• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
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  1. lvl30bear

    Resource Delta Speed Up

    There seems to be a incompatibility with https://eeveeexpo.com/threads/8323/ In battles, when using speed up the sprites freeze - though hitting the default q does transition between the speeds does seem to work, though it doesnt have the usual debug window popup that it usually does.
  2. lvl30bear

    Resource Animated Pokemon System [DBK Add-On] [v21.1]

    Found a issue during battles themselves. I'm not sure if its Delta Speed up messing things or this script. If you choose to speed up a battle during said battle (using the default Q button), then the sprites themselves freeze up til you hit q a couple more times, and not in a consistent way...
  3. lvl30bear

    Resource Pokemon Contests and Pokeblocks [Beta]

    is there a chance of bringing this to v21?
  4. lvl30bear

    Resource Pokemon Contests and Pokeblocks [Beta]

    Is there currently a way to have a event know if it won the last contest or not? Not in the way that the posters do it, but if I have a trainer be included in the next contest, is there a array or variable that tracks if said trainer won or lost(or at least not first, or below in ranking to the...
  5. lvl30bear

    Resource Pokemon Contests and Pokeblocks [Beta]

    this works! It was a problem of it not being formatted correctly (and in two scripts) It might be worth putting this as a example in the documentation because I didnt know you had to define what (block) meant, or that I could do the last event in that order, though that might be a reading...
  6. lvl30bear

    Resource Pokemon Contests and Pokeblocks [Beta]

    Hi! I don't know if the gain pokeblock command is working? Am I putting these script events in the correct order, or is something else going amiss?
  7. lvl30bear

    Resource DiegoWT's Starter Selection

    One last question. Would the fact that they are shiny show up in the preview? or only once you obtain the pokemon itself.
  8. lvl30bear

    Resource DiegoWT's Starter Selection

    Do you know if using this script locks the starters out of being shiny? Is there a way I could allow for that otherwise?
  9. lvl30bear

    Resource Move Relearner from Party Menu (Heart Scale required)

    got a crash. Happens if you use a heartscale and attempt to relearn on a poke that doesnt have a move to relearn (for example, a lvl 3 caterpie that only has two moves.)
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