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I'm experiencing the same problem. Did you ever find a fix? I'm wondering if it has to do with another plug-in. I've got Encounter List UI (ThatWelshOne_), EVs and IVs in Summary (deoxysprime), Item Crafting UI (ThatWelshOne_), v19.1 Hotfixes (Maruno, Following Pokemon EX (Golisopod User), and...
Trial: 0: Wild
Map Name: Cragcombe
Map:
Critique Requested: Please
Notes: Nestled deep within the vast, and largely uninhabited, area known as simply "The Scrub," Cragcombe is a small river valley that is home to a wide variety of Pokémon species suited to its rough terrain including...
V1.4 is uploaded. It features a few graphical fixes and clean up of the final stage. Everything shouuuuld work as intended now. If you are kind enough to give it a playthrough and have any feedback or find any gamebreaking bugs, please let me know!
Thanks for the support, @Voltseon. I’ll clean up that last stage this week (maybe) and post a patch. Glad you enjoyed the stream! I was pretty excited myself!
Total bug. I missed a passability issue like a dingus! Fix will be in the next patch. In the meantime, you can just it in debug and keep playing if you like. Really enjoying Bushido by the way!
Thank you to all of you players who have taken time to play my silly little game and provide feedback. You're helping me get better at game making, and I appreciate each of you!
is up. I've fixed a fair number of things, and I don't thiiiink there are any more game breakers. I really appreciate the feedback so far. Warning: the game only gets weirder. Have fun!
@TechSkylander1518 Thanks for playing! And great points of feedback. I fixed the game breaker with the help of @Golisopod User the other night. Patch to follow tomorrow. I’d love to incorporate your other suggestions in future updates as well.
Game Title:
Pokémon: Technology
Game Screenshots:
Game Download:
Change Log
Made Using:
RMXP, Pokémon Essentials
Team:
me
Notes:
This game is not to be taken seriously. Like at all. It's mostly bad puns and a series of exercises where I tried to learn to event puzzles and such...
Best I can think of that makes this work is a whole bunch of switches that are tripped in a repeating loop in a parallel process event, and each switch is associated with a different configuration of digletts and empty holes. Maybe not the most elegant, but arms up guy I don't know how to draw...
I'm trying to create a map that is an array of holes with digletts that appear (seemingly) at random out of different holes for various amounts of time. If a player steps in a hole when there is no diglett, I want the player to fall down the hole and pop out a different one (managed that). If...
"Never tell me the odds!"
Because crossovers are fun.
Credits: Main series trainer sprites. Pretty sure I pulled my copy from pokemonshowdown sprite index.
Critique: Sure. Always willing to get better.
This is a really interesting concept, but ambitious. It sounds like a lot of complex eventing and scripting. Do you have much experience in that realm?