So pokemon isn't really known for it's overworld mechanics, usually forms of HM puzzles, or bike tricks. Every once in a while, however, we get something cool that is unique to an area and gives it a little more life. Think of it like a gym puzzle but more than just for a gym. This is something I'd like to see more of on routes or in dungeons, and they can be really simple to whatever you want. One example I had was to make a place like Fortree City more memorable is instead of walking along a path, maybe you have a vine that you swing from to get around. Maybe there there is a route that has puddles in it and there are blocks of sponge around that you can put on them to uncover secret items etc. Part of the issue is the amount of work in animation and code that it takes to pull off things like this but we're a smart community, we can get around that.
- Brainstorm some ideas that fit this type of concept
- Talk about any times games have done this, either well or poorly and what made it good/could be done better
- Tell us how this can improve a player experience and make your game better