciresM: for Atmosphere
  • Nintendo and Game Freak for the original game.
  • Unity Technologies


Hi! I'm here to present the project I am making with a friend: Pokémon Lets Go Unity

postprocessing_by_hydregonart_ddimhig-fullview.jpg


Introduction:

Pokémon Lets Go Unity is a recreation of Pokémon Lets Go in Unity Engine with C# adding all monsters from generation 1 to 8 and all battle mechanics (Shadow Pokémon, Mega-Evolutions, Z-Moves, Dynamax, Gigamax...). All Pokémon animated models (until gen 7) are extracted from UltraMoon and overworld models and textures (and audio) have been extracted from Pokémon Lets Go Pikachu. Gen 8 pokémon are from Sword and Shield. Everything else (Shaders, fakemon, trainer animations, events, coding, scenes...) are made from scratch.

ddpjymw-b47025a8-fd9e-441e-aff0-e1be3564c5a0.png


Story

Pokémon Lets Go Unity aims to recreate the original game adding more features, so the story is the same as always.

In the future, I would like to recreate Johto in Lets Go style, creating Pokémon Lets Go Crystal.

Added features

Well, the game is not the same as Lets Go. It has some cool new features such as:

  • Mounting and Following mons
  • Rendering options
  • Upscaled textures for HQ Graphics
  • All monsters
  • All mechanics
  • Fakemon (I have a 130 designed fakemon with some of them already included in the game)
  • Game Boy emulator where you can play GB ROMs (not included with the game). There is an extra for this where Pokémon Blue, Red or Yellow ".SAV" file can add Pokémon and items to Lets Go Unity save file data.
  • Minigames: Slot machines, Voltorb Flip, Pikachu Surfing minigame(Pokémon Yellow's Pikachu with Surf is needed), Pikachu Music Run...
  • Fishing Minigame (if the option is toggled) similar to PokéPark Fishing Rally DS.
  • Some extra events like Giovanni story and Armored Mewtwo related to Psinergy (MegaEvolution and Shadow Mewtwo).
  • Pokémon Snap mini-game.
  • Mystery Gifts
  • Multilanguage

de1nvmn-80ccab6a-8c59-4220-8908-6703b1c1533d.png


de5zywu-d8927fe1-79d5-432d-b160-17c92e98c19f.png


new_language_selection_by_hydregonart_ddygoqp-fullview.jpg


red_plays_pokemon_red_by_hydregonart_ddp9w25-fullview.jpg


fishcrape_joins_the_battle__by_hydregonart_ddp9v56-fullview.jpg


Planned features (after LGU)

  • Johto and Crystal demo
  • Online Features (this will depend mainly on Nintendo as it gets really upset with online projects)
  • Battle Tower
  • Pokémon World Tournament

Progress

I have already done about 80% of all scripting core (movement, battle, save, menu, database...) with playable gameplay from Oak's Intro to Brock in Pewter City. Some fakemon have been already created and included. All monsters from gen 1 to 7 and all gen 8 models (excepting animations due to the lack of gfpak parsing). All minigames are done, including Snap mechanics.

de5ml70-a42c3bf2-8249-49fa-b269-8b2c0639aab6.png


de4g1fs-9e2c8a9c-b9cf-4b63-b1d3-af9b4be7826a.png


Some more screenshots

viridian_city_awaits__by_hydregonart_ddpw1po-fullview.jpg


ddpk008-e210f919-8c54-4007-a72e-05af40a1f95f.png


screenshot_3_by_hydregonart_de47ztr-fullview.jpg


ddp56ot-43a7864f-1888-458c-b2d8-e06751052b84.png


de606wo-d62a517d-cdec-48ca-9138-34ca8202c0b5.png


de4r5ol-66004768-1e45-4e4f-8b0f-c1aabad5f8eb.png


ddygokk-39a33048-3e15-4bae-8d59-4b8a1f73ac10.png


de4sbvz-c87e832d-207c-48d3-822b-757cd29009c4.png


ddygogj-9b859419-8dc8-4c95-b451-5c9c7cf14071.png


ddygom8-377214d8-e9b9-4895-9fd3-650a249fc61c.png


Video

Here you have an old video showing up how the game loads chunks seamless.

[YOUTUBE][/YOUTUBE]

Demo

I need to fix some stuff, but I home to be able to release a demo soon (Only PC and maybe Android).

Performance

From my experience, you can play on any platform without many issues (you will need to set rendering settings in options, according to your device).

Tested on PC, Android, iOS, and Nintendo Switch with 60 stable fps.

untitled_by_hydregonart_ddpqkuk-fullview.jpg


Credits

  • Diez, one of the best artists of all time, and me for Pokémon Lets Go Unity.
  • Barryck12: for teaching me about 3D Modeling and helping with fakemon.
  • FlorianDX: for all monsters icons in Lets Go Style.
  • KillzxGaming: for switch toolbox.
  • SciresM: for Atmosphere
  • Nintendo and Game Freak for the original game.
  • Unity Technologies

Bro will this game free
 
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