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Modular Pause Menu

Resource Modular Pause Menu 1.0

Venomous_Zero86

Rookie
Member
Joined
Apr 15, 2017
Posts
5
well thx i see but ama see if there's is any scripter that can help me with this am not to got with scripts more spriting and such
 

Luka S.J.

Wastage of Time
Member
Joined
Mar 27, 2017
Posts
101

GeometricGames

Novice
Member
Joined
Jul 20, 2017
Posts
25
I'm trying to make a ride pager like thing (using Marin's Pokeride resource) in my game. The plan is to make an entry that allows the player to go from the menu with the the Pokemon, debug, pokedex, etc. on it to a menu with all the ride Pokemon on it. I already have figured out how to make entries for the ride Pokemon and I am fine with the menu looking like the one that is already set up (the one that came with the plug-in) just with the ride Pokemon instead of the default essentials stuff. Basically what I am asking is, how would I go about coding an entry that would allow me to go to a new menu that has a back option and my new entries (old entries will be gone). I just feel like the default menu would be to crowded with all of the rid Pokemon on it. Thanks for any help.
 

Please_Help

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Member
Joined
Mar 22, 2019
Posts
2
---------------------------
Pokemon Essentials
---------------------------
[Pokémon Essentials version 17]

Exception: NoMethodError

Message: undefined method `blur_sprite' for #<Sprite:0xbd44fe0>

ModularMenu:108:in `pbStartScene'

ModularMenu:301:in `pbStartPokemonMenu'

Scene_Map:125:in `call_menu'

Scene_Map:211:in `update'

Scene_Map:232:in `main'

Scene_Map:229:in `loop'

Scene_Map:234:in `main'

Main:49:in `mainFunctionDebug'

Main:27:in `mainFunction'

Main:27:in `pbCriticalCode'



This exception was logged in

C:\Users\ABC\Saved Games\Pokemon Essentials\errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

This error comes, Luka please help... I'm new to this all.
 

Echo

Novice
Member
Joined
Jan 23, 2019
Posts
18
---------------------------
Pokemon Essentials
---------------------------
[Pokémon Essentials version 17]

Exception: NoMethodError

Message: undefined method `blur_sprite' for #<Sprite:0xbd44fe0>

ModularMenu:108:in `pbStartScene'

ModularMenu:301:in `pbStartPokemonMenu'

Scene_Map:125:in `call_menu'

Scene_Map:211:in `update'

Scene_Map:232:in `main'

Scene_Map:229:in `loop'

Scene_Map:234:in `main'

Main:49:in `mainFunctionDebug'

Main:27:in `mainFunction'

Main:27:in `pbCriticalCode'



This exception was logged in

C:\Users\ABC\Saved Games\Pokemon Essentials\errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

This error comes, Luka please help... I'm new to this all.
You need Luka's Utilities script, too (it has a bunch of scripts that are used across various other scripts of his). That includes the blur _sprite script.
 

KanaBloodDragon

Rookie
Member
Joined
Apr 7, 2019
Posts
2
Alright so i installed the utilities script and stuff but now i'm getting this error


[Pokémon Essentials version 17.2]
Exception: NoMethodError
Message: undefined method `width' for nil:NilClass
LukaUtilities:212:in `blur_sprite'
Modular Menu:108:in `pbStartScene'
Modular Menu:301:in `pbStartPokemonMenu'
Scene_Map:127:in `call_menu'
Scene_Map:213:in `update'
Scene_Map:234:in `main'
Scene_Map:231:in `loop'
Scene_Map:236:in `main'
Main:49:in `mainFunctionDebug'
Main:27:in `mainFunction'
 
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