I do like the Qwilshark idea! Currently we were debating one inspired mostly on sawsharks due to the quills part of the pokemon so I'll keep it in mind. But sorry, I gotta be honest, the other ideas, specially the Telson one, seem a bit too radical and esoteric compared to the original game. I...
Static. Animating sprites is a huge amount of work and I would rather not submit myself to such task, some gen 5 sprites have over 60 frames and doing something like that sounds like a big waste of time.
Welp, I have good news for you!
Someone named Burgorton contacted me and send me some redesigns, we ended up talking for a while over the days and we managed to get a lot of redesigns for both the Fakémon and trainers, with the majority of them getting some sort of discussion or rough sketch...
Just a quick question. Is it intended that the Modern Summary QoL options got removed? I really liked on the E20 version that you could access the move relearner on summary
Well, not really right now. I've got an artist to work with me and I don't actually feel like I need help with anything else. Thanks for asking though.
About a Discord server. I've been considering making one for a while, but I really don't want to bother managing and moderating a server so...
Well, I wouldn't have expected to someone to find the game for the first time 11 years after it was released but I'm glad people still do.
For the progress, my current demo is mostly done (it goes up to the final Alicia battle on Meteor Falls). I just need to fix some mechanics after updating...
Has anyone managed to make this work on Essentials 21? The FPS stuff changes makes it completely incompatible so I wonder if someone's able to figure out something else now that the frame skips don't work.
So right now my plan is to make the dex mostly based on vanilla Snakewood (and the XtraSnakewood mod). However in vanilla only about half of the dex is available to the player, so I had to considerably increase the amount of encounters in the game.
Anyway about the dex size, I decided to not...
Not exactly changing a mono to a dual-type but a pet peeve of mine is Bug/Dragon Flygon. Bug/Dragon is a much worse type than Ground/Dragon (also ffs it's the DESERT spirit) and by removing its Ground typing it's considerably weaker. You could also do the thing of giving it Tinted Lens and the...
I indeed knew about that! I had datamined the game before and there was a lot of scrapped stuff. The zombie Mew line is one of them but there are others, such as the two Eevelutions: Toxeon and Demoneon (Ghost but I made it Poison here), the Zombie Politoed named Zombified, the hidden Madio...
Update thread!
A complaint I see frequently about Vanilla Snakewood is the lack of Zombie Pokémon for the player, with only two available normally for the player so with zombie Pokémon that GenDraconis (Which I got permission to use), a few from Mashi and some that I made myself (also the good...
Thanks for being interested in the concept! But Shaderu was indeed available in the original game, Cutlerine gave up on the 100 Broken Hearts quest so you needed about 17 or so to catch it, my current plans are to scatter all 100 of them everywhere across Hoenn and giving the player rewards...
it still didn't work but regardless this is going too long so i'm either doing a help thread on discord or trying to figure it out myself, regardless thanks for helping
return false if self.species_data.has_skill?(:SURF) && !$game_switches[65] && !self.isSpecies?(:MAGIKARP)
return true if self.species_data.has_skill?(skill) || self.hasMove?(skill)
Sorry for bothering again but the method above didn't work, did I type something wrong?
In addition to, I need so that the player has to use a specific pokemon for an HM until a little later, where I would allow the player to freely use surf with any pokemon
Hi, sorry if it's too much to ask but right now I'm trying to make it so that the species field skills only work if a certain criteria is met (in this case a switch) but I assume I need to make something similar to pbBadgeFromSkill that checks individually for each field move's switch but I was...
Currently my plans are to not touch the story, the original creator of Snakewood did the as a joke and it's honestly quite enjoyable. But I am indeed editing a few chunks so that it becomes more cohesive, I hope that answers your question!
Good that you are excited for it! Currently all the progress in the expected demo is done and the game is in my personal testing phase, while in it I tweak stuff such as graphics, events and dialogue to make sure the demo is in good state to be played by our playtesters, which then give me...
You can't please everyone.
Simple as that, do what you like and what you feel is right for you, you are not (I forgot the word lmao it's way too early here) to anyone. If you like something it's pretty much guaranteed that someone else will like it as well. (and while this next part isn't...