This is a Triple Battle Optimized Battle Bar UI. A Simple reskin of the stock Essentials Batter Bar. Simply drag and drop the Graphics Folder into your project/game directory
Note: This UI Mod is simply a Graphics Reskin. It does not change/adapt Text colors.
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I ended up giving turning off self.reset_moves in 005_Class_Overrides.rb, and this change has fixed my problem. My modded Level Scaling Class Override now works in the way I want! Thank you for your help. I'm okay with manually setting up each trainer battles Move sets, because for Battle Mode...
For some reason, I am not able to apply the temporary setting, that retains a Pokémon team's configured move set. I doubled checked the instructions and other people here facing the same problem as me, so I'm not sure how the setting setup needs to go in order to apply not having this battle's...
Love the resource you made! I only have 2 inconsequential nitpicks with this resource. 1.0 lacking a Items sprite and a PBS text file. So I thought I just leave this PBS text block here. And a basic Repel reskin item sprite if I can.
PBS text block:
#-------------------------------
[REPELCHARM]...
Hi Benitex.
Thank you for your help. After looking over the previous post and adapting the suggestion for my project's needs, and only having Only Scale if Higher enabled, the problem now seems to be fixed! I still have to test Lvl.50 and Lvl.5 scaling, but I now know that the Auto Scaling is...
I am using Automatic Level Scaling, and I am currently having config confusion, on how to setup a 1:1 Level Scaled setting. This is for the Battle Mode section of my game, and to save myself, from having to make at least 12 Dedicated Entries in trainers.txt, for just 1 trainer battle in Battle...
I recently found an issue with this resource, when it is used in a Safari Zone map. When the Safari Zone state is active in a Safari Zone map, and a wild Safari Zone Pokemon encounter starts, the following error message happens:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]...
4AllNighterGrinder64 submitted a new resource:
Toggle Effort and Individual Values in Options - Toggle on and off EV/IV Stats, for the best of both worlds for casual and competitive players
Read more about this resource...
Having a tough time deciding if your fan game wants to get rid of Effort Values or Individual Values, but don't want to force players to commit to having or not having EVs/IVs as part of the process of fully training a Pokemon? This resource is for you.
This is a simple options menu toggle that...
I FINALLY found a way to log on into here! Sorry for the technical problems with my computers not liking Eevee Expo's userhost quirks.
Version 2.0.0 of Super Yellow is out now! I can only share the links to it here. I can't really redux the thread here with just my phone.
Poke Community thread...
I have just today gave a try re downloading this plugin, after ChampChar updated Modular Pokemon Selection. It now works. During the time when I first encountered the problem, I have already gone through the process of setting up the Quick Start of my fangame, so the player has one of every 1025...
Hello. I have in the past have run into crashing issues that is my own issue with not understanding how to use the plugin. I need a plugin that is able to handle the task of selecting all 1000+ Pokemon, including Forms/Formes, for the needs of my fan game. I don't want to have to make 9 map...
That's understandable. Figuring out a system for a Pokemon's whose unique spots is tied to the Personality Value would be a difficult problem to solve.
I've just recently found an issue related to the animated sprites of Spinda. When I go to the Summary Menu of Spinda in the Party or PC, the game crashes. This happens when attempting to hover the hand cursor over Spinda in the PC. And it happens when attempting to view Spinda in the Summary...
Pokemon Super Yellow Gameplay Edition
Super Yellow Gameplay Edition V1.0.1 Google Drive Link: https://drive.google.com/drive/folders/1m-pZN3pkee6Gmp1x4LC_C1b0ku1pzrI-?usp=sharing
Super Yellow Gameplay Edition V1.0.1 Internet Archive Link: https://archive.org/details/sy-v-1.0.1-build
Super...
I made a mistake! I found out that the Plugin folder for the resource was renamed to [MUI_002] Pokedex Data Page. I forgot to get rid of the old Pokedex Data Page folder in the plugins folder. Works fine now.
I gave the update for this plugin a try. The previous version of 1.0.4 worked without issue for me. This was before Eevee Exo existed. But with the latest version, I ran into a System Stack Error that stopped the game from booting. I cleared out previous save data and PluginScripts.rxdata...
During the process of tweaking the UI for my project, I figured out how to add a small addition to the Stats Summary Page.rb. This small addition shows the Base Stat Total of a Pokémon in the Summary screen. I just got this to work, and I only needed to make a small edit to the bg_allstats.png...
From my first impressions of this alpha build, I find its user experience to be much better than using Notepad++ to edit Pokémon data. A problem I found from poking around was when I loaded in pokemon_forms.txt. For my project’s needs, I want the Pokémon data packs to be separate from the core...