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Plot
Dark Rising 3 is the final sequel to the Dark Rising franchise. Dark Rising 3 begins nine years after Order Destroyed. Our main heroes are the twins Zyro and Zyree Crosswell, and the game revolves around their survival stories in this post-apocalyptic world created in "Hoopa's Image"...
If you mean that the player should have the ability to control two characters simultaneously (i.e. side-by-side screens), then this plugin will not provide that. If you mean that the player can switch between two characters at any given time, then this plugin does provide that.
That second option is probably the easiest approach. You'll need to have some code in pbSwitchCharacter to set the correct location upon switch. You might even be able to make it a smooth transition by having some code to shift the camera to the follower's location, then perform the switch...
NettoHikari updated Multiple Protagonists with a new update entry:
v5.0.0 Update: Added resource sharing and other refactoring
Read the rest of this update entry...
WARNING! v5.0.0 is not compatible with the previous versions. This means that you MUST start a new save for testing if you update this script.
In other words, if you've already released a game using an earlier version of this script, then you cannot update to v5.0.0 without ruining players' old...
Well, I've actually updated it to Essentials v21.1 now.
At some point in the next one or two weeks, I'm planning to refactor the script. As part of the new version, I'll add a feature to allow sharing of resources (such as bag, item storage, pokemon storage, dex, etc.) between characters, given...
NOTE: This version (and all future versions) will ONLY be compatible with Essentials v21.1. You can download a v20 version (v4.1.1) from the main post.
- Updated to Essentials v21.1
1) I'm planning to update this in the next couple of weeks.
2) Can you clarify your question? You can battle any protagonist that has been switched to at least once. You can also modify the data of any character once the character has been initialized, if you want to give a custom party, items...
I think for v20.1:
Save the first player's Pokedex to a Game Variable with this Script:
$game_variables[XXX] = $player.pokedex
Then inside this script, find the above line on 436 and place this line below it:
newmeta[PBCharacterData::Player] = $player # Find this
$player.pokedex =...
Hey folks, since I have no idea what happened to the plugin author, and I needed this plugin for my game, I just went ahead and upgraded it to Essentials v20.1 myself. Here is the download link for anyone who wants to use it: https://www.dropbox.com/s/6iukzuby94sedok/BW%20Pokedex%20v20.1.zip?dl=0
Hi! First of all, I noticed my name in the credits, and I appreciate that a lot :) I feel bad because I don't actually remember when I helped you out on this lol. I'm guessing it was on Thundaga's server? Either way, glad to see it became a full-fledged plugin. Also, are you planning to upgrade...
For your first question, try adding this line at the end of the battle in the event:
getPlayerFromCharacter(partner_id).party = $PokemonGlobal.partner[3]
where partner_id is the partner's character ID (same ID as what goes in pbSwitchCharacter).
For the second question, I haven't edited the AI...
Normally the script you use to give the player a badge is $player.badges[X] = true. Instead of that, you can use:
getPlayerFromCharacter(id1).badges[X] = true
getPlayerFromCharacter(id2).badges[X] = true
where id1 and id2 are the character IDs of the two characters that defeated the gym leader.
I found a minor bug where the following Pokemon wouldn't refresh if you deposit your first Pokemon in the daycare. I fixed this by adding FollowingPkmn.refresh in the function def self.deposit(party_index) in script section Overworld_DayCare.
I have just released a fix for the bag issue. I was not able to replicate the issue with the play time - could you tell me what steps you took starting from a new game to see that issue show up? You might also want to test this in a clean version of Essentials with only this script to see if...
It is not easily doable in v4.0.2 (Essentials v19.1) due to limitations with how you define characters in the metadata. However, that has changed in the latest version of Essentials (v20.1), so the cap has been removed in the latest version of this script (v4.1.0). So if you want to increase the...