Recently I've figured out that one of my pet peeves with Pokemon games is how they go about telling you "you aren't ready to go this way yet". It's neat to design your maps in a way that intersects itself, but it comes at the cost of showing the player they cannot go that way until you say they can. Here we can discuss ways that Pokemon games can encourage and enforce better habits to gate off later content. Going to start with a couple common ways executed in games now.
Another method you can use to gate off content is a trainer battle with abnormally high levels for where you should be, as a way to deter the player from going that way but giving the option to skill their way through only to find more difficult challenges on top of that. This certainly isn't something that can be relied on in the same way as the above methods, it can even break balance in your game should you do it wrong (IE: Johto after the 4th gym) but that doesn't mean it can't work.
Additionally, an almost too obvious way is to just put a one way ledge with a fast travel point that you can't get to until you've gone around the intended way. It let's the world stay interconnected, the player can see it and know it's there later, and it can't be broken.
If you have more ways to gate off content feel free to share them here!
- Hidden Machines
- Temporary Obstacle
Another method you can use to gate off content is a trainer battle with abnormally high levels for where you should be, as a way to deter the player from going that way but giving the option to skill their way through only to find more difficult challenges on top of that. This certainly isn't something that can be relied on in the same way as the above methods, it can even break balance in your game should you do it wrong (IE: Johto after the 4th gym) but that doesn't mean it can't work.
Additionally, an almost too obvious way is to just put a one way ledge with a fast travel point that you can't get to until you've gone around the intended way. It let's the world stay interconnected, the player can see it and know it's there later, and it can't be broken.
If you have more ways to gate off content feel free to share them here!