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  1. Shashu-Greninja

    Resource The Gen 9 Move Animation Project

    These graphics have their SRGB profiles fixed, you can look into i :D. Animations.rar However, I found an error that a file uwu.png is missing.
  2. Shashu-Greninja

    v21.1 Emerald Summary Screen - v2.0 update!

    This plugin now requires Modular UI Scenes, v2.0.3(+) to work! Compatibility for Enhanced Pokemon UI, v1.0.3(+). Changed a couple of texts in the summary screen, renamed an erroneous file name. Imp:- If you use any earlier version of the UI, please delete Plugins/Emerald Summary Screen/ and...
  3. Shashu-Greninja

    Resource Emerald Summary Screen

    Shashu-Greninja updated Emerald Summary Screen with a new update entry: v2.0 update! Read the rest of this update entry...
  4. Shashu-Greninja

    Resource Emerald Summary Screen

    I have not tried using any of my plugin with that script. So, I would say nothing as compatible/ uncompatible. Although I would like you to test and if an error comes, sending the error over to me.
  5. Shashu-Greninja

    v21.1 Emerald Summary Screen 2.0

    Introduction This is a highly edited version of the default Pokémon Essentials summary screen UI to match the style of the Pokémon Emerald summary screen. Note: This is not exactly the same as the main series one but gives the essence of it. Compatibility This plugin has been tested compatible...
  6. Shashu-Greninja

    Resource Emerald Summary Screen

    Shashu-Greninja submitted a new resource: Emerald Summary Screen - Mimics the summary screen UI from Pokémon Emerald. Read more about this resource...
  7. Shashu-Greninja

    v21.1 FRLG Battle UI - v2.2 update!

    Fixed a bug that would arise when your pokemon doesn't know 4 moves. Changed the pause_arrow.png to make it more accurate.
  8. Shashu-Greninja

    Resource FRLG Battle UI

    Shashu-Greninja updated FRLG Battle UI with a new update entry: v2.2 update! Read the rest of this update entry...
  9. Shashu-Greninja

    Resource FRLG Battle UI

    Well I guess I understand what is causing the error, I will be looking into the matter after some time.
  10. Shashu-Greninja

    Resource FRLG Battle UI

    This plugin works just fine with both v21 hot fixes and FRLG Summary Screen plugins. I would suggest you re-downloading this plugin and check if the issue persists.
  11. Shashu-Greninja

    Resource FRLG Battle UI

    Can you please tell when are you getting this error? I can't seem to replicate this error.
  12. Shashu-Greninja

    Resource FRLG Battle UI

    The fix has nothing to do with ditto's imposter. It will be nice if you send the error message.
  13. Shashu-Greninja

    Resource FRLG Battle UI

    I am pretty sure both the plugins are compatible with essentials v21.1. (Provided the meta.txt file is changed)
  14. Shashu-Greninja

    Resource FRLG Battle UI

    PS: If you have downloaded the current version of the plugin before this post, please change a small typing error in the 002_Battle_Scene_Menus.rb file. Change line number 200, moveName = (Settings::SHORTEN_MOVES && moves.name.length > 15)? moves[i].name[0..9] + "..." : moves[i].name to...
  15. Shashu-Greninja

    v21.1 FRLG Battle UI - v2.1 update

    This version of the plugin is made compatible to Pokemon Essentials v21. New additions: Included the pause arrow graphic from FRLG. Also, it appears at the end of the text as in FRLG (can be changed). Long move names will now be shortened with ellipses. Changes from previous version: Added...
  16. Shashu-Greninja

    Resource FRLG Battle UI

    Shashu-Greninja updated FRLG Battle UI with a new update entry: v2.1 update Read the rest of this update entry...
  17. Shashu-Greninja

    Resource FRLG Summary Screen

    Actually, the two nmarkings included with the script are not two variants. If you want to have variants in colors, just give each of the marking a different color in markings.png(The second row of orange coloured ones).
  18. Shashu-Greninja

    Resource FRLG Summary Screen

    Changing the graphics file would be of no help. For what you desire, you have to change the scripts. You have to change the scripts in def drawMarkings(if I am not mistaken about the name of the function) . For that you have to modify the UI files accordingly to your choice/ requirement and...
  19. Shashu-Greninja

    Resource FRLG Summary Screen

    No that is for no particular reason. The first "number" is the default sprite position. I was randomly checking for the accurate positions by adding to the default values.
  20. Shashu-Greninja

    Resource FRLG Summary Screen

    Sure, you can definitely edit the scripts to repositon them. But, the plugin already has accurate sprite positioning for 192* 192(or smaller) sized sprites so that no overlapping/ cutting off of spritesand UI elements take place.
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