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Hyper Training Script

Resource Hyper Training Script 1.2.1

Jonas930

Is anyonre there?
Member
Joined
Apr 15, 2017
Posts
84
Jonas930 submitted a new resource:

Hyper Training Script - Make your game have gen 7-ish function!!

THIS IS FOR CLEAR ESSENTIALS V17.2. DIDN'T TEST ON OLDER VERSION OR WITH EBS.

This is the SIMPLE script that can make Hyper Training to appear in your game.

Installation:
Now it is the simplest Plug-and-Play script which not really need any skill or knowledge for coding. Just follow steps by steps, then you and your game will be fine.
  1. Open...

Read more about this resource...
 

Galaxia

Trainer
Member
Joined
Jul 8, 2017
Posts
52
It works pretty well, but I am getting a few errors.

When the egg is in one of the first 5 slots in the party, and I select the egg in the menu, it selects the next Mon to be trained. I know I shouldn't select an egg, but it is still glitched.

With the egg in the 6th slot, I got this error:

---------------------------
Pokemon Essentials
---------------------------
[Pokémon Essentials version 17.2]
Exception: RuntimeError
Message: Script error within event 7 (coords 5,9), map 2 (Lappet Town):
Exception: NoMethodError
Message: pbMrHyper:21:in `pbMrHyper'undefined method `egg?' for nil:NilClass
***Full script:
pbMrHyper(:STARDUST,:STARPIECE)

Interpreter:243:in `pbExecuteScript'
(eval):1:in `pbExecuteScript'
Interpreter:1606:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1606:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:163:in `follow_update'

Interpreter:276:in `pbExecuteScript'
Interpreter:1606:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:163:in `follow_update'
Scene_Map:161:in `loop'
Scene_Map:170:in `follow_update'
Followers:1551:in `update'
 

EpiQ

Novice
Member
Joined
Mar 1, 2018
Posts
21
Tested with EBS and working well!!:blush:
But with egg I have same error like Morningdew.
 

Jonas930

Is anyonre there?
Member
Joined
Apr 15, 2017
Posts
84
It works pretty well, but I am getting a few errors.

When the egg is in one of the first 5 slots in the party, and I select the egg in the menu, it selects the next Mon to be trained. I know I shouldn't select an egg, but it is still glitched.

With the egg in the 6th slot, I got this error:

---------------------------
Pokemon Essentials
---------------------------
[Pokémon Essentials version 17.2]
Exception: RuntimeError
Message: Script error within event 7 (coords 5,9), map 2 (Lappet Town):
Exception: NoMethodError
Message: pbMrHyper:21:in `pbMrHyper'undefined method `egg?' for nil:NilClass
***Full script:
pbMrHyper(:STARDUST,:STARPIECE)

Interpreter:243:in `pbExecuteScript'
(eval):1:in `pbExecuteScript'
Interpreter:1606:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1606:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:163:in `follow_update'

Interpreter:276:in `pbExecuteScript'
Interpreter:1606:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:163:in `follow_update'
Scene_Map:161:in `loop'
Scene_Map:170:in `follow_update'
Followers:1551:in `update'

Tested with EBS and working well!!:blush:
But with egg I have same error like Morningdew.


Now it should work with eggs.
Tbh, I really forgot egg is a thing. :joy:
 

Galaxia

Trainer
Member
Joined
Jul 8, 2017
Posts
52
Now it should work with eggs.
Tbh, I really forgot egg is a thing. :joy:

The egg part is fixed now, which works great! However, selecting the last Pokemon in your party to Hyper Train still gives this error... :(

---------------------------
Pokemon Essentials
---------------------------
[Pokémon Essentials version 17.2]
Exception: RuntimeError
Message: Script error within event 7 (coords 5,9), map 2 (Lappet Town):
Exception: NoMethodError
Message: pbMrHyper:24:in `pbMrHyper'undefined method `level' for nil:NilClass
***Full script:
pbMrHyper(:STARDUST,:STARPIECE)

Interpreter:243:in `pbExecuteScript'
(eval):1:in `pbExecuteScript'
Interpreter:1606:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1606:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:163:in `update'

Interpreter:276:in `pbExecuteScript'
Interpreter:1606:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:163:in `update'
Scene_Map:161:in `loop'
Scene_Map:170:in `update'
Scene_Map:234:in `main'
 

