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In Development Pokemon Crimson

This project is a work in progress. The content is subject to change, and not finished yet.
HELP WANTED
If you want to help me improve this project, please let me know in the comments or via a direct message

Hi I'm new to Relic Castle but I would like to share my pokemon fan game.
Any comments or constructive feedback is much appreciated.
This is currently a work in progress and has about 1 hour of gameplay (download link below).

Features:
- New storyline (in progress)
- Events with team rocket
- First gym
- Eevee as starter with evolution stones on the way

Screenshots:
capture002.png
capture001.png

capture005.png

capture006.png


capture000.png



Screenshot1.png

Download Link:
https://drive.google.com/open?id=0B57n5OyONHM0UUJGVlJ0clJ1VkU

Credits:
RPG Maker XP
Pokemon essentials v16.2 (Poccil/Maruno)
 
Last edited:

Djaco75

MasterMind
Member
Joined
Apr 19, 2017
Posts
122
So far, the game looks cool. I like the concept of the story and feel that it will encourage more Gen-1unners to play. A couple of things that I think could be improved:

  • The Mew sprite on the Title Screen looks a bit weird. As you are using Gen 3 graphics, it's usually advisable to stick with that style, but the Mew sprite looks like it's from another generation. Maybe fix this to keep everything consistent.
  • Secondly, the Pewter Gym looks really empty. I know that it's the first gym, but maybe add a bit more of a complicated puzzle to engage the player.
  • Thirdly, I really admire remakes of original generations that not only create a good game recapturing moments from the original series, but modify the game just a little to make it more engaging. This can be done through upgrading maps or adding new features. That's something I'm sure heaps of people would want to see from this game.
 

doof

banished doof
Member
I played a little bit of it, and were some things that I would like to point out:

-You can see the map edges in several places, which isn't really a good thing for exterior maps.
-A lot of trainers seem to have the same dialogue, which kinda gets a bit dull after a little bit.

The big thing that I wanted to mention was that it really feels like it's lacking a direction and/or story. I never really got a feel for what the story would be as I played. As story is likely the most engaging part of a game, the player needs to have a sense of what it's going to be from the start, otherwise you'll risk them losing interest early on.
 

Woutertju1

Rookie
Member
Joined
Apr 28, 2017
Posts
3
I understand what you mean Sparta, but you should see this version as a rough draft.
Things like map edges or trainer dialogues do I see as details. I first wanted to make a version that is playable.
I will invest more time in the story, I thought of something like pokemon trainer ranks (novice, advanced, expert etc.) instead of badges.
When I post a new version, you can expect more of a story.
 

doof

banished doof
Member
I understand what you mean Sparta, but you should see this version as a rough draft.

That's completely understandable. It really is. But the thing is that when you publicly release your game, you want it to be as polished as it can be. People who play a rough draft and get a bad first impression of the game might not come back even when a newer version is available.
 
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