(Special thanks to PaulCabo for testing this plugin and providing the example image.)
By default, EBDX uses the animated battler front sprite for display in the Pokedex listing and entry pages. If you would rather use different art instead, say the default Essentials sprites, or any other art...
http404error submitted a new resource:
Use Special Dex Art for EBDX - Change the Pokemon sprites used in the Pokedex (or optionally the PC as well)
Read more about this resource...
Hello, thanks for your interest in our game. There is no fast forward option built in. You can adjust the text display speed in the options, and you'll receive the Running Shoes after the intro area. Fortunately you don't need to grind XP in our game, but I could see still wanting to speed up...
That's a very interesting problem. Can you show me your event code? At least the parts that are relevant to the timer. I can do some sleuthing about. I guess the timer info must be stored in a variable that's set to load before you even select the file, so it's pulling from your latest save...
Perish Song has been updated to version 1.4.3! (click to download)
As always, you will keep your save game when updating.
Major features:
Puzzle Battles: Enter the memory of a battle that broke another wanderer, the one that made them finally give up hope. You take on the team they had and try...
It is planned. I think you're close to the first to request it though, so it wasn't a high priority to me. I don't know how long it will take yet, but I'll look into it.
Can you explain what kind of differentiation you want to have here? As long as you can make the desired behavior you want clear enough, it should be easy to help achieve it.
I'm sorry you had this much trouble with it. Naturally I don't really know what your approach to this problem was, so...
Many users have reported that they're not able to get the Gen 8 Pack's auto sprite scaling to work when porting to Essentials v21. Instead of trying to fix the scaling code, I decided to just pre-scale them all.
Front sprites should all be 192x192.
Back sprites should all be 288x288.
Does not...
http404error submitted a new resource:
Resized Pokémon Sprites from Gen 8/9 Packs - If sprite scaling isn't working for you try these pre-scaled Pokémon battle sprites
Read more about this resource...
Yeah, only if you're lucky enough to encounter a shiny Pokemon though, I believe because isCommander? is accessed through the pbCommonAnimation code path.
Speaking of the isCommander? and isCommanderHost? methods, in the v20.1 version of the plugin I just noticed that these are missing from class Battle::FakeBattler which causes issues in Safaris. I haven't checked the latest plugin, so disregard this if it's already been fixed.
I found a small issue with the plugin that causes your follower not to always update correctly after battle when your follower fainted.
The "self." shown below is missing from def after_battle in BattleCreationHelperMethods:
Don't forget to use proper spoiler tags please.
1. That's certainly a mystery! I don't want to give a definitive answer.
2. Play some cards!
3. Nope! There are likely some secrets you haven't found yet, but none of them require surfing. Oh, and, not every single thing that looks like it might...
Hahaha, yes! I had a whole long list of tips typed up but now I don't have to post it! Future visitors will just have to come to the Discord to get the dev insights ;) Feel free to drop by to show off your results as well, if you like. Enjoy your victory, and thanks for playing!
We're currently...
Encountered an issue with Giratina's form handler. The Gen 9 Pack code has "get" here instead of "try_get" (picture taken after my attempted fix), so maps without any metadata set yet will produce an error if Giratina enters battle there.
I made a v20 port of this plugin, in case that helps anyone. Feel free to reach out if you encounter any issues with it.
Download: https://www.mediafire.com/file/zjrlw6ybeiuidug/B2W2_Bag_v20.zip/file
I think this should fix it. Add these four lines to the file shown (see its path at the top of the image):
This is just copied directly from v20 code. The reason for the issue seems to be that trainer intro music became BGM instead of ME from v19 to v20 so it requires this extra layer to...
Yeah, I was helping someone who was running into it. SHOW_IV_RATINGS is set by BW Summary, so if you have BW Summary but not Enhanced UI you'll get an error for the undefined method. See below.
It's unfortunate and confusing that BW Summary and Enhanced UI apparently overlap so much in their...