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  1. BiggusWeeabus

    Nintendo and The Pokémon Company stays losing and we stay winning

    Nintendo and The Pokémon Company stays losing and we stay winning
  2. BiggusWeeabus

    Resource Pokémon Amie

    Everything appears to be working as intended now, thanks! I will check out how to make affection affect things like evolution on my end and share them, would be cool things to include in the installation instructions
  3. BiggusWeeabus

    Resource Pokémon Amie

    Yes, it appears the mask script is slightly different in the current Scripting Utilities
  4. BiggusWeeabus

    Resource Pokémon Amie

    The fix worked, and I should have realized the typo to point it out when I've checked the "def pokemonAmieRefresh", my bad lol. Anyway, I'm getting this error when trying to pick an item in the Amie: [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7] Exception: NoMethodError Message...
  5. BiggusWeeabus

    Resource Pokémon Amie

    Unrelated to the bag issue, but I also get this error saying the PokemonAmieRefresh method is undefined in every instance where i try to call it [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7] Script error in event 22 (coords 40,20), map 80 (Santalune City) Exception: NoMethodError...
  6. BiggusWeeabus

    Resource Pokémon Amie

    I get this error when I try to use a healing item from the bag: [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7] Exception: NameError Message: undefined local variable or method `restoreHP' for nil:NilClass Backtrace: 303:UI_PokemonAmie:173:in `pbHPItem' 250:Item_Effects:412:in `block...
  7. BiggusWeeabus

    Resource Pokémon Amie

    LET'S GOOOOOOOOOOOO-
  8. BiggusWeeabus

    Nah Christmas is overrated lol

    Nah Christmas is overrated lol
  9. BiggusWeeabus

    Resource FRLG Summary Screen

    Can i make the base stats page also show the IVs and EVs in the blank space? Like this mockup:
  10. BiggusWeeabus

    Resource FRLG Battle UI

    Understandable, thanks for clarifying
  11. BiggusWeeabus

    Resource FRLG Battle UI

    I'm using the Generation 8 and 9 packs with Essentials Deluxe, i get this error whenever i try to start a battle: [Pokémon Essentials version 20.1] [v20.1 Hotfixes 1.0.7] Exception: ArgumentError Message: wrong number of arguments (given 0, expected 1) Backtrace: [Essentials Deluxe]...
  12. BiggusWeeabus

    top 3 features in fan games you liked.

    1 - Xenoverse's... "Marketing" idk how to put it, but i like how the whole presentations feels like that of a official game 2 - Realidea System's minigames 3 - Uranium's Nuclear Pokémon
  13. BiggusWeeabus

    Would it be jarring to mix outside Gen 5 tile sets, with indoor tile sets from Gen 4?

    It depends on each tile tbh, test it and if it seems to look right to you, then it's probably fine. You can always manually edit interior objects that appear too small too.
  14. BiggusWeeabus

    Discussion what is something that you wanna see in a fangame that hasn't already been done?

    Tbh, i'd like to see an Action RPG fangame where the player fights together with the Pokémon. Even if that would probably require making a Battle System from scratch lol
  15. BiggusWeeabus

    Resource [v13+] Advanced Pokédex

    Okay, it worked! Thank you for the attention!
  16. BiggusWeeabus

    Resource [v13+] Advanced Pokédex

    Sorry for the delay, here:
  17. BiggusWeeabus

    Resource [v13+] Advanced Pokédex

    Yup, it is this version. It appears to work fine when i use it on clean Essentials, reversing the sillouette script is not really an option but here's my UI_Pokedex_Main just you could try to see if it reproduces the same error:
  18. BiggusWeeabus

    Resource [v13+] Advanced Pokédex

    Hello! I'm in v19.1 and whenever i try to open a dex entry, i get this error message regardless of the switch being on or off: [Pokémon Essentials version 19.1] [Generation 8 Project v1.1.2] Exception: NoMethodError Message: undefined method `width' for #<PokemonSprite> Backtrace...
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