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  1. Manurocker95

    Released [Unity Engine] Pokémon Castform: Climate Crisis - Windows, MacOS, Linux, PSVita, New Nintendo 3DS and Nintendo Wii U - ESP/ENG/IT/FR/DE/PT/JAP

    Fixed the bug that prevented the player to unlock new levels after beating the first one. Levels 2-9 shouls be playable now.
  2. Manurocker95

    Resource Pokémon Castform Climate Crisis Resources

    Manurocker95 submitted a new resource: Pokémon Castform Climate Crisis Resources - The custom sprites used for either UI or particle systems Read more about this resource...
  3. Manurocker95

    Pokémon Castform Climate Crisis Resources 0.0.1

    The custom sprites used for either UI or particle systems as the rest are free packs.
  4. Manurocker95

    Released [Unity Engine] Pokémon Castform: Climate Crisis - Windows, MacOS, Linux, PSVita, New Nintendo 3DS and Nintendo Wii U - ESP/ENG/IT/FR/DE/PT/JAP

    Plot and Features: The harmony between Fire, Ice and Lighting has been disturbed nearby Shamouti Island (South of Kanto). This has reached the Antarsia Region and now, a Climate Crisis is approaching. The role of the player is to encourage to beat every level in Professor Climora's simulation...
  5. Manurocker95

    Released Pokémon Hitmonchan Boxing! [Unity Engine] ESP/ENG/IT/FR/DE/PT/JAP - Android, iOS, Windows, MacOS, Linux, New Nintendo 3DS, Nintendo Wii U

    Also coming to Nintendo Wii U but without multiplayer as Wii U does not support same protocol as the Nintendo 3DS.
  6. Manurocker95

    Released Pokémon Hitmonchan Boxing! [Unity Engine] ESP/ENG/IT/FR/DE/PT/JAP - Android, iOS, Windows, MacOS, Linux, New Nintendo 3DS, Nintendo Wii U

    Btw, the game is coming back to New Nintendo 3DS and Nintendo Wii U! The 3DS version will arrive with local multiplayer based on UDS protocol!
  7. Manurocker95

    Completed [Unity Engine] PokéMate Unity - Windows, Linux, MacOS, Android and iOS - ESP/ENG/FR/IT/DE/PT/JAP

    Hey Folks! Today I bring you the project I've been doing these weeks: my remake of PokéMate (𰷝ケメ~ト) in Unity Engine. Context: A few years ago I made a version that tried to look somewhat similar since there was hardly any information from the original title. For those of you who don't know...
  8. Manurocker95

    Completed [Unity Engine] Pokémon Escape from Gengar's Mansion! 3DS - New Nintendo 3DS / Wii U - v1.0.3

    Changelog v1.0.2 and v1.0.3: Fixed the bug of bad allocation of the memory in RAM when loading the game scene. Fixed the challenge mode in which the game was not lost after 3 seconds without answering. Fixed the bug of saving the game after tutorial that caused a black screen until the game...
  9. Manurocker95

    Completed [Unity Engine] Pokémon Escape from Gengar's Mansion! 3DS - New Nintendo 3DS / Wii U - v1.0.3

    Hey folks, last two weeks I've been playing around with another Nintendo 3DS project on Unity 5.6.6f2: Pokémon Escape from Gengar Mansion 3DS (PEMG3DS). This game is a recreation of a semi-lost arcade game with the same name that was developed and published by pokemon.com as an online...
  10. Manurocker95

    Released [Unity Engine] PokéPark Fishing Rally 3DS/Wii U - New Nintendo 3DS & Wii U - v1.0.3

    This is not a hack but a fangame made from scratch but I really appreciate it ❤️
  11. Manurocker95

    Released [Unity Engine] PokéPark Fishing Rally 3DS/Wii U - New Nintendo 3DS & Wii U - v1.0.3

    Added to v1.0.3: - Extreme mode: selectable from Other > Settings > Game Mode; it deletes the save data every 12 hours (once you restart the game). This is similar to the original game where the game got deleted after 12 hours.
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