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  1. W

    Resource Challenge Modes

    Maybe I did not explain myself, or I don't understand properly how the plugin works. I want the :RANDOMIZER_MODE rule to be active from the moment the player chooses the challenge, BEFORE getting the first ball. This way starters are random. Then, when they receive their first ball, all these...
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    Resource Challenge Modes

    For some reason my trainer pokemon are not being randomized when playing with the randomizer rule. My encounters and starter are random, :trainer_pokemon is set to true, and ChallengeModes.rules shows that the randomizer mode is on, but I can't make it work with trainers. Any clue? Also, is...
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    Resource Challenge Modes

    Thanks! I didn't know you could that. However, this lets you define only one set of forced rules, am i right? I'd like to have several sets of rules and let the player choose one of them (regular nuzlocke, hardlocke, monolocke, etc) Edit: Nvm I got it now, I need to make my own UI/dialogue to...
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    Resource Challenge Modes

    Also looking for this, ideally I'd love to have a rule select menu like the one that the plugin already has but with sets of rules packed, like 'Nuzlocke mode', 'Hardlocke' and such, and to be able to decide which rule is inside each mode as a developer without letting players to choose them...
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    Resource Deluxe Battle Kit [v21.1]

    Hey. I'm having a 'stack level too deep' error after updating to the last version. I'm using only Enhanced Battle UI and Improved Item AI addons and both are up to date. Any clue what can be causing this infinite loop? [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.8] Exception...
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    Resource Acro Bike

    Hey, I'm having a strange bug whenever I go from one map to another while bunny hoping, I've modified a bit the code for my needs but not this part, can you please check it out? Edit: It seems that I can't upload videos/gifs via imgur, it doesn't show, using Giphy instead
  7. W

    Resource Box Auto-Sort

    Hey, I've been using this for a while now and everything seems fine. I was just wondering, when you sort by typing, it sorts alphabetically the types, so Bug comes first, etc, till Water. Is it possible to change it so that it does the same but for translated types? Mine for instance is in...
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    Resource Box Auto-Sort

    Tysm it works perfectly now!
  9. W

    Resource Box Auto-Sort

    Hey, thanks for this plugin, I think it can be really useful! I installed it and tried with full boxes, I sorted alphabetically with no problem but then tried to sort back to dex number and it does not sort it back, it remains as alphabetically. I also tried another box already sorted by dex...
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    Resource [Frame 2 Project] Gen 4 Battle Entry Animations

    Thanks for this, I think this animations give any game an instant glow up. I was wondering if there would be an easy way to implement a "playAnim" command inside DBK midbattle scripting, similar to the "playCry" command that already exists, it could be cool to have such ability when scripting a...
  11. W

    Resource [20.1+] Weather System

    Thank you so much! I thought I couldn't use that because of the plugin, but I guess it does not override that code
  12. W

    Resource [20.1+] Weather System

    Hi, I'm trying to overwrite the weather of a specific zone while a switch is on/off. I want to have a legendary pokemon in the map that is altering the weather, for example always harsh sun till you capture it, and then return the zone weather to what is defined in the config file. How could I...
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    Resource [v12+] Set the Controls Screen (now supporting gamepad)

    Sorry to bother again, but I think that because of all of these modifications, now SetControls.key_array("Cancel")[0] crashes the game, I tested it on a random NPC: [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.8] Script error in event 16 (coords 9,5), map 11 (Piso de Reynolds)...
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    Resource [v12+] Set the Controls Screen (now supporting gamepad)

    Thank you so much! It is now nearly complete, thanks again, you're the best! ❤️
  15. W

    Resource [v12+] Set the Controls Screen (now supporting gamepad)

    Thank you so much, it works perfectly! Sorry for being picky but since I'm creating an UI for this, I'd love to keep the 2 keys 1 button structure, and I was wondering if it'd be possible to fill the array with blanks when there are less inputs binded. Also, when you try to change or add any...
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    Resource [v12+] Set the Controls Screen (now supporting gamepad)

    Wow thank you so much for this, it is exactly what I wanted, it works great! Just a little detail, right now, by default, some controls have a single key and a single controller button (which is fine). When I add a second key, it shows after the controller button, and I want to always show keys...
  17. W

    Resource [v12+] Set the Controls Screen (now supporting gamepad)

    Hey, thanks a lot for this, it works perfectly and I've successfully added a couple of extra AUX inputs. I have a couple of questions though. First, how could I change it so instead of the controls scene showing each array of buttons as text, it shows their icons? I've got some fancy...
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