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  1. SchinkiD

    Recruiting Pokémon Evergreen - Recruiting Now! - Mappers needed

    Hi, I'm SchinkiD, the lead developer of a fangame called Pokémon Evergreen and right now we are looking for people who might want to support the project. It plays like an official core series game, with gyms, an evil team and what not. However, it will not be story-focused, making it feel more...
  2. C

    Turning enemies into pigs

    For my custom Pokemon game, I need to add a mechanic that turns enemies into pigs. As long as they are pigs they cannot attack (as if they were sleeping) and should change sprites. I have tried every way I can think of but I have not been able to implement this feature. Can anyone help me...
  3. AFatFlyingWhale

    Items dropping from wild pokemon (Gen 9 TM Materials)

    Does anyone know of a pre-existing script, plugin, etc to make wild pokemon encounters drop certain items on defeat, like how Scarlet/Violet have TM Materials that drop when a wild pokemon is defeated? Or even just a jumping off point for how a script like that might work?
  4. S

    Compiling Error. How do I fix this?

    Trying to compile the game. This error keeps popping up. What do I do to fix this? If it helps, this started after I tried playing around with the Gen 9 pack created by Caruban (I think? The meta.txt file credits them and they're the only credit so I assume they made it.) I tried to reset...
  5. Fil

    New guy needs help (please)

    Hi to everyone, i don't find any section to introduce myself, so i hope i'm doing everything in the right way. I am Italian, so I could misspell something or do any sort of funny mistake, in that case educate me, i'll appreciate that. I fiddle around rpgmaker since my adolescence (i'm 32 now)...
  6. rafahbit

    Idea Just dance plugin

    I'm trying to create a Just Dance mini game, but I'm having a lot of problems. The mini game would work as follows: calling pbDanceGame(ID, Speed) would start the plugin, which would open a simple interface with the sequence name and then a countdown, after which the mini game would begin. For...
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