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help

  1. C

    Turning enemies into pigs

    For my custom Pokemon game, I need to add a mechanic that turns enemies into pigs. As long as they are pigs they cannot attack (as if they were sleeping) and should change sprites. I have tried every way I can think of but I have not been able to implement this feature. Can anyone help me...
  2. AFatFlyingWhale

    Items dropping from wild pokemon (Gen 9 TM Materials)

    Does anyone know of a pre-existing script, plugin, etc to make wild pokemon encounters drop certain items on defeat, like how Scarlet/Violet have TM Materials that drop when a wild pokemon is defeated? Or even just a jumping off point for how a script like that might work?
  3. S

    Compiling Error. How do I fix this?

    Trying to compile the game. This error keeps popping up. What do I do to fix this? If it helps, this started after I tried playing around with the Gen 9 pack created by Caruban (I think? The meta.txt file credits them and they're the only credit so I assume they made it.) I tried to reset...
  4. Fil

    New guy needs help (please)

    Hi to everyone, i don't find any section to introduce myself, so i hope i'm doing everything in the right way. I am Italian, so I could misspell something or do any sort of funny mistake, in that case educate me, i'll appreciate that. I fiddle around rpgmaker since my adolescence (i'm 32 now)...
  5. rafahbit

    Idea Just dance plugin

    I'm trying to create a Just Dance mini game, but I'm having a lot of problems. The mini game would work as follows: calling pbDanceGame(ID, Speed) would start the plugin, which would open a simple interface with the sequence name and then a countdown, after which the mini game would begin. For...
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