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Resource Efficient Water Puddle Animations + Sound Effects 2019-05-25

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70
boonzeet submitted a new resource:

Efficient Water Puddle Animations - Water Puddle Animations that reuse the grass animation code for efficiency

View attachment 243

Scripts exist for the bubble animation when walking through puddles, but add a lot of code to tackle a small problem. This can be achieved in V17 with a simple edit of the grass animation code.

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Find this line:

Ruby:
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PLANT_SPARKLE_ANIMATION_ID   = 7

Add this directly below:

Ruby:
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PUDDLE_ANIMATION_ID          = 8 # or whichever animation ID you'd like to use

PField_Field

Find these lines:

Ruby:
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if...

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WolfPP

Discord wolfppontes
Member
Joined
Aug 24, 2018
Posts
136
You know if have a special animation when you are mounted into the bike?
 

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70
You know if have a special animation when you are mounted into the bike?

Edit: I had a look into it and would be very complex due to the different directions of thr bike. It's something I could look at in the future for sure, though.
 

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
70

FloofyPanthar

Gen 5 Guru
Member
Joined
Apr 1, 2017
Posts
56
The splashes occur way below the player
 

randaku

Rookie
Member
Joined
Jan 2, 2020
Posts
2
Hi
I have essentials v17
The puddles terrain is visible when you apply it in the first layer of the tileset mapping
how can it be fixed?
If you map in the second layer of the rpg maker that terrain tag is invisible in the game, the same happens with stillwater
 
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