Jonas930

Is anyonre there?
Member
Joined
Apr 15, 2017
Posts
84
The egg part is fixed now, which works great! However, selecting the last Pokemon in your party to Hyper Train still gives this error... :(

---------------------------
Pokemon Essentials
---------------------------
[Pokémon Essentials version 17.2]
Exception: RuntimeError
Message: Script error within event 7 (coords 5,9), map 2 (Lappet Town):
Exception: NoMethodError
Message: pbMrHyper:24:in `pbMrHyper'undefined method `level' for nil:NilClass
***Full script:
pbMrHyper(:STARDUST,:STARPIECE)

Interpreter:243:in `pbExecuteScript'
(eval):1:in `pbExecuteScript'
Interpreter:1606:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1606:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:163:in `update'

Interpreter:276:in `pbExecuteScript'
Interpreter:1606:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:163:in `update'
Scene_Map:161:in `loop'
Scene_Map:170:in `update'
Scene_Map:234:in `main'

Hmm... that is weird because I didnt got any error when i choose last or sixth pokemon. :neutral:
 

Nebby

Rookie
Member
Joined
Jul 2, 2017
Posts
8
I installed this back when this first got released, and it worked fine upon installation!


Say, I did see an NCP that also read the Pokémon's IV's. Is that a part of a different resource?
 

Jonas930

Is anyonre there?
Member
Joined
Apr 15, 2017
Posts
84
It just a script that show you Pokemon's IV is changing.
If you need that script, i will release it in few days.
 

briochhe

Rookie
Member
Joined
May 31, 2021
Posts
7
Well when I use it, nothing happens to my summary screen displaying IVS. How can I change that so the IVS in the summary are all maxed out? example:
1624831655239.png
 

Golisopod User

Elite Trainer
Member
Joined
May 11, 2020
Posts
319
Well when I use it, nothing happens to my summary screen displaying IVS. How can I change that so the IVS in the summary are all maxed out? example:View attachment 4982
Did you even bother to read anything in the main post?
 

briochhe

Rookie
Member
Joined
May 31, 2021
Posts
7
Did you even bother to read anything in the main post?
I read everything, I just made the wrong question because english is not my main language. I know it was supposed to be fake IV and not show in the game. But I need it to be permanent and change in the summary screen. So I was just wondering if theres a way to do that.

It works great besides that.
 

Golisopod User

Elite Trainer
Member
Joined
May 11, 2020
Posts
319
I know it was supposed to be fake IV and not show in the game. But I need it to be permanent and change in the summary screen.
Since it's only a calculation change and not a change in the actual values, your IV screen will not display 31 IVs. You can maybe change the grade system to show an S rank when the Pokemon is Hyper Trained.
 

Jonas930

Is anyonre there?
Member
Joined
Apr 15, 2017
Posts
84
Well when I use it, nothing happens to my summary screen displaying IVS. How can I change that so the IVS in the summary are all maxed out? example:View attachment 4982
Gald to see people using the script. But like what I said, most of script was made for 19.1 and to have the FAKE MAX IV. To get what you asking, I think you should try the second script which is in old ess version spoiler section.
 

ahrimaww

Rookie
Member
Joined
Sep 1, 2021
Posts
2
someone know why is crashing?

[Pokémon Essentials version 19.1]

Exception: RuntimeError
Message: Script error in event 5 (coords 13,3), map 2 (Lappet Town):
Exception: NameError
Message: undefined local variable or method `item1' for #<Interpreter @event_id: 5>

***Full script:
pbMrHyper(item1,item2)


Backtrace:
(eval):1:in `execute_script'
Interpreter:137:in `eval'
Interpreter:137:in `execute_script'
Interpreter_Commands:1024:in `command_355'
Interpreter_Commands:116:in `execute_command'
Interpreter:127:in `block in update'
Interpreter:87:in `loop'
Interpreter:87:in `update'
Scene_Map:157:in `block in update'
Scene_Map:155:in `loop'


Backtrace:
Interpreter:189:in `rescue in execute_script'
Interpreter:135:in `execute_script'
Interpreter_Commands:1024:in `command_355'
Interpreter_Commands:116:in `execute_command'
Interpreter:127:in `block in update'
Interpreter:87:in `loop'
Interpreter:87:in `update'
Scene_Map:157:in `block in update'
Scene_Map:155:in `loop'
Scene_Map:155:in `update'
 
